12-16-2017 10:00 PM
11-15-2018 03:14 PM
11-15-2018 08:51 PM
Yep. Not so good for hard surface or anatomy, but good for organics. See that in nature quite a bit. Did something similar with the hair a few posts up. Didn't do a fantastic job styling it, painting, or cleaning up the loose bits for that matter, but with a bit of practice and refinement, particularly in grouping the clusters, I think I could get a suitably realistic look. Really time and memory consumption heavy though, even working with cloned batches, pushes it on 32gb, another level of resolution and I think it would be quite doable. Thinking about shortcuts, an under layer using striation has potentials. A few other texture things I'm looking at, then I'll probably move back from the study and experimentation phase and back to the application phase. I'd like to get better at emulating fire, for instance, gained a bit of ground there and have a few stamps that work reasonably well together, but still not satisfied with the results. Not sure if its something I'll be able to do convincingly in medium, but I'm going to keep at it for a bit.
P3nT4gR4m said:
Damn, you're using that heinous topological smoothing effect that I'm constantly trying to avoid with hires inflate/deflate! Thought I recognised it in there. Awesome use of a glitch in the matrix!
11-26-2018 02:15 PM
11-28-2018 12:43 PM
11-28-2018 02:41 PM
11-28-2018 05:53 PM
P3nT4gR4m said:
That oilslick finish blows me away every time I see it!
11-29-2018 03:56 AM
11-29-2018 09:13 AM
11-29-2018 10:30 AM
P3nT4gR4m said:
I tend to go back and forward a bit when I'm doing portraits. Sometimes I need to blast some paint on there just to quickly check how it looks but if I don't have a look at it in grey before the end, I find I can be miles off. The good thing about Medium is a rough paintjob only takes 5-10 minutes
11-29-2018 12:58 PM