10-21-2018 09:20 AM
With exclusive, evolutionary, SDE-minimizing Samsung display technology, users can perceive a 1,233ppi-level resolution. A 3.5" advanced Anti-SDE Dual AMOLED display lets you experience incredibly immersive mixed reality, and break down the boundaries between the real and the virtual.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-24-2018 10:44 AM
10-24-2018 03:08 PM
hoppingbunny123 said:
the only way this could provide any benefit is if the spaces in the panel not lit by a pixel were lit somehow.
the resolution doesnt change. the pixels still show what they show = resolution. but the spaces between pixels are filled.
split the pixel light over two spaces using something like the fiber optic toy that sends light down plastic fiber to;
- the space over the pixel and
- the space between pixels beside the pixel
https://www.scientificsonline.com/product/fiber-optic-light-wand
its cheap to make the fiber optic strand, just lead it to from the original individual pixel and guide it to two spaces, the fiber lights up the space not lit by a pixel.
the benefit isnt increased resolution but loss of screen door effect.
to separate pixels you will need very fine thin walls between spots the fiber sends light too. and extra light being sent out probably means more light nits have to be used.
better yet is when you add in the fiber cable is to not add in walls where the space was before which would split the light of the pixel up into two, but there should be a fiber cable up to the top of the pixel too so if you added walls then the pixel light would have been split up into three, which would darken the pixel unnecessarily.
just use one fiber cable, its base is a small size, then the fiber cable is enlarged on its end to cover the gaps above and beside the pixel.
you just need to package the fibers together somehow. with really ultra thin walls.
edit. i drew a picture to show how to design the fiber so there is a gap-less picture sheen so zero sde.
the fiber fits through the hole on the socket to hold the fiber in place. the fiber is small over the pixel and enlarged on the end to cover to gap between pixels above and beside the pixel.
the problem with using a light transport like the fiber cable is the light will be absorbed which will make the light dim. you need to coat the walls of the fiber cable with a reflective coating to send the light shining one wall onto the other wall, but the top and bottom of the cable is not coated with a reflective surface and is able to send and receive light from the pixel.
paint the walls of the cable white.
10-24-2018 05:12 PM
TheRealIronWolf said:
Before anyone jumps into Odyssey+ route, keep in mind that resolution is not the only thing to consider. I tried to switch to Odyssey, and CV1 won hands down for me. If anyone cares, here's my write up (with emphasis on sim-racing, I haven't even tried controllers as to me VR is just a tool to race in real scale and avoid triple screen): https://forum.sector3studios.com/index.php?threads/samsung-odyssey-vr-headset-microsoft-mixed-reality.10663/page-3#post-160560
10-25-2018 12:45 AM
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1
10-25-2018 02:27 AM
YoLolo69 said:
Filling the gap between pixel is easy just by moving quickly the screen in micro movements in all directions. You just have to do like me : bought a big vibrating dildo, a realistic one with a big suction cup, and put it firmly in front of the Rift.Turn it ON, done.No, I can't send picture right now 😉
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-25-2018 04:23 AM
10-27-2018 03:32 AM
10-27-2018 09:59 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-27-2018 11:05 AM
10-27-2018 11:17 AM
pyroth309 said:
Alright, you talked me into it. Got one on preorder and did next day delivery. I trust Samsung enough to think that it should at the least be improved over the original. I'll just guinea pig it. Hopefully it's more comfortable than the first odyssey.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"