Karnage Chronicles - Multiplayer Announcement — Oculus
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Karnage Chronicles - Multiplayer Announcement

BraccarBraccar Posts: 3
NerveGear


The long awaited 2-4 player co-op is here! Play through the campaign together with friends or with random people. Karnage multiplayer comes with full drop-in/drop-out support and can be started at any time after creating a hero and going through the tutorial. Monster strength and number of spawns scale automatically based on how many players are in the party, so feel free to go about your adventures while at the same time hosting a multiplayer game, monsters won't become tougher or more numerous until someone joins your game and it will scale down again when someone leaves. Friendly fire is turned on so be careful when you swing your weapons and lob arrows into melee.

  

NEW STUFF

  • 2-4 player co-op with friendly fire and voice chat!
  • Changed the Imp's Shop to accommodate multiplayer.

 

TWEAKS AND CHANGES

  • Respawn after death will start heroes with less than maximum health. Value depends on game difficulty, with Easy mode being full health.
  • Added next and previous text to arrows in controller options GUI to make it clear there are more.
  • Made it so that closing inventory also automatically closes paperdoll.
  • Made it a bit easier to panic crank the crossbow but more work is still needed on this.
  • Made some changes to spider attack animations, they should now be able to hit more often.
  • Blocking / Parrying the attacks of the Corrupted Troll is now following the same rules as for regular monsters.
  • Blocking / Parrying the attacks of the Vulture Bear is now following the same rules as for regular monsters.
  • Starting the boat ride at end of Wyvernscale Mountains now requires pressing a travel button located on the boat.
  • Added a belch sound when using Potion of Fire Breath.

 

GENERAL BUG FIXES

  • Fixed a few issues that were causing the troll's AOE attacks to not work correctly.
  • Tweaked radius of troll's AOE attack and made it visually easier to see.
  • Archer goblins should no longer get stuck trying to go through closed portcullises.
  • Fixed an issue causing items dropped on ground to not be saved. Items can now be safely dropped on ground again, also in the player room, and they will be there on reload every time.
  • Fixed an issue where it was possible to sometimes fall through the ground if entering a boss battle from outside of the barrier.
  • Fixed several issues where specific monsters would respawn after reloading a level. They will now stay dead.
  • Fixed several issues where players would respawn in the wrong place after dying.
  • Fixed an issue where it was not possible to melee one specific archer in Level 1, inside the dwarven ruins.
  • Fixed an issue where a few goblins weren't spawning correctly in Eye of the Dwarves.
  • Left-hand Vulture Bear Claw will show as left-handed again.
  • Fixed an issue where monsters would sometimes face the wrong direction when running towards player along a non-direct route.
  • Fixed an issue where the Corrupted Troll wouldn't always cause damage with its melee weapon.


Comments

  • ChazmeisterChazmeister Posts: 535
    Neo
    Sounds great!

    Quick question though. Is this cross compatible, ie can I play the Oculus Home version with someone who has the Steam version? Problem being, I have this on Oculus Home and my Vive owning mate has it on Steam.
  • BraccarBraccar Posts: 3
    NerveGear
    @Chazmeister Cross-platform will be coming later for sure but before that we will release another content update, so no eta yet on the cross-platform version.
  • ChazmeisterChazmeister Posts: 535
    Neo
    Thanks, good to hear. Will have to give it another go soon, as it looks like there's been a lot of updates and tweaks since I last tried it a year ago. I quite enjoyed it, but just couldn't get past that spider boss at the time.
  • BraccarBraccar Posts: 3
    NerveGear
    edited October 2018
    Quite a lot of enhancements made based on community feedback, especially to make combat feel more impactful. We had a nasty bug with the spider boss for a while which made her really hard to beat. It’s also an optional boss just in case. 
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