10-19-2018 06:03 AM
10-19-2018 10:17 AM
10-19-2018 10:32 AM
RattyUK said:
The native Oculus support still expects rotation to be done by physically turning - no touch turn...
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-19-2018 11:44 AM
RuneSR2 said:
RattyUK said:
The native Oculus support still expects rotation to be done by physically turning - no touch turn...
Exactly - works perfectly for me - love that you can jump in-game when you jump in the real world (ok, it's enough just to quickly raise your hands).
10-19-2018 11:47 AM
RuneSR2 said:
RattyUK said:
The native Oculus support still expects rotation to be done by physically turning - no touch turn...
Exactly - works perfectly for me - love that you can jump in-game when you jump in the real world (ok, it's enough just to quickly raise your hands).
10-20-2018 02:30 AM
saami81 said:
RuneSR2 said:
RattyUK said:
The native Oculus support still expects rotation to be done by physically turning - no touch turn...
Exactly - works perfectly for me - love that you can jump in-game when you jump in the real world (ok, it's enough just to quickly raise your hands).I dont want options either. Some stupid games have both ways. Pfft, if i dont need it, no one need it. /s
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-20-2018 02:52 AM
10-20-2018 07:15 AM
10-20-2018 07:18 AM
02-13-2019 07:59 AM