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Steam Hardware Survey - February 2024 results included

RuneSR2
Grand Champion

steamvr-2.jpg

Latest results:

dyko7ca98u34.jpg

These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.  

Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):

bboc0nqusboe.jpg

When updated to October I'd expect:

Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %

Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

BTW - some history:

April 2018:

Oculus Rift 0.20%
HTC Vive 0.18%
Windows Mixed Reality 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%
Unknown 0.00%


July 2018:

Oculus Rift 0.32%
HTC Vive 0.31%
Windows Mixed Reality 0.05%
HTC Vive Pro 0.01%
Oculus Rift DK2 0.01%
Oculus Rift DK1 0.00%

I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results. 
 
SteamVR_feature.jpg

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

550 REPLIES 550

kevinw729
Honored Visionary
Thanks for sharing @RuneSR2 - very interesting, was surprised that we did not see a peak during the Black Friday sales as well. It will be fascinating to see how the Oculus Go has done over the holidays.

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

kevinw729
Honored Visionary

RedRizla said:
.....
The Vive Pro is to expensive for a lot of people that's why it's not selling well. It's the same reason why you think Oculus might have sold lots more headsets for £299 and not £379. You could say the Vive Pro might have sold lots if it dropped it's price to £400..



Not entirely accurate @RedRizla - we are seeing an incredible number of Vive Pro sales in commercial entertainment - and as the majority do not use Steam the numbers do not reflect this! 

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959


kevinw729 said:


RedRizla said:
.....
The Vive Pro is to expensive for a lot of people that's why it's not selling well. It's the same reason why you think Oculus might have sold lots more headsets for £299 and not £379. You could say the Vive Pro might have sold lots if it dropped it's price to £400..



Not entirely accurate @RedRizla - we are seeing an incredible number of Vive Pro sales in commercial entertainment - and as the majority do not use Steam the numbers do not reflect this! 




We only sell Vives (Vive Pro now - the majority wireless).  Now, they do use Steam (before connecting to our own software), but are these recorded in the survey?  Or is it an actual survey that a user completes??
Big PC, all the headsets, now using Quest 3

RuneSR2
Grand Champion

kevinw729 said:

Thanks for sharing @RuneSR2 - very interesting, was surprised that we did not see a peak during the Black Friday sales as well. It will be fascinating to see how the Oculus Go has done over the holidays.



 You're welcome - and yes, it would be great to see a new Rift increase like in the summer/autumn 2017 (red circle):

4pmd4aa3qjyc.jpg

I hope Quest can get more people interested in PCVR - for now, Go doesn't seem to have persuaded many users to advance to the Rift. Quest will be interesting - for the same amount people could buy and XBox One X instead (or close)... or the Rift, hopefully Quest isn't too expensive for casual users. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

KlodsBrik
Expert Trustee
On another note Amazon has sold out of Rift´s and wont have any on stock till in 14 days.
Be good, die great !


KlodsBrik said:

On another note Amazon has sold out of Rift´s and wont have any on stock till in 14 days.



Maybe there are NO MORE!  Maybe the new stock will be...  RIFT 2!


Big PC, all the headsets, now using Quest 3

kevinw729
Honored Visionary

RuneSR2 said:
.....
I hope Quest can get more people interested in PCVR - for now, Go doesn't seem to have persuaded many users to advance to the Rift. Quest will be interesting - for the same amount people could buy and XBox One X instead (or close)... or the Rift, hopefully Quest isn't too expensive for casual users. 


I hope you are right that they are prepared to make the system accessible to the "casual user", but I am concerned that the secrecy over what the sales will be will have a knock-on with software support. Other than those that are being commissioned there seems to be a "wait and see" attitude from developers looking at Quest.

I understand that there is no obligation to OVR to share sales numbers - though recent departures have filled the holes for many of us. My issue is that in order to build momentum it may help if they lower the curtain to encourage developers - especially as there will not be a Steam equivalent regarding penetration of Quest users. 



Hiro_Protag0nist said:
.....
Maybe there are NO MORE!  Maybe the new stock will be...  RIFT 2!



I think we have seen this before - some retailers before a major release clear stock towards ascertaining the popularity of the new line. Though that said many retailers that had VR lines on shelves have been clearing space (whats happening at the Microsoft Stores' a case in point). But this seems more to do with the inability of the lines to hit targets than preparation for a new system.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959


kevinw729 said:


RedRizla said:
.....
The Vive Pro is to expensive for a lot of people that's why it's not selling well. It's the same reason why you think Oculus might have sold lots more headsets for £299 and not £379. You could say the Vive Pro might have sold lots if it dropped it's price to £400..



Not entirely accurate @RedRizla - we are seeing an incredible number of Vive Pro sales in commercial entertainment - and as the majority do not use Steam the numbers do not reflect this! 




Edited my reply - wasn't very clear - i'm not talking about an entire market (consumer or Out of Home):

We (the company I work for - a VR software business (CAD)) only sell Vives (Vive Pro now - the majority wireless).  Now, they do use Steam (before connecting to our own software), but are these recorded in the survey?  Or is it an actual survey that a user completes??

To clarify: we also supply the hardware as packages.  It was always Vives at an early stage due to them having controllers and a "business edition".
Big PC, all the headsets, now using Quest 3

kevinw729
Honored Visionary

To clarify: we also supply the hardware as packages.  It was always Vives at an early stage due to them having controllers and a "business edition".



Thanks for that @@Hiro_Protag0nist - just a quick question, sell any Oculus CV1 BE's?

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959


kevinw729 said:


To clarify: we also supply the hardware as packages.  It was always Vives at an early stage due to them having controllers and a "business edition".



Thanks for that @@Hiro_Protag0nist - just a quick question, sell any Oculus CV1 BE's?




I'm pretty sure that's a no.  We have plenty of customers who already have CV1s though.

As for the Vive Pros with wireless and "sold out" - we are having a nightmare getting hold of enough of those (the wireless kits).
Big PC, all the headsets, now using Quest 3