01-22-2019 11:48 AM
01-25-2019 10:01 PM
01-26-2019 12:46 AM
Richooal said:
I suspect they're only looking for specific feedback. If a 1000 people say "Wow! I can stream to Facebook", they won't see the 20 or so people with mem clock problems. (Damn you, Pareto)
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
01-26-2019 04:40 AM
TomCgcmfc said:
Not sure if your specific issue is win8 related but it well could be imho. It seems to me, and I could be wrong, that the majority of reported problems are from win7/8 users and/or ones with minimum spec cpu/gpu's.
misty007 said:
TomCgcmfc said:
misty007 said:
update 1.34critcal error occured, an oculus update may not have ........etc etc.every time i reboot, oculus start updating 11 of 11......it is stuck and I am stuck cause I am not a pc expert.the last 2 updates oculus starts messing up.any suggestions?
I believe you are still using win8. I suggest you update to win10. Otherwise you will continue to limit yourself to future pcvr developments and options imho.
thx Tom, appreciate your time .But it seems nobody know for sure if its due to windows 8 iso having windows 10.iAfter having troubles doing update 1.33 they also said it was due to windows 8 but
after a couple of days the rift was working again ........untill this update1.34 today....critical error....etc
So is it for sure a windows 8 problem this time?
Aside, and does not apply to you misty btw;
Also, seems a bit strange to me that so many negative comments come for 1 post wonders (= first user post). While I'm sure that many of these are from actual newbies who don't yet know how to search and troubleshoot problems, I kinda think that some are just plain trollish.
01-26-2019 04:56 AM
01-26-2019 08:29 AM
01-26-2019 01:05 PM
01-26-2019 02:17 PM
01-26-2019 02:52 PM
01-26-2019 03:39 PM
daws72 said:
BTW I made some performance test, with and without the fix, there's a difference, indeed minimal, so many may probably unoticed it, but this is something that Oculus need to fix ASAP!
01-26-2019 04:25 PM