01-22-2019 11:48 AM
01-25-2019 11:19 AM
TomCgcmfc said:
I got the forced 1.34 update today, oh boy! Actually, after running some of my high resource demand flight sims (X-Plane 11.30, Realflight 8, and Aerofly RC8) and racing sims (Assetto Corsa) I did not notice any performance diffs (= same FPS and no stuttering). I have not really noticed any diffs in performance since 1.31. Home 2.0 panels seem a little bit clearer/sharper. I don't really use Home2 dollhouse/social functions so I cannot say if these work any better or not.
I cannot do any overclocking with my AW 17r4 (w/AGA w/gtx1080ti) so I don't use anything like msi afterburner. So I'm not sure if any of my clock speeds are down or not. In any case, 1.34 does not seem to be causing me any performance problems. So far so good.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
01-25-2019 11:31 AM
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1
01-25-2019 12:08 PM
01-25-2019 01:06 PM
TomCgcmfc said:
misty007 said:
update 1.34critcal error occured, an oculus update may not have ........etc etc.every time i reboot, oculus start updating 11 of 11......it is stuck and I am stuck cause I am not a pc expert.the last 2 updates oculus starts messing up.any suggestions?
I believe you are still using win8. I suggest you update to win10. Otherwise you will continue to limit yourself to future pcvr developments and options imho.
thx Tom, appreciate your time .But it seems nobody know for sure if its due to windows 8 iso having windows 10.
iAfter having troubles doing update 1.33 they also said it was due to windows 8 but
after a couple of days the rift was working again ........untill this update1.34 today....critical error....etc
So is it for sure a windows 8 problem this time?
01-25-2019 01:54 PM
Not sure if your specific issue is win8 related but it well could be imho. It seems to me, and I could be wrong, that the majority of reported problems are from win7/8 users and/or ones with minimum spec cpu/gpu's.
misty007 said:
TomCgcmfc said:
misty007 said:
update 1.34critcal error occured, an oculus update may not have ........etc etc.every time i reboot, oculus start updating 11 of 11......it is stuck and I am stuck cause I am not a pc expert.the last 2 updates oculus starts messing up.any suggestions?
I believe you are still using win8. I suggest you update to win10. Otherwise you will continue to limit yourself to future pcvr developments and options imho.
thx Tom, appreciate your time .But it seems nobody know for sure if its due to windows 8 iso having windows 10.iAfter having troubles doing update 1.33 they also said it was due to windows 8 but
after a couple of days the rift was working again ........untill this update1.34 today....critical error....etc
So is it for sure a windows 8 problem this time?
01-25-2019 02:23 PM
OculusSupport said:
Dash:
- Livestreaming: You can now livestream directly to your Facebook page using Dash. Note: Some apps do not permit streaming.
- Avatar editing: Change your Oculus Avatar anytime by pressing on the “Edit Avatar” tab on the Social Panel in Dash.
Home:
- Public Homes: You now have the option to make your Home public, allowing non-friends to visit your space and join group activities. The Home menu also now features recommended Homes, based on things like social activity and number of likes. Recommendations are automatic and dynamic, so check back often. Note: This feature is rolling out gradually.
- Improved multiplayer functionality: We've updated multiplayer features in Home so you can play basketball, shoot blasters or redesign your Home while friends are there.
- Multiplayer avatar editing: Strut your stuff. You can now use the Avatar Editor mirror to customize your appearance when you're in a Home with your friends.
Fixes:
- Fixed double rendering issue impacting some GPUs
01-25-2019 04:25 PM
Kelju said:
TomCgcmfc said:
So, all issues with the 1.34 PTC got addressed?
NO! the reduced gpu memoryclockspeed is there. -204MHz on gtx1070.In Onward that is negative 5-10% difference in performance headroom (of oculus debug tool perf overlay)Havent tested other games yet.. will post results when i have.ANYONE FROM STAFF CARE TO COMMENT THIS? Give me a reason for this and i can accept this. Otherwise reducing hardware performance is not acceptable!!! C'mon this can not be that hard to understand...
01-25-2019 05:10 PM
OculusSupport said:
Kelju said:
TomCgcmfc said:
So, all issues with the 1.34 PTC got addressed?
NO! the reduced gpu memoryclockspeed is there. -204MHz on gtx1070.In Onward that is negative 5-10% difference in performance headroom (of oculus debug tool perf overlay)Havent tested other games yet.. will post results when i have.ANYONE FROM STAFF CARE TO COMMENT THIS? Give me a reason for this and i can accept this. Otherwise reducing hardware performance is not acceptable!!! C'mon this can not be that hard to understand...
Hey Kelju (and anyone else), if you're noticing issues with reduced GPU memory clock speed with the 1.34 release then please collect the Oculus Diagnostic logs using the steps here https://support.oculus.com/172672339980954 and create a support ticket at https://support.oculus.com so we can look into this. Thanks! -Rick
01-25-2019 07:07 PM
OculusSupport said:
Hey Kelju (and anyone else), if you're noticing issues with reduced GPU memory clock speed with the 1.34 release then please collect the Oculus Diagnostic logs using the steps here https://support.oculus.com/172672339980954 and create a support ticket at https://support.oculus.com so we can look into this. Thanks! -Rick
Digikid1 said:
This was reported during the test channel. Does Oculus not actually read the reports?
01-25-2019 09:58 PM