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VR at CES2019

kojack
MVP
MVP
Currently the HTC press conference is on. You can see a liveblog by RoadToVR here: https://www.roadtovr.com/htc-vive-ces-2019-press-event-liveblog-livestream/?platform=hootsuite

HTC have announced a new headset: Vive Pro Eye.
It has integrated eye tracking and foveated rendering with Nvidia RTX support (variable rate shading).
tvyx3lbchtn7.jpeg


Nvidia's CEO Jensen Huang said on stage that 4 million PC VR headsets have been sold so far.


Disney and Audi have added Rift support to a car.
I wonder how they are doing motion cancelling?
One funny bit from the article: "picked up a Nunchuck-like remote"
8zf8skzu6a36.jpg


Asus RTX2080 Laptop with Virtual Link USB C
https://uploadvr.com/asus-rtx-2080-laptop-virtuallink/


HTC Vive Cosmos headset announced
It looks like the HTC version of the Oculus Quest. Headset with 4 camera inside out tracking and 2 (Touch like) hand controllers.
It's got a flip up visor.
It is apparently a PC headset but can be powered by other things like a mobile phone.
lvatdsauaui8.jpg

Official Cosmos website: https://www.vive.com/us/cosmos/
(It's one of those crap animated ones where scrolling up/down doesn't always scroll)

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2
108 REPLIES 108

kojack
MVP
MVP
The Cosmos is going to have RGB panels and HTC's "sharpest screen yet".
Dev kits are due early this year, more news on consumer release later this year.

From the Cosmos website:
"The virtual universe is always expanding; VIVE Cosmos was designed to expand with it. With an ever-increasing suite of modular customizations, the possibilities for VR are endless."
Sounds like the Pimax kickstarter campaign. 🙂

The camera arrangement for the Cosmos is interesting.
An advantage of it over the Quest is that the front 2 cameras look well positioned for pass through AR. However the overall arrangement looks like it has worse coverage (especially above and below) than Quest's corner design.
Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

Shadowmask72
Honored Visionary
Ok "coming soon" then... :s 


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

kevinw729
Honored Visionary
https://www.tomshardware.com/news/htc-vive-cosmos-pro-eye-vr-headset,38355.html
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

kevinw729
Honored Visionary


....Do you see any commercial sense in that or am i being stupid? Perhaps a mobile on-demand arcade while you get to your destination.



Yes I can see this being applied..... it has already been done actually
@LZoltowski   B)



https://youtu.be/Y2SkH47SrL0
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Zenbane
MVP
MVP
I really hope our local Microsoft Store puts of Demo's of HTC's Vive "eye." I'm very exciting about experiencing eye-tracking in a high-end PCVR headset. Eye-Tracking has been at the top of my feature list from Day 1. Exciting!

Shadowmask72
Honored Visionary
You'll then need to bathe in acid for a week to get the Vive residue off. :#


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

Digikid1
Consultant
More HTC garbage. What about more Oculus stuff?

Zenbane
MVP
MVP

Digikid1 said:

More HTC garbage. What about more Oculus stuff?


Historically, Facebook/Oculus presence has been underwhelming at CES. I remember old threads and posts where the lack of compelling Oculus news at CES caused people to believe that Oculus was dying lol

Facebook-Oculus rely more on OculusConnect and Facebook's Developer Conference (F8) to showcase new innovations. I wouldn't expect much coming out of CES tbh.

RuneSR2
Grand Champion

Zenbane said:

I really hope our local Microsoft Store puts of Demo's of HTC's Vive "eye." I'm very exciting about experiencing eye-tracking in a high-end PCVR headset. Eye-Tracking has been at the top of my feature list from Day 1. Exciting!



At first I got the impression that eye-tracking and foveated rendering was something Abrash was working on. Now I'm thinking that Nvidia is behind this tech and HTC simply is the first to jump on the wagon. Like shown in this Nvidia presentation:

https://youtu.be/L_I5Dxdbjqg

So foveated rendering probably won't be a Rift S/2/whatever exclusive, but hopefully Oculus will be the first to get it working great in a HMD that won't cost an arm and a leg... 

I'm not fond of foveated rendering requiring a RTX card, could be a real deal-breaker. RTX owners are the last to really need a technology that may reduced gpu load (since RTX cards are generally very fast in modern games) - instead foveated rendering may be godsent to owners of low-end gpus like GTX 1050. I guess Nvidia isn't focused on getting old gpus to last longer, they want to sell new gpus. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RedRizla
Honored Visionary
@RuneSR2 - So you have to have a Geforce RTX card for foveated rendering? people are just now starting to get low end cards at a good price to get into VR, but now they will need an RTX card for PC VR 2, correct? Talk about 1 step forward 2 steps back when it comes to trying to sell to the masses. I'm not sure people are going to want to change a Geforce 1080 for a Geforce 2060 RTX just to get PC VR 2, but I could be wrong..

I like the look of this HTC headset, it's copied a few things like the controllers and the Sony PS VR headset flip up front, but I really like the flip front given anything pressing on my face causes me discomfort. Or should I say certain materials pressing on my face. I've had to use VR Cover for Oculus so far..