11-02-2018 07:34 AM - last edited 4 weeks ago
Latest results:
These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.
Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):
When updated to October I'd expect:
Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %
Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
BTW - some history:
April 2018:
July 2018:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
01-05-2019 09:39 AM
Hiro_Protag0nist said:
.....As for the Vive Pros with wireless and "sold out" - we are having a nightmare getting hold of enough of those (the wireless kits).
01-05-2019 12:17 PM
Hiro_Protag0nist said:
kevinw729 said:
RedRizla said:
.....The Vive Pro is to expensive for a lot of people that's why it's not selling well. It's the same reason why you think Oculus might have sold lots more headsets for £299 and not £379. You could say the Vive Pro might have sold lots if it dropped it's price to £400..
Not entirely accurate @RedRizla - we are seeing an incredible number of Vive Pro sales in commercial entertainment - and as the majority do not use Steam the numbers do not reflect this!
Edited my reply - wasn't very clear - i'm not talking about an entire market (consumer or Out of Home):
We (the company I work for - a VR software business (CAD)) only sell Vives (Vive Pro now - the majority wireless). Now, they do use Steam (before connecting to our own software), but are these recorded in the survey? Or is it an actual survey that a user completes??
To clarify: we also supply the hardware as packages. It was always Vives at an early stage due to them having controllers and a "business edition".
01-07-2019 12:26 PM
kevinw729 said:
I understand that there is no obligation to OVR to share sales numbers - though recent departures have filled the holes for many of us. My issue is that in order to build momentum it may help if they lower the curtain to encourage developers - especially as there will not be a Steam equivalent regarding penetration of Quest users.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
01-07-2019 12:32 PM
01-07-2019 12:56 PM
snowdog said:
Well they got that wrong, the crazy fools. They completely forgot about the 0.000000001m Vive Pro owners. 😛 😄
01-07-2019 12:57 PM
RuneSR2 said:
kevinw729 said:
I understand that there is no obligation to OVR to share sales numbers - though recent departures have filled the holes for many of us. My issue is that in order to build momentum it may help if they lower the curtain to encourage developers - especially as there will not be a Steam equivalent regarding penetration of Quest users.
We've had this discussion before and arrived at something like 8 - 9 mill PCVR and PSVR users - broken down, about 2 mill Rift users, 1.5 mill Vive users and 0.5 mill MS MR users.
Now Nvidia has just stated that there're 4 mill PCVR users - more or less confirming these numbers:
More info in this thread, page 2:
https://forums.oculusvr.com/community/discussion/comment/646879#Comment_646879
01-07-2019 02:15 PM
LZoltowski said:
OOH new RTX powered Arnold renderer, I need to watch that keynote.
02-02-2019 10:46 AM
RuneSR2 said:
December 2018 results have arrived:
I was expecting to see a larger impact of the Black Friday sales, when you could get the Rift for just $350, but maybe they all went under Christmas trees - in that case we won't see the impact for at least another month.
0.80 % of all Steam users may now have/use a PCVR HMD. At least that's a 100% increase since April 2018, where 0.40 % had a PCVR HMD. Then again, in July the numbers were 0.70%, so not much seems to have happened this autumn.
Back to the December 2018 results, Vive Pro is still more or less dead in the water and the small increase in WMR may be related to Samsung Odyssey+. Oculus Rift gained about 3% from November, but that's probably far from enough to really make Oculus happy...
And then the video cards:
GTX 1060 = 14.80 %
GTX 1070 = 4.02 %
GTX 1080 = 2.75 %
GTX 1080 Ti = 1.62 %
RTX 2070 = 0.16 %
RTX 2080 = 0.21 %
RTX 2080 Ti = not present = less than 0.15 %
As @LZoltowski wrote "there are more VR headsets in use than RTX 2080 + RTX 2070 combined". Of course this number will probably grow, as persons thinking about getting a 1080 Ti now may prefer the RTX 2080. The RTX 2070 may be a very interesting card, typically placed between 1080 and 1080 Ti regarding performance, and the RTX 2070 has similar power consumption like the GTX 1080. Still to get better performance in VR games than a 1080 Ti can provide you'll need a 2080 Ti.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-02-2019 12:26 PM
02-02-2019 12:29 PM