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STAR VR One Dev Program - $3200

Shadowmask72
Honored Visionary
There you have it. Star VR One is $3200 USD. Not as high as some imagined it to be. However, to get one, you need to provide details of your VR project.




System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
19 REPLIES 19

Micu
Explorer
Price is way too high considering that a very good PC spec is need as well to run it.  CV2 would have been nice at this stage with perhaps higher resolution and ASW 2.0 at a reasonable price.

Anonymous
Not applicable
Unfortunately I can see the Star VR headset going the same way as the first HoloLens for the same reason - it's too expensive for most developers to buy. If you have a small team of 10 developers that's 32,000 dollars down the drain. 😮

And that's before you buy more of them for your QA staff too.

kevinw729
Honored Visionary

snowdog said:

Unfortunately I can see the Star VR headset going the same way as the first HoloLens for the same reason - it's too expensive for most developers to buy.
.....



Not sure were you are getting that from @snowdog - but for a system that MS did not expect to sell after they rationalised the development (post hype-train) the HL has sold some significant numbers, and has been used in a number of commercial projects. I expect HL2 to also be a surprise.

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Anonymous
Not applicable
The HoloLens flopped. And it flopped partly due to it being crap and partly due to having poor developer support.

kevinw729
Honored Visionary

snowdog said:

The HoloLens flopped. And it flopped partly due to it being crap and partly due to having poor developer support.



Failed to achieve the sales or market penetration that it was calculated to achieve.
Using that analogy you are claiming that Oculus flopped - and that is most defiantly not the case.
It did under-perform from the perspective of penetration into the market, and I look forward to seeing how the wider field of view version to be launched next year will do.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

kzintzi
Trustee

kevinw729 said:


snowdog said:

Unfortunately I can see the Star VR headset going the same way as the first HoloLens for the same reason - it's too expensive for most developers to buy.
.....



Not sure were you are getting that from @snowdog - but for a system that MS did not expect to sell after they rationalised the development (post hype-train) the HL has sold some significant numbers, and has been used in a number of commercial projects. I expect HL2 to also be a surprise.



didn't HL2 get canned for VR??


Bwaaaaaaahahahahahahahahahahahahahahahahahaaaaaa........
Though you are more than slightly incoherent, I agree with you Madam,
a plum is a terrible thing to do to a nostril.

Anonymous
Not applicable

Micu said:

Price is way too high considering that a very good PC spec is need as well to run it.  CV2 would have been nice at this stage with perhaps higher resolution and ASW 2.0 at a reasonable price.


You understand that ASW 2.0 isn't going to help with much- right? It's not a performance bump of anything.

Thought this was cool:
https://www.youtube.com/watch?v=PgJNOL5dFh4

Real one:
https://www.youtube.com/watch?v=KtlFJ3aV8Os

 I really love to try this x..x Oculus make something as cool please for CV2!!! :O!!!


Luciferous
Consultant
If it does deliver on those videos and I don't see any news on CV2 by the time it gets out of the developer program, I will be getting one myself. I can't imagine anybody letting this headset go under, regardless of the market conditions.

I simply cannot wait another couple of years to upgrade my Rift.


hoppingbunny123
Rising Star
tbh I think if its too big over 140 diagonal horizontal vertical fov then its going to be gross. its not good beyond that fov. no different than riding a team of 10 Clydesdale horses on a small buggy vs 1 donkey or horse packing the small buggy.

I know y you would want that size fov beyond 140 (diagonal, horizontal, vertical) though, porn, for everything else its useless.

Luciferous
Consultant
I would disagree, I don't want to see the edges at all. I want full immersion.

The difference this FOV will make will be incredible. The DK1 had a larger FOV than the DK2/CV1 and the difference was a major disappointment for me. I never really got over that loss.  A lot of the experiences from that point lost their awe for me. Titans of space for one.

I think it is one of those things you need to experience to understand fully. I doubt peripheral vision in porn is most peoples major concern. I would imagine they are concentrating in the center of the screen 🙂