Hi everyone,
That's the ultimate in action in the screenshot provided. Pretty much a mini-death star weapon to waste anything in front of you! The cinematic launcher trailer is only a couple days away! We can't wait to show it to you guys. We had a new review put up last night! Check it out https://www.vrfitnessinsider.com/scraper-first-strike-preview/
If you like full-featured RPG shooters with engineering, scavenging, dynamic missions all wrapped in a fun shooter, we hope you check out the game when it is released! Scraper: First Strike has full locomotion, large levels to explore and a bunch of other high-end RPG shooter elements!
Check out the combat trailer here. https://www.youtube.com/watch?v=D8eDgZdV--s
Detailed article on the game & the AAA people involved. https://vrscout.com/news/labrodex-scraper-prequel-novel/
Scraper: First Strike releases on 12/18/18 on PSVR and 11/21/18 on Oculus, Vive & WMR!
Comments
It looks like an awesome game, I just bought it, downloading now (my backlog is always hungry
- and the first reviews have arrived
80% (4/5): https://www.vrfocus.com/2018/11/review-scraper-first-strike/
"Scraper: First Strike has plenty of little bits and pieces that are appealing and it’s been perfectly tuned for immersive VR gameplay. Because it is episodic some may find it’s not particularly lengthy, but turn the difficulty up and you’re in for a challenge. As a debut title, Labrodex Inc. should be proud of what’s been achieved. And with four more planned Scraper: First Strike is an impressive showcase."
40% (2/5): https://uploadvr.com/scraper-first-strike-review-wave-shooter-hidden-under-the-promise-of-an-rpg/
"Scraper: First Strike is a game that initially promises so much, yet never makes good on any of its promises. It offers the most basic mechanical trappings of what could later become a linear action RPG, yet never uses any of its design foundation for means greater than rote tasks and wave shooter combat. And while it continuously implies its intentions to segue into a larger narrative, it never comes close to giving you a reason to care."
I really don't understand how those reviews can be so far apart - 40 % and 80 % don't make much sense. So far user reviews in the Oculus Store and on Steam seem to support 4/5+ ratings.
A few more screenshots - looks a lot better than 40% to me - especially if anything moves and I can shoot it ;-)
"Ask not what VR can do for you – ask what you can do for VR"
"Solid title - slightly System Shock'ish
This is a nice and solid game, but I wasn't greatly impressed. Graphics felt kinda dated, but when you've seen games like Lone Echo many games will feel that way. Maybe the PS4 is shining through in the graphics, level of onscreen polys seem low. I didn't like the lighting much too - and I had all settings set to the highest possible. Performance was nice, again I think it could be even better. But most of all this game didn't really impress me regarding the gameplay, and my backlog is extremely long, so I'm not sure I'll spend a lot of time playing this game. Using sitting position was one of the things I initially liked about this game, but now I'm thinking that being able to move much more freely like in Evasion would have worked better - the controls feel unnecessarily cumbersome and somehow restrictive.
I do believe that $20 would have been a better price - this game is far from the quality of games like Moss and Windlands 2 which are priced much the same. Or maybe I'm wrong and Moss should really be priced at $60 ;-)
I think the above screenshots look way better than the game I just played - Rift image quality seemed too grey-ish instead of proper black, some textures were awesome, but many looked kinda bland and washed-out. Also I got the feeling that the game was made for young adults - or even young teenagers - the gameplay felt uninspiring, then again I've played tons of similar games the last 25+ years and I don't easily get impressed. I'm starting to think that I'm too old for such games - although I love games like Doom VFR, Arizona Sunshine and Evasion.
"Ask not what VR can do for you – ask what you can do for VR"