08-27-2018 12:52 PM
08-28-2018 04:29 AM
08-28-2018 04:36 AM
08-28-2018 05:03 AM
Luciferous said:
Looks good but No VR no play for me. Stay strong brothers. 🙂
08-28-2018 06:24 AM
08-28-2018 06:56 AM
Techy111 said:
Do you think they will ramp it up with the 2080 cards ? Ray tracing and the like ? I just may break from my normal games and give this one a try ???
08-28-2018 07:11 AM
nalex66 said:
Techy111 said:
Do you think they will ramp it up with the 2080 cards ? Ray tracing and the like ? I just may break from my normal games and give this one a try ???This game does support RTX raytracing. I saw a screenshot of the setting screen, let me just see if I can find it quickly...Edit: turns out that it was a fake screenshot. Article about it here.
08-28-2018 07:13 AM
08-28-2018 07:47 AM
08-28-2018 07:55 AM
Unreal has it because it supports the DirectX Raytracing (DXR) DirectX module, which Microsoft is releasing in October (RTX will be accessible via GameWorks also), CDPR has support for GameWorks API in their proprietary engine RedEngine, Witcher 3 already made use of HBAO+ and HairWorks which are part of the API as they worked closely with Nvidia during development. Someone at CDPR mentioned that they actually were using Global Illumination in the new RedEngine 4 for Cyberpunk... which now poses a question, was it the Voxel Based GI (https://developer.nvidia.com/vxgi), or RTX?
nrosko said:
With it not using unreal i would imagine it may be a bit harder to include it.
08-28-2018 08:36 AM
LZoltowski said:
I think I orgasmed thrice while watching that gameplay. CDPR are masters of RPG .. this is gona be AMAZING!!!