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Oculus Medium Releases & Updates

naycorn
Heroic Explorer
Welcome to Oculus Medium! Medium uses Touch controllers to let you sculpt, model, paint, and play in virtual reality.

Please post all questions and feedback to this forum. 








You can share your sculpts with us! Find the Medium team @OculusMedium on Facebook, Twitter, and Instagram.

Happy sculpting!


Latest Update: 

Medium 2.3.3 Release Notes

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Fixes:

  • Fixed an occasional crash when selecting a Scene Graph node that didn't have an action menu (ie. the Grid node)

258 REPLIES 258

naycorn
Heroic Explorer

Medium Ver. 2.1 Release Notes


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New Features:

  • We now use Avatars 1.5! To edit your avatar, go to your Oculus Home and under “Special Items,” pick out the Avatar Editor. Place it in your Home and change your look!

  • Asset Browser multi-select importing for meshes and images - Hold down your support hand trigger while selecting multiple assets in the browser to import more than one asset at a time.

  • Scene Graph multi-select works with drag and drop - Now, when you select more than one elements in the scene graph, you can drag and drop the entire group of elements altogether


Bug Fixes:

  • Crashes have been addressed:

    • When duplicating a hidden layer after deleting and undoing

    • When deleting a child, duping the parent, and undoing twice

    • When undoing two or more duplicates of grouped layers

    • When duplicating a hidden layer after loading a saved sculpt.

    • When using the move tool in Studio Share.

    • When using layer operations for Flip, Increase, or Decrease Raz twice on a hidden layer

    • When using the move tool in Studio Share.

  • Previously, having several dense meshes in the asset browser would cause hitching. To alleviate this, we’ve put in a threshold for dense mesh previews in the asset browser - if a mesh is over that threshold, we replace it with an icon to maintain performance

  • Performance optimizations resulting in faster sculpt loading, layer operations (like increase resolution), undo/redo, and adding meshes as clay

  • Framerate hitches have been reduced for smoother framerates during regular sculpting, adding mesh as clay, and loading dense reference meshes and sculpts

  • Layers would previously disappear after merging collapsed, grouped layers. No longer.

  • You can undo/redo changes to the Sculpt Origin scale and preserve between saves.

  • Shadow mapping after loading a sculpt is consistent between save loads.

  • Pause after adding a mesh as clay at 100% layer fill is replaced with waiting hands until it appears.

  • Surface constraint with clay now works with steady stroke once again.

  • The GLB files that Medium writes out include “Used” KHR Material extensions instead of “Required” so that more 3rd Party viewers can see the GLB’s

    • To check out GLB’s that Medium writes, Share to Web Gallery or Share to Home in the Control Panel. Sharing to the Web Gallery successfully will populate a GLB in your sculpt folder, and Sharing to Home will populate a GLB in My Documents/Oculus Home/_Import


Known Problems:

  • Video quality still leaves something to be desired. We’ve also seen some instances of 2D videos getting out of sync. We like NVIDIA Shadowplay and OBS to capture gameplay right now.

  • Inflate with steady stroke still doesn’t work. We’re still thinking hard about how transforms and constraints work together in our new tool hierarchies.  

  • Stamps from layers are still not predictably aligned to an axis.

  • We’ve been getting lots of reports of the mirror plane becoming off center while sculpting with lots of layers. Since the scene graph makes accidentally choosing and moving the plane node far easier, this has become more common than in previous versions. Some workarounds we’ve seen:

    • To align your mirror plane with your sculpt, a trick is to use your lathe (Thanks Sterling!)

      • 1. Select the lathe > Open up its manipulation settings (The green hand with the white dot) > Go to Transform, and select World Space > Press the X button on the X axis to make it 0.

      • 2. Go to the lathe’s object settings (the green gear) > Click “Center Sculpt.” Doing this will bring back the mirror plane to the center of the lathe

      • 3. Select the sculpt > Open up the manipulation settings > Go to Transform, and select Sculpt Space > Press the X button on the X, Y, and Z axis to make them all 0

      • 4. Select World Space > Press the X button on the X axis to bring the sculpt back to the center, aligned with the mirror once again

    • Another trick is to use layer operations (Thanks Glen!)

      • 1. Once you find the mirror plane misaligned, erase a little less than one half of your sculpt along the axis upon which you were drawing symmetrically

      • 2. Move the mirror plane back along the axis upon which you were drawing symmetrically

      • 3. Duplicate the layer > Flip > Merge layers back together to be one layer

P3nT4gR4m
Consultant
Awesome! Looks like you guys have been busy! 

Anonymous
Not applicable
Well, shoot. Medium was one of the last apps to use the previous avatars 😞 .

Aside from that, it seems you did a great job guys! I'm gonna try this out tomorrow.

Sterling77
Rising Star
Looks awesome, cant wait to check out the new stuff - thanks for the mention !! :smile:
https://forums.oculus.com/community/discussion/52965/sterlings-sketchbook

Sterling77
Rising Star
Just a side note on Flip - When you Flip make sure you edit the transform x value to 0.006, unless the Flip bug has been fixed. 
https://forums.oculus.com/community/discussion/52965/sterlings-sketchbook

naycorn
Heroic Explorer
Medium Ver. 2.2 Release Notes

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We’re celebrating the end of the year with our 2.2 Release! We’ve listened to your feedback and worked to improve Medium as a powerful object editor. 

Accidently moved the mirror tool? We’ve added Node Lock! Scene Graph confusing you? Check out the new Node Settings menu! Unintentionally changed your stamp orientation? We’ve swapped the tool size shortcut and applicator transform! Find yourself constantly revising your settings? Most tool settings now save across sessions. To top it off, we’ve added 10 new languages.


Medium Ver. 2.2 Release Notes

New Features:

  • Node lock is in! Lock scene objects to prevent accidental moves, or lock your layers to freeze clay editing.

  • Tool settings - except for constraints, color, stamp, and the size slider - now save across sessions. Scene settings still save across sculpts.

  • The scene graph is now organized in a much less cluttered format, making hierarchy editing faster and more understandable with the new Node Settings menu.

  • We’ve added a toggle to turn custom stamp color on or off in the stamps menu. It defaults to “Off.”

  • Move tool: Double clicking in Move Tool now toggles between default and elastic move, and strength in both modes has been tuned to incorporate more stiffness parameters.

  • You can now change the tool applicator transform of all tools, including raycast tools.

  • New languages available! Change your language in Skyline to access Medium in Danish, Dutch, Finnish, French, German, Italian, Norwegian, Spanish, Swedish, or Japanese.

    • As part of the localization push, we now allow the import and reading of assets named with special characters.

    • We also fixed the long standing bug where users with special characters in their Windows username were unable to start.

  • We’ve swapped the tool size shortcut and applicator transform to minimize the amount of mistaken applicator changes.

    • Push the tool hand thumbstick to the left or right for the shortcut to change your tool size, which is now also more accurate.

    • Depress the tool hand thumbstick to change the applicator transform.

  • We’ve updated our Manual to reflect some of the current changes. Visit our manual by navigating to the top black bar at www.oculus.com/medium, or going straight to www.oculus.com/medium/manual.


Bug Fixes:

  • The move tool respects grid snap constraints.

  • Required confirmation when deleting assets in the asset browser.

  • When you select a scene object, its node in the Scene Graph will scroll into view.

  • Clay surface artifacts fix. This was showing up mostly when using the move tool repeatedly.

  • Default file names when saving or exporting are back, and dictating a library is not required before saving.

  • Steady stroke with raycast tools have been re-tuned.

  • Stamps no longer rearrange order within their collection every time the app restart - they will stay alphabetical.

  • Bloom is no longer enabled at launch if option is set to off.

  • Improved video capture quality using the in-Medium capture on NVIDIA machines.

  • Export folders now reliably and automatically generate.

  • The export transform is now the scene origin.

  • Move tool preview now consistently updates when pressing the alt tool or around the scene graph.

  • Repeatedly looking at tooltip videos over time doesn’t cause graphical corruption.

  • Medium now utilizes ASW 2.0.


Known Problems:

  • Video quality using the in-Medium capture on AMD machines is still fairly low quality.


CL 134541584

Sterling77
Rising Star
Great Update ! some very solid fixes and amazing additions to this version to make it more robust and very powerful. 

Love the new Tool setting - although rotate snap orientation would be better - the freedom thing doesn't do much for accuracy. 

I have to raise a serious Bug with the Lathe tool - as mentioned on the FB group - The Scene Origin is now at Zero which should be a good thing, but sadly the entry point to medium - initial position is the most comfortable.

Zero at the center of the play area is pretty uncomfortable. I preferred it in the position it was in the last, much more intuitive for exports and creating assets. Lathe so .. first its at 100% which looks cool but 9 times out of ten I will slow it down for a turnaround presentation or using it for sculpting. So default 100% is pretty silly.

Then comes the center sculpt option for the Lathe, as the Lathe I think has mistakenly been connected to the Scene Origin this is causing all kinds of issues - as you can see from your previous version post my method for centering an object to gain a home point or initial position. 
>> " To align your mirror plane with your sculpt, a trick is to use your lathe (Thanks Sterling!) "

Whats happening is if you center the sculpt now to use the Lathe, it offsets the position of the sculpt to the Scene Origin and affects the mirror plane as well. If you try to use the Lathe the sculpt wobbles in the Offset axis - to solve this takes 24 steps of operation which I find ludicrous, zeroing out transforms and rotate for the Sculpt / Mirror / Clay Layer / Lathe and Scene Origin. Then you have to position the Lathe to get it to work again. 

I use medium for production as you know and this is seriously affecting efficiency and workflow. I have tried to find a workaround using an add Transform this solves some of the position issue but not orientation to the Lathe or initial comfort. 

Also to raise the issue that this affects older scenes when opened and moved will change the Scene Origin position. 

You guys are Amazing and really happy to see a great deal of effort and attention to medium. 

I would like to know if a hotfix will come very soon for this as this has restricted medium. I can see that other people have already come across strange behavior with Origin and Lathe. 

Thanks Guys sorry to be a party pooper @jessicazeta @"naomi.cornman" 
https://forums.oculus.com/community/discussion/52965/sterlings-sketchbook

naycorn
Heroic Explorer
Patch incoming! This is for you @sterling77  😛 

Medium Ver. 2.2.1 Release Notes


Bug Fixes:

  • Inconsistent scene origin offset is now repaired.

  • Material slider increments have changed to allow for better granularity.

  • Color now saves across sessions.

naycorn
Heroic Explorer

Medium Ver. 2.2.2 Release Notes


Bug Fixes:

  • Tool menu UI buttons activate on trigger press instead of release.

  • Tool apply transform edits should no longer be on the undo stack.

  • Fixed the visibility icon in the Scene Graph showing as on, when Scene Origin disabled.

  • Meshes now import with their externally set origin and scales.

  • Lathe is now parented under scene origin and no longer ground constrained and can be freely moved around.

  • Moving the lathe around is now undoable.

  • Fixed cut tool on hidden active layer not giving good visual feedback.

  • Fixed how the flatten tool appears constrained to the surface when setting is toggled off.

  • Fixed the inability to not write over external sculpt files.

  • Fixed move tool artifacting on the fall off on the default (non elastic) mode, when strength was less than 100%.

  • Fixed bug where move tool set to affecting all layers, affected locked layers.

  • Fixed bug where sculpt layers were still modified when hidden in scene graph.

  • Added a lock icon on the node settings menu, alongside other shortcuts like visibility, duplication, etc.

  • Increased the range of the cut tool to help cut higher res layers.

  • Fixed the bug around number pad sticking to support hand when set to left handed.

  • Got rid of tool hand AO at close zoom.

  • Increased the max available light intensity.


Stability Improvements

  • Fixed the crash when duplicating a set of multiple layers past the 100 layer limit.

  • Fixed the crash when cancelling a layer operation after a low memory warning.

  • Fixed a crash that made Move Tool a lot less stable (there was a memory bug).

  • Fixed another memory issue with Color Picker that would cause a periodic crash.


Henri1970
Adventurer
wooooohooo!