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CV2

herne6210
Protege
Could Oculus please give some kind of official confirmation they have not abandoned the PC enthusiasts that kickstarted the whole damn project in the first place !

Just give me a CV1 with improved res and optics and I will be very happy. Call it a 1.5 but please give us something !!!
79 REPLIES 79

herne6210
Protege
Right from the start though, I saw some very vocal posts here and there where posters said that they would sit out the first generation, because of the screen door effect and instead wait until the tech had matured.

Don't look to first generation sales as an accurate template of interest in PCVR for next gen.

kevinw729
Honored Visionary

herne6210 said:

Right from the start though, I saw some very vocal posts here and there where posters said that they would sit out the first generation, because of the screen door effect and instead wait until the tech had matured.

Don't look to first generation sales as an accurate template of interest in PCVR for next gen.



I saw a smattering of such posters, especially during the MTBS3D days after DK2 - but I think that if you were going to have supported PCVR you have doubled down, in the majority towards a CV1 platform in the 2016-17 period. I don't think there are any "sitting waiting on the fence" individuals left.

I also feel that its impossible to say that it would be a "accurate template" to wait for Gen2 especially if Gen2 comes some time after Gen1. If there is say a five year gap between CV1 and CV2 - it may be better to say this is a reboot of the whole VR process than a natural progression. Especially after OVR management had deferred to a "smart phone type of sales run".

It is part of the reason why I speculated that Standalone may become a surrogate for the hopes of consumer VR from 2016 - not investing fully but offering a cost-effective none high-end PC adoption path (a surrogate CV1). However, as this is more a Updated OGO platform, what can be squeezed out of the SD835 will be interesting - I note that this system will have to have active cooling to address the workload.

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Anonymous
Not applicable

TomCgcmfc said:

Probably an actual long time user like yourself on the Board of Directors imho.



This is a very good point and should be happening with boards of video game publishers. These boards are full of business men and women that have no background in video games and as such don't have a clue what will sell to gamers.

When I was working for Eidos we had Ian Livingstone (of Warlock Of Firetop Mountain fame) working in the Acquisitions Department, the department that decides on which games to publish. The bloke is a complete cock who doesn't have a clue what he's doing. This department decided that Escape From Bug Island was a great idea (which ended up selling less than a thousand units in its first MONTH lol) and turned down the opportunity of publishing Fallout 3 and Bioshock. You REALLY couldn't make this shit up lmfao 😮 😄 😄 😄

A couple of years before this happened they published Lego Star Wars and the board, in their infinite wisdom, decided not to give Traveller's Tales more money for future Lego games. And they lost a multi-million franchise. No Lego Star Wars versions after that, no Lego Batman, no Lego Harry Potter, no Lego Indiana Jones, no Lego Marvel franchise.

I've always said that half of a board of a video game publisher should ALWAYS comprise of gamers. We know what's going to sell and what isn't going to sell because we're the target market ffs. Resident Evil 7 VR is another prime example. The vast majority of the work has been done. You could have a small team of 5 or 6 developers and 3 QA staff getting a quick and dirty gamepad only port done in a few months because the vast majority of work has already been done for the PSVR SKU - paid for by Sony ffs 😮

kevinw729
Honored Visionary

snowdog said:
....
This is a very good point and should be happening with boards of video game publishers. These boards are full of business men and women that have no background in video games and as such don't have a clue what will sell to gamers.




Bit of a sweeping assumption - a number of the AAA publishers have board director advisers that come from the player community, and now more importantly, the eSports community. Also the age of the video game business means many of the current board directors grew up playing and still play today.

A great way to voice your interest in future development is to buy shares in those publisher whose games you support. Great way to then get involved in the process, and even have a chance to voice concerns at the AGM (...in the tent, rather than .. out of it!)
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Anonymous
Not applicable

kevinw729 said:


herne6210 said:

Right from the start though, I saw some very vocal posts here and there where posters said that they would sit out the first generation, because of the screen door effect and instead wait until the tech had matured.

Don't look to first generation sales as an accurate template of interest in PCVR for next gen.



I saw a smattering of such posters, especially during the MTBS3D days after DK2 - but I think that if you were going to have supported PCVR you have doubled down, in the majority towards a CV1 platform in the 2016-17 period. I don't think there are any "sitting waiting on the fence" individuals left.

snip


I believe there is a significant number of PC gamers still waiting on the fence when it comes to PC-VR. I base that on a lot of comments I see over on some of the gaming forums I frequent along with Video Card and Motherboard forums also.
Many have tried VR with the Rift, Vive, or Odyssey and returned/sold them, and many who have not taken the plunge yet waiting for a higher resolution device.

Granted by FB count, I am sure these are low numbers and does not cause them much if any concern. However I know there are several video card, and gaming peripheral manufactures that seeming do pretty well with this segment of the market.

kevinw729
Honored Visionary

dburne said:
.....
I believe there is a significant number of PC gamers still waiting on the fence when it comes to PC-VR. I base that on a lot of comments I see over on some of the gaming forums I frequent along with Video Card and Motherboard forums also.
....



I have to agree - part of the reason I stated PCVR fans rather than just PC-gamer's. I still frequent two of the PC Master-race forums, and the split between those that support VR and those that don't, is quite telling. I was surprised at the number that tried and sold as well, wonder how those numbers are reflected in the 990,000 sold?

Agree, a number of PC GPU manufacturers have come away with a smile from the up spend from VR. The same way many profited out of the abortive 3D gaming flash in the pan. But as we see with AMD, this love affair is ending and the hangover is proving painful!
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

kevinw729
Honored Visionary
https://youtu.be/fKEoK47_EQ4
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Calibos
Heroic Explorer

kevinw729 said:



...and nowhere did he mention Abrashs' keynote and the reason we'll be waiting so long. 

I've rectified that with a decidedly large Youtube comment. LOL 😄

Zenbane
MVP
MVP

Calibos said:
...and nowhere did he mention Abrashs' keynote and the reason we'll be waiting so long. 

I've rectified that with a decidedly large Youtube comment. LOL 😄



Yep, there is a lot that the YouTuber didn't mention, but I knew it was clickbait in the opening seconds when he referred to a VR HMD as "binoculars." This is just a video meant to get more Likes and Subscribers (which is how they get paid) by riding the gravy train of current soundbites revolving the artificial fear that Facebook-Oculus isn't bringing anything to PCVR.

kernow
Heroic Explorer

Techy111 said:

As I said, not tomorrow but it went over some people's head and the humour died a death.


As the saying goes, ❝Not tomorrow, not next week, not next year, but never!❞