09-20-2018 03:41 AM
09-20-2018 10:03 AM
09-20-2018 10:13 AM
Hamsteren said:
TomCgcmfc said:
I have similar specs and have not noticed any problems with 1.30.1 and my Oculus Rift w/2x sensors (all into usb 3.0 ports, same as you).
I am using nvidia driver 398.82
Only thing I can suggest you try is to install the 398.82 driver and use ddu beforehand (in windows safe mode) to properly clear previous graphic drivers. Also, check your nvidia control panel 3d settings and make sure your power setting is set to prefer max performance.
I did try to roll back to 398.82 the other day, but not with a total clean install like you mention. Just did it from Nvidias homepage. I could actually play without any problems for about 3 hours that night. Next day the stuttering was back.I am mostly playing racing games like Assetto Corsa and PC 2, iRacing.
09-20-2018 11:40 PM
Hamsteren said:
Hamsteren said:
TomCgcmfc said:
I have similar specs and have not noticed any problems with 1.30.1 and my Oculus Rift w/2x sensors (all into usb 3.0 ports, same as you).
I am using nvidia driver 398.82
Only thing I can suggest you try is to install the 398.82 driver and use ddu beforehand (in windows safe mode) to properly clear previous graphic drivers. Also, check your nvidia control panel 3d settings and make sure your power setting is set to prefer max performance.
I did try to roll back to 398.82 the other day, but not with a total clean install like you mention. Just did it from Nvidias homepage. I could actually play without any problems for about 3 hours that night. Next day the stuttering was back.I am mostly playing racing games like Assetto Corsa and PC 2, iRacing.
Okay, so did actually check the 3d settings, and the global power setting was set to save power?I will try a restart Pc, and the try the Oculus. Crossing fingers :#Thanks for the advice
09-20-2018 11:51 PM
Hamsteren said:
Hamsteren said:
Hamsteren said:
TomCgcmfc said:
I have similar specs and have not noticed any problems with 1.30.1 and my Oculus Rift w/2x sensors (all into usb 3.0 ports, same as you).
I am using nvidia driver 398.82
Only thing I can suggest you try is to install the 398.82 driver and use ddu beforehand (in windows safe mode) to properly clear previous graphic drivers. Also, check your nvidia control panel 3d settings and make sure your power setting is set to prefer max performance.
I did try to roll back to 398.82 the other day, but not with a total clean install like you mention. Just did it from Nvidias homepage. I could actually play without any problems for about 3 hours that night. Next day the stuttering was back.I am mostly playing racing games like Assetto Corsa and PC 2, iRacing.
Okay, so did actually check the 3d settings, and the global power setting was set to save power?I will try a restart Pc, and the try the Oculus. Crossing fingers :#Thanks for the advice
09-21-2018 12:32 AM
09-21-2018 08:23 AM
09-21-2018 11:02 AM
TomCgcmfc said:
Don’t really know but it sounds like there might be some background process hogging your resources. Maybe like a windows update or a virus checker scan. When you notice the stuttering try starting windows task manager and see if there is anything obvious.
Maybe try disabling your virus checker.
Could also be that you are running out of usb bandwidth. Try to avoid plugging in any unnecessary usb devices.
Sorry, all I can think of right now.
09-21-2018 03:02 PM
Ya, well I would continue to work with Oculus support. Also, I would opting out of any betas, including core 2.0. Going back to the original core 1.0 Oculus home has gotten rid of some stuttering for myself and others. Good luck with this and I hope you manage to sort it all out, for a while anyway, lol!
Hamsteren said:
TomCgcmfc said:
Don’t really know but it sounds like there might be some background process hogging your resources. Maybe like a windows update or a virus checker scan. When you notice the stuttering try starting windows task manager and see if there is anything obvious.
Maybe try disabling your virus checker.
Could also be that you are running out of usb bandwidth. Try to avoid plugging in any unnecessary usb devices.
Sorry, all I can think of right now.
The USB bandwidth thing is actually there conclusion after i have sent them a Oculus log file for them to invetigate today!I have 2 sensors and my headset connected to the back of my Pc. All in usb 3.0...dont have any 2.0!I have four 3.0 usb hubs in the back and to in the front. What i asked them was, if the back and front usb hubs are running as one controller, or if it is 2 seperate units! Waiting an answer on that one!My concern with there conclusion is that i have always had my Rift connected like that, without any tracking issues!It all happened after updating Windows 10, GPU driver, and Oculus within few days!I'm confused
09-21-2018 08:33 PM
09-22-2018 08:47 AM
TomCgcmfc said:
Ya, well I would continue to work with Oculus support. Also, I would opting out of any betas, including core 2.0. Going back to the original core 1.0 Oculus home has gotten rid of some stuttering for myself and others. Good luck with this and I hope you manage to sort it all out, for a while anyway, lol!
Hamsteren said:
TomCgcmfc said:
Don’t really know but it sounds like there might be some background process hogging your resources. Maybe like a windows update or a virus checker scan. When you notice the stuttering try starting windows task manager and see if there is anything obvious.
Maybe try disabling your virus checker.
Could also be that you are running out of usb bandwidth. Try to avoid plugging in any unnecessary usb devices.
Sorry, all I can think of right now.
The USB bandwidth thing is actually there conclusion after i have sent them a Oculus log file for them to invetigate today!I have 2 sensors and my headset connected to the back of my Pc. All in usb 3.0...dont have any 2.0!I have four 3.0 usb hubs in the back and to in the front. What i asked them was, if the back and front usb hubs are running as one controller, or if it is 2 seperate units! Waiting an answer on that one!My concern with there conclusion is that i have always had my Rift connected like that, without any tracking issues!It all happened after updating Windows 10, GPU driver, and Oculus within few days!I'm confused
BTW, after a win10 update yesterday one of my sensor connections was a bit off (= poor tacking warning, and reporting usb 2.0 in a usb 3.0 port). I found that the usb hub I plugged it into was no longer reporting it as a superspeed 3.0 one. Anyway, ended up reinstalling Oculus drivers, uninstalled my usb devices, moved my rift usb to a diff usb port (usb 3.1 w/adapter), restart everything, and it finally all came good.
Always seems to be something that needs to be fiddled with after most windows 10 and/or Oculus updates, not sure why?