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Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVR
Rising Star
Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at ApollyonVR@gmail.com

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome @headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
1,867 REPLIES 1,867

ApollyonVR
Rising Star
@71st_Mastiff  The audio confirmation might not get through if the game "steals" the audio before it can be triggered. In the next version i will do this a bit different, so i hope it will work better.

ApollyonVR
Rising Star
Looking for ppl to help test the latest beta. I hope i have fixed
so that OTT can be run while logged in using a regular user account. So
i'd like to hear from those how want to help test that, just PM me or
drop me an email at ApollyonVR@gmail.com

Cheers!

Cain_Bloodbane
Adventurer
By the way, I have an idea for a new feature. Benchmarking VR games and apps is not especially easy these days. As it is right now there is something from Nvidia, but I cannot get it to work. The OTT seems to be able to see all the performance specs though and you already made all those nice overlays... would it be possible for it to make a reading over a set period of time, writing all the measured performance stats to a file of some kind?

71st_Mastiff
Honored Guest
today I started the DCS World and now ASW doesnt work or turning it off doesnt work it gets only 5 fps now.
" any failure you meet is never a defeat; merely a set up for a greater comeback " Asus z370 MX||i9x9900k||ddr4-32gb PC3200||RTX 2080-8gb||AX1200 Corsair||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G15 Keyboard/Mouse|| Rift VR \ 32" Samsung|| 1x9inc||

TomCgcmfc
MVP
MVP


today I started the DCS World and now ASW doesnt work or turning it off doesnt work it gets only 5 fps now.

Not sure why?  Maybe too high SS (anything above 1.5 is a waste of resources imho), an interaction with the game settings and/or SteamVR settings?

Maybe try running it without OTT and see how you go.  If it still runs poorly, check your game and steamvr settings. 

Personally I do not have any problems with 0.84 OTT.  Runs high demand sims like X-plane 11 in VR very well.  I run it's profile (always seems better to do a profile than rely on global settings) with SS= 1.5, ASW = off, CPU priority high.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

Anonymous
Not applicable
Only issue I have run into with Oculus Tray Tool and DCS is occasionally my profile will not kick in when I launch the game. Have played around with the number of seconds before it kicks in in the settings but still happens on occasion. I just exit DCS and launch again, then it will kick in. ( I use audio confirmation so I know right away if it does nor not).

71st_Mastiff
Honored Guest
I don't use SS. Ok I see what's happening for some reason the voice commands stay on and wont turn off, but when I have them forced off the voice commands don't let me know a profile is enforced? For some reason there intertwined with the profile I use audio confirmation. and LFT-Cntrl is my PTT. so how do I change that?
" any failure you meet is never a defeat; merely a set up for a greater comeback " Asus z370 MX||i9x9900k||ddr4-32gb PC3200||RTX 2080-8gb||AX1200 Corsair||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G15 Keyboard/Mouse|| Rift VR \ 32" Samsung|| 1x9inc||

ApollyonVR
Rising Star
@71st_Mastiff  Not sure what you mean? Are you saying that when you have Voice Commands enabled, e.g so you can speak commands to OTT, the voice confirmation that a game launch has been detected cannot be heard? The voice commands and voice confirmation should be two separate things, but they do use the same api, e.g the speech api in windows. I never considered the two might cause a conflict, so if that is what you mean it's a interesting find.
But you say you cannot disable voice commands? That sounds like a bug to me, but could you do a test where you set voice commands to disabled, then restart ott, then see if the voice confirmation dialog works?

In the version i am working on now i have changed it so that the voice confirmation dialogs does not use the windows speech api but instead uses pre-buils .wav files. I am still working all of that out, so it's not 100%, but i can send you the beta if you wan't to try it out and see if it works better for you. Just PM me if you want to test it out.

Cheers!

Netheri
Rising Star
@ApollyonVR Did you notice the pm i sent?
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2

TomCgcmfc
MVP
MVP
I updated Win10 to 1809 yesterday.  Most things seem to work ok for me but it appears to have broken 0.84 OTT Audio Switching.  When I launch OTT, then Oculus Home (original home), most game's audio sticks with my PC speakers And I need to select the Rift headphones from my speaker icon on my task bar.  Likewise, when I exit Oculus Home and OTT it sticks with the rift headphones until I manually switch it over.  No real big deal, just something else to do that I never needed to do before.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers