01-08-2019 01:34 PM
01-10-2019 09:15 AM
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1
01-10-2019 09:32 AM
01-10-2019 10:01 AM
01-11-2019 12:51 AM
01-11-2019 03:28 AM
LuluViBritannia said:
But do you guys have actual performance issues? If the clock is lower but the games are as smooth as ever, it's actually not a bad thing...
01-11-2019 04:16 AM
YoLolo69 said:
Kelju said:
This update screwed memoryclocks of gtx 1070. usually 1070 memory clock is 4006MHz, after this update it wont go over 3802MHz. Went back to STABLE and it FIXED IT.Then i started thinking, i did the update with msi afterburner running so i tough that might have caused it. So did the public test channel update AGAIN, and this time made sure no afterburner or rivatuner running(not even installed). Also did the update over fresh install of Nvidia's latest driver and also installed the win 10 pro jan 9 update, so i could be 100% sure it was installed over up_to_date vanilla system.AGAIN lost that 204MHz on memory clocks. And it wont go to the 4006MHz on any load.Playing ONWARD my GPU memory load is 7700Mb and the clocks stay at 3802MHz, same as just Oculus app running.Switched back to stable, and it FIXED IT again.So it is F..d, the1.34 PTC
update.
go in your NVidia setting, 3D Settings, and set the powerplan to "Maximum Power" (instead of "Optimized one"). Check your GTX frequency now under and without load.Honestly, the only reason I can think off is Oculus is now more optimized and need less ressource. That's why I suggest to push the Power Plan to max to see what happen, as usually your frequency should vary depending load.
LuluViBritannia said:
But do you guys have actual performance issues? If the clock is lower but the games are as smooth as ever, it's actually not a bad thing...
Taomyn said:
LuluViBritannia said:
But do you guys have actual performance issues? If the clock is lower but the games are as smooth as ever, it's actually not a bad thing...
Yes it can be bad, because if we have enabled certain settings before an now the GPU can't perform as well, it will cause issues. If it isn't bad, then it means we cannot use the extra freed performance to improve settings in a game.
It's not up to Oculus how we clock our cards.
Having said that, could it be the nVidia drivers changing the clock due to the extra screen Oculus Home creates when running?
01-11-2019 04:33 AM
Kelju said:
If it would be about Nvidia's drivers changing the clock due to the extra screen Oculus Home creates, it would affect stable version as well, yeah?
01-11-2019 06:41 AM
Likely not, as the problem only began after 1.34 PTC was pushed out.
Taomyn said:
LuluViBritannia said:
But do you guys have actual performance issues? If the clock is lower but the games are as smooth as ever, it's actually not a bad thing...
Yes it can be bad, because if we have enabled certain settings before an now the GPU can't perform as well, it will cause issues. If it isn't bad, then it means we cannot use the extra freed performance to improve settings in a game.
It's not up to Oculus how we clock our cards.
Having said that, could it be the nVidia drivers changing the clock due to the extra screen Oculus Home creates when running?
01-11-2019 08:57 AM
01-11-2019 09:23 AM