10-21-2018 09:20 AM
With exclusive, evolutionary, SDE-minimizing Samsung display technology, users can perceive a 1,233ppi-level resolution. A 3.5" advanced Anti-SDE Dual AMOLED display lets you experience incredibly immersive mixed reality, and break down the boundaries between the real and the virtual.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-01-2018 12:01 AM
i made a few adjustments to get rid of god rays and changed transparent to translucent from this post, fyi;
https://forums.oculusvr.com/community/discussion/comment/648153/#Comment_648153
tl;dr
just made the screen to erase sde from one piece of glass leading from a single pixel, the glass is larger at the end, so paint the sides of the glass white to reflect light, and on one side of the glass make it a translucent tint dark blue or black and shine a light through it to help the light from the pixel go through the glass.
and for god rays and visible lens circles, its diffused light from the lcd, refocus the light to get rid of the effect in unwanted areas of the screen, the part of the screen its sent too you can add in a tint to get rid of the glow.
11-01-2018 01:42 AM
11-01-2018 01:58 AM
11-01-2018 02:11 AM
pyroth309 said:
From what I've read is that it is worse than Rift but better than Vive and the + is a little better than the OG Odyssey. It's a problem if you wear glasses apparently though as it leads to blurring along the sides because your eyes aren't close enough. Main negative I keep seeing repeated from everyone is the fit of it is bad. Depending on the size/shape of your head and face, it can be a real pain to get the headset comfortable which is pretty inexcusable considering this is an improvement over an already crappy fit of the OG.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-01-2018 03:20 AM
hoppingbunny123 said:
a pixel is made up of three different colored lights, 1 red, 1 green, 1 blue.
so i can see you taking that 1 pixel and adding to what it is sending light too, but theres a problem when you try to get two different colors from the pixel.
the rgb combine to make one color, so you need two sets of rgb to make two colors, and two different colors = 2 pixels.
11-01-2018 06:31 AM
11-01-2018 07:08 AM
11-01-2018 11:01 AM
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1
11-01-2018 11:56 AM
hoppingbunny123 said:
11-01-2018 04:41 PM