I've read the export guideline pdf and skimmed some other posts but am still having trouble and would appreciate any workflow tips you have.
Today I exported a model at 10% decimation with 4K textures, and it looks spotty when imported to 3ds Max. I noticed in the pdf that I should export with no
decimation, but that often means super slow exports that sometimes take what seems like forever (I have an i7 with 32 gigs ram and an Evo drive).
Eventually I would like to bring them into game engines, and I know there will need to be some kind of re-topology / baking of high res textures. However I know nothing about that stuff!
If anyone can give me tips I'd be so grateful.