09-30-2018 12:24 AM
Solved! Go to Solution.
10-03-2018 04:29 AM
10-03-2018 04:54 AM
kevinw729 said:
Gives us a reasonable SteamVR snapshot - but it is estimated that about 30% of Vive users use SteamVR (the rest are using Viveport or are DOE operations), then that kinda skews the numbers. The last estimate on Rift sales came in at 890,000 though that was June.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-03-2018 05:32 AM
10-03-2018 07:05 AM
Zenbane said:
VivePort has struggled most of its lifetime and only recently became more stable. Plus, just because someone uses VivePort doesnt mean they uninstalled Steam.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-03-2018 07:15 AM
10-03-2018 08:51 AM
kevinw729 said:
Gives us a reasonable SteamVR snapshot - but it is estimated that about 30% of Vive users use SteamVR (the rest are using Viveport or are DOE operations), then that kinda skews the numbers. The last estimate on Rift sales came in at 890,000 though that was June.
10-03-2018 12:54 PM
10-03-2018 01:50 PM
kevinw729 said:
nrosko said:
There is a chance that developers will save time by producing games that perform well on both.
Sadly not that easy!
10-03-2018 05:48 PM
10-04-2018 12:13 AM
falken76 said:
I'm actually surprised we have any software at all to play with.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"