10-21-2018 09:20 AM
With exclusive, evolutionary, SDE-minimizing Samsung display technology, users can perceive a 1,233ppi-level resolution. A 3.5" advanced Anti-SDE Dual AMOLED display lets you experience incredibly immersive mixed reality, and break down the boundaries between the real and the virtual.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-30-2018 07:44 AM
hoppingbunny123 said:
hoppingbunny123 said:
the only way this could provide any benefit is if the spaces in the panel not lit by a pixel were lit somehow.
the resolution doesnt change. the pixels still show what they show = resolution. but the spaces between pixels are filled.
split the pixel light over two spaces using something like the fiber optic toy that sends light down plastic fiber to;
- the space over the pixel and
- the space between pixels beside the pixel
https://www.scientificsonline.com/product/fiber-optic-light-wand
its cheap to make the fiber optic strand, just lead it to from the original individual pixel and guide it to two spaces, the fiber lights up the space not lit by a pixel.
the benefit isnt increased resolution but loss of screen door effect.
to separate pixels you will need very fine thin walls between spots the fiber sends light too. and extra light being sent out probably means more light nits have to be used.
better yet is when you add in the fiber cable is to not add in walls where the space was before which would split the light of the pixel up into two, but there should be a fiber cable up to the top of the pixel too so if you added walls then the pixel light would have been split up into three, which would darken the pixel unnecessarily.
just use one fiber cable, its base is a small size, then the fiber cable is enlarged on its end to cover the gaps above and beside the pixel.
you just need to package the fibers together somehow. with really ultra thin walls.
edit. i drew a picture to show how to design the fiber so there is a gap-less picture sheen so zero sde.
the fiber fits through the hole on the socket to hold the fiber in place. the fiber is small over the pixel and enlarged on the end to cover to gap between pixels above and beside the pixel.the problem with using a light transport like the fiber cable is the light will be absorbed which will make the light dim. you need to coat the walls of the fiber cable with a reflective coating to send the light shining one wall onto the other wall, but the top and bottom of the cable is not coated with a reflective surface and is able to send and receive light from the pixel.
paint the walls of the cable white.
10-30-2018 09:54 PM
Let's
be real, you didn't come here to find out about the crazy comfort
changes they made to the Odyssey+. You came here to find out if the
anti-SDE filter really works. I'll say right now, it's a night and day
difference between the Odyssey+ and every other current gen headset.
Which headsets have I owned or extensively tested? HTC Vive (since
launch), Oculus Rift (1 year), Dell MR (~1 month), and Odyssey (~1
month). In the Odyssey+ have to just stand and stare at the worst
possible spot (large, bright areas; blue sky, etc) and even then I can
only maybe begin to see some tiny screen door effect [SDE]. Here are a few pictures I took
(take into account this is a smartphone picture of a VR headset, center
of my picture is most clear, zooming in isn't representative of
anything, and none of this substitutes for really seeing it).
The only headset that comes close to having the least SDE as possible
is the 5K+, but the Odyssey+ even tops that in terms of pure SDE. Which
should you get? 100% without a doubt anyone who can afford it and has
the GPU horespower to drive it get the Pimax 5K+. The SDE is super
minimal, not quite as low as the Odyssey+ but it comes with the game
changing 170 ° horizontal FOV, unlike the Odyssey's+ same as all other
headset's 100 ° FOV. Not to forget the 5K+ has much more clarity as
well due to the higher resolution screens.
If you don't have the budget for the Pimax, then this is by far the
only current gen headset worth your money. I'm incredibly impressed by
Samsung, what seemed to be an iterative update to the original Odyssey
in every regard, ended up being iterative for everything except the SDE,
the SDE is almost eliminated. I'll definitely be keeping the Odyssey+
for now, at least until I get my Pimax. For anyone interested in a
better perspective on my opinions, here are my Pimax impressions.
EDIT: A few things I thought I'd clarify. Samsung has done all this
without massive blurring, there might only be a slight difference when
compared. The new material feels a lot nicer on the skin than the last
model. The nose flaps are gone, you can play without the fear of
constant suffocation. Colors are still amazing, not muted at all. Not
including bluetooth in the original was a massive oversight which I'm
glad they corrected. I plugged the headset in, turned on the
controllers, and everything was already paired and working. Sadly the
headphone mechanism doesn't extend any further than it did in the
original, I know it didn't reach many peoples ears correctly. It still
doesn't quite perfectly sit on the ear center, but comes very close for
me that it's not really a problem.
For me there is one unfortunate annoyance which has been here since
the original model. It is simply a fault of the head-strap design. While
comfortable in how it manages weight distribution, it fails to really
sit on your face. It never feels solidly attached, the bottom always
feels just a bit off my skin. This causes the headset to move a bit side
to side when turning or looking around at a slightly quicker pace. Oh
and the cable is still the same extremely disappointing length, make
sure you pickup extensions.
10-31-2018 12:21 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-31-2018 12:54 AM
10-31-2018 12:09 PM
10-31-2018 02:02 PM
10-31-2018 04:06 PM
10-31-2018 04:52 PM
10-31-2018 05:09 PM
ChristianXXX said:
It seems that Oculus is starting to worry about the advantage that WMR is taking (see link). The cancellation of the Oculus Rift 2 project and the resignation of Brendan Iribe will surely cause delays, but the truth is that if the people of Oculus do not move quickly, they will be left behind. Samsung Odyssey is already going for its second version of Odyssey, which is clearly superior to the Rift and at almost the same price (the original version is at $ 349). The positive part is that when there is competition, the beneficiary is the user.
https://techcrunch.com/2018/10/31/after-canceling-rift-2-overhaul-oculus-plans-a-modest-update-to-fl...
10-31-2018 05:58 PM