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Rift 1.34 Release Rolling Out Now

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  • YoLolo69YoLolo69 Posts: 1,111
    Wintermute
    I can't imagine why they are doing such change on our VRam frequency, no logical reason I can find, so it's probably some kind of bug they introduced in 1.34. Sad they didn't react during PTC... As said I fine tuned during weeks my overclock to find the sweet spot. if they had raised the frequency instead of lowering it will have probably crashed my GPU. that's don't make me confident, and for now I'm back on flat screen for playing waiting some official reaction or a good explanation.

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

    I7 3770K OC 4.6GHz, GTX1080 OC 10%, 16GB DDR3 2448  OC, Oculus Rift CV1

  • UrsaPolarisUrsaPolaris Posts: 1
    NerveGear
    Why does my Oculus NOT work any more?

    You push an update and it screws my whole setup. WTF?

  • misty007misty007 Posts: 13
    NerveGear
    TomCgcmfc said:
    misty007 said:
    update 1.34
    critcal error occured, an oculus update may not have ........etc etc.
    every time i reboot,  oculus start updating 11 of 11......
    it is stuck and I am stuck cause I am not a pc expert.
    the last 2 updates oculus starts messing up.

    any suggestions?
    I believe you are still using win8.  I suggest you update to win10.  Otherwise you will continue to limit yourself to future  pcvr developments and options imho.

    thx Tom, appreciate your time .But it seems nobody know for sure if  its due to windows 8 iso having windows 10.

    iAfter having troubles doing update 1.33 they also said it was due to windows 8 but

    after a couple of days the rift was working again ........untill this update1.34 today....critical error....etc


    So is it for sure a windows 8 problem this time?

  • TomCgcmfcTomCgcmfc Posts: 1,054
    Wintermute
    misty007 said:
    TomCgcmfc said:
    misty007 said:
    update 1.34
    critcal error occured, an oculus update may not have ........etc etc.
    every time i reboot,  oculus start updating 11 of 11......
    it is stuck and I am stuck cause I am not a pc expert.
    the last 2 updates oculus starts messing up.

    any suggestions?
    I believe you are still using win8.  I suggest you update to win10.  Otherwise you will continue to limit yourself to future  pcvr developments and options imho.

    thx Tom, appreciate your time .But it seems nobody know for sure if  its due to windows 8 iso having windows 10.

    iAfter having troubles doing update 1.33 they also said it was due to windows 8 but

    after a couple of days the rift was working again ........untill this update1.34 today....critical error....etc


    So is it for sure a windows 8 problem this time?

    Not sure if your specific issue is win8 related but it well could be imho.  It seems to me, and I could be wrong, that the majority of reported problems are from win7/8 users and/or ones with minimum spec cpu/gpu's.  

    Aside, and does not apply to you misty btw;

    Also, seems a bit strange to me that so many negative comments come for 1 post wonders (= first user post).  While I'm sure that many of these are from actual newbies who don't yet know how to search and troubleshoot problems, I kinda think that some are just plain trollish.
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!
  • DubbleblackDubbleblack Posts: 17
    NerveGear

    Dash:

    • Livestreaming: You can now livestream directly to your Facebook page using Dash. Note: Some apps do not permit streaming.
    • Avatar editing: Change your Oculus Avatar anytime by pressing on the “Edit Avatar” tab on the Social Panel in Dash.

    Home:

    • Public Homes: You now have the option to make your Home public, allowing non-friends to visit your space and join group activities. The Home menu also now features recommended Homes, based on things like social activity and number of likes. Recommendations are automatic and dynamic, so check back often. Note: This feature is rolling out gradually.
    • Improved multiplayer functionality: We've updated multiplayer features in Home so you can play basketball, shoot blasters or redesign your Home while friends are there.
    • Multiplayer avatar editing: Strut your stuff. You can now use the Avatar Editor mirror to customize your appearance when you're in a Home with your friends.

    Fixes:

    • Fixed double rendering issue impacting some GPUs
    the download isnt starting for me its alway 0%
    ASUS Z170 Pro Gaming | NVIDIA GeForce GTX 970 | Intel Core i7-7700K CPU | bequiet! dark rock pro 3
    WD Blue 3TB SATA 6Gb/s BULK WD30EZRZ | Crossair 16Gb DDR 4 3200
  • OculusSupportOculusSupport Posts: 270 Oculus Staff
    Kelju said:
    TomCgcmfc said:
    So, all issues  with the 1.34 PTC got addressed?
    NO! the reduced gpu memoryclockspeed is there. -204MHz on gtx1070.
    In Onward that is negative 5-10% difference in performance headroom (of oculus debug tool perf overlay)
    Havent tested other games yet.. will post results when i have.

    ANYONE FROM STAFF CARE TO COMMENT THIS? Give me a reason for this and i can accept this. Otherwise reducing hardware performance is not acceptable!!! C'mon this can not be that hard to understand...
    Hey Kelju (and anyone else), if you're noticing issues with reduced GPU memory clock speed with the 1.34 release then please collect the Oculus Diagnostic logs using the steps here https://support.oculus.com/172672339980954 and create a support ticket at https://support.oculus.com so we can look into this. Thanks! -Rick
  • Digikid1Digikid1 Posts: 1,868 Valuable Player
    Kelju said:
    TomCgcmfc said:
    So, all issues  with the 1.34 PTC got addressed?
    NO! the reduced gpu memoryclockspeed is there. -204MHz on gtx1070.
    In Onward that is negative 5-10% difference in performance headroom (of oculus debug tool perf overlay)
    Havent tested other games yet.. will post results when i have.

    ANYONE FROM STAFF CARE TO COMMENT THIS? Give me a reason for this and i can accept this. Otherwise reducing hardware performance is not acceptable!!! C'mon this can not be that hard to understand...
    Hey Kelju (and anyone else), if you're noticing issues with reduced GPU memory clock speed with the 1.34 release then please collect the Oculus Diagnostic logs using the steps here https://support.oculus.com/172672339980954 and create a support ticket at https://support.oculus.com so we can look into this. Thanks! -Rick
    This was reported during the test channel. Does Oculus not actually read the reports?
  • RichooalRichooal Posts: 1,052
    Wintermute
    Hey Kelju (and anyone else), if you're noticing issues with reduced GPU memory clock speed with the 1.34 release then please collect the Oculus Diagnostic logs using the steps here https://support.oculus.com/172672339980954 and create a support ticket at https://support.oculus.com so we can look into this. Thanks! -Rick

    Hi Rick, so are you saying that this clock speed reduction is not supposed to happen, that it is actually a bug? Because if you are, then PTC is a waste of time.

    Digikid1 said:
    This was reported during the test channel. Does Oculus not actually read the reports?
    I suspect they're only looking for specific feedback. If a 1000 people say "Wow! I can stream to Facebook", they won't see the 20 or so people with mem clock problems. (Damn you, Pareto)

    i5 6600k - GTX1060 - 8GB RAM - 0 PROBLEMS
  • ohgrantohgrant Posts: 158
    Art3mis
    edited January 25
    Just got my Ryzen 1080ti win 10 build up and running. Didn't get a chance to have anything installed before I was blessed with 1.34. I had to update windows to get oculus installed. Other than that no issues with Oculus or the update to 1.34. I put one of my 1TB SSD's that had some oculus and steam VR games on it already. My other drive with the VR games installed is a 16x PCIe slot card that my new PC doesn't have a slot for. It will have to stay with the old PC. 
     The 1.34 update keeps trying to update on my old Win 7 machine but so far has failed, probably a good thing. Sounds like I avoided getting a game over by oculus update by just a smidgen with my new PC. 
     I got to play Skyrim first, it looked pretty good on my old machine but big wow on how it looks and plays on the new one.
    Doom VFR is where my old machine really showed its age. Played OK but ugly, I knew there were textures I just wasn't seeing. 
     I never got a chance to see how my 1080ti performed with 1.33 before 1.34 installed. I think I'm actually moved and all objectivity lost with my performance,even with 1.34, to get my boxers in too much of a bind over this memory freq thing right now.
     
     I wish there could be more open dialogue here about "Home". It's importance to people's experience. Those that think it is an essential part of theirs, please stand and be counted. Seems to me that they are marketing to young females with the balcony and romantic setting. That may bode very well with the quest if the ladies adopt that as the replacement for Wii fit 
     Am I wrong in thinking that just about everyone here, including myself, has some serious nerd tendencies? I would much rather have my home like that Oculus touch demo in the trailer with all the retro gadgets and expansion cards. Soda cans lying about. Maybe a retro PC with a touch of DOS. Maybe some other interests like a garage full of tools to work on classic cars.
     Only way I could possibly appreciate the romantic balcony apartment, is if it were filled with naked animated people getting it on. Lots of porn music with wah wah   
  • MAC_MAN86MAC_MAN86 Posts: 2,188
    Wintermute
    OK I fixed the issue with the display going all dim. It went bright when I reset view in Home.
  • RuneSR2RuneSR2 Posts: 2,380 Valuable Player
    Richooal said:
    I suspect they're only looking for specific feedback. If a 1000 people say "Wow! I can stream to Facebook", they won't see the 20 or so people with mem clock problems. (Damn you, Pareto)

    Unfortunately, I think it's more like "If 20 people say "Wow! I can stream to Facebook", they won't see the 1000 or so people with mem clock problems."  ;) 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • misty007misty007 Posts: 13
    NerveGear
    TomCgcmfc said:
    misty007 said:
    TomCgcmfc said:
    misty007 said:
    update 1.34
    critcal error occured, an oculus update may not have ........etc etc.
    every time i reboot,  oculus start updating 11 of 11......
    it is stuck and I am stuck cause I am not a pc expert.
    the last 2 updates oculus starts messing up.

    any suggestions?
    I believe you are still using win8.  I suggest you update to win10.  Otherwise you will continue to limit yourself to future  pcvr developments and options imho.

    thx Tom, appreciate your time .But it seems nobody know for sure if  its due to windows 8 iso having windows 10.

    iAfter having troubles doing update 1.33 they also said it was due to windows 8 but

    after a couple of days the rift was working again ........untill this update1.34 today....critical error....etc


    So is it for sure a windows 8 problem this time?

    Not sure if your specific issue is win8 related but it well could be imho.  It seems to me, and I could be wrong, that the majority of reported problems are from win7/8 users and/or ones with minimum spec cpu/gpu's.  

    Aside, and does not apply to you misty btw;

    Also, seems a bit strange to me that so many negative comments come for 1 post wonders (= first user post).  While I'm sure that many of these are from actual newbies who don't yet know how to search and troubleshoot problems, I kinda think that some are just plain trollish.

  • misty007misty007 Posts: 13
    NerveGear
    For sure i am a newbe to this forum, that is because oculus worked fine for the first 4 years starting with dk1.
    The problems started with update 1.33 and that is the why I was looking for solutions on the forum.

    In the meantime I did have help from oculus chat and they did advice to reinstall and go for the repair option which I did.
    So far no result exept it doesnt update at all this time, it is like going 5 months back in time.
    (With the difference,5 months back the rift was working....)
    Second, when looking on oculus support they offer solutions for window 7 users, that would be weird if they have the rift only working for windows 10.

    Still hoping for solutions.
    And thx again Tom.

  • TomCgcmfcTomCgcmfc Posts: 1,054
    Wintermute
    Misty, maybe update to win10. Sorry but this is all I can suggest.
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!
  • GeekyGamiGeekyGami Posts: 105
    Art3mis
    The hourglass now has an animation.
    I didn't see this mentioned in the log.

    What else is not shown in the log?
  • GeekyGamiGeekyGami Posts: 105
    Art3mis
    This needs to be pinned somewhere
  • RichooalRichooal Posts: 1,052
    Wintermute
    edited January 26
    daws72 said:

    BTW I made some performance test, with and without the fix, there's a difference, indeed minimal, so many may probably unoticed it, but this is something that Oculus need to fix ASAP!

    What is the difference? Is it better or worse with the fix?

    Also, is this going to be detrimentral to both of the users that stream to Facebook?
    i5 6600k - GTX1060 - 8GB RAM - 0 PROBLEMS
  • daws72daws72 Posts: 13
    NerveGear
    edited January 26
    Better with the fix, of course. Anyway I didn't do any stream test to see if there's some problem. Indeed it's a workaround but oculus devs needs to call P2 gpu clocks only when streaming, to avoid performance reduction when not streaming. 
  • TomCgcmfcTomCgcmfc Posts: 1,054
    Wintermute
    daws72, when you say to close oculus client do you mean go to task manager services and stop oculus runtime vr services.  Then later, start it again?  Thanks.
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!
  • Digikid1Digikid1 Posts: 1,868 Valuable Player
    Wow.  I just got the 1.34 update and when going into home my 1070 ran like a slideshow.  Was fine in the games but home was simply awful.

    Thanks for the workaround there @daws72 will try this out.
  • MAC_MAN86MAC_MAN86 Posts: 2,188
    Wintermute
    Am I alone in not knowing how we would even Stream to Facebook here? Not that I want to but they add a feature similar to Nvidia Geforce ShadowPlay which uses expensive resources for performance we paid for and unless we know how to disable such bloatware we are being screwed over much like they have blacklisted any tech that is not in their "special list"! 
    I have yet to find another game other than LONE ECHO which does use SSE4.2 commands. The corruption is real!
  • RichooalRichooal Posts: 1,052
    Wintermute
    MAC_MAN86 said:
    Am I alone in not knowing how we would even Stream to Facebook here?
    No, there's at least 2 of us. Given that I'm never likely to link my Facebook account to my Oculus account, it's fair to say that I won't try to figure it out.

    i5 6600k - GTX1060 - 8GB RAM - 0 PROBLEMS
  • daws72daws72 Posts: 13
    NerveGear
    TomCgcmfc said:
    daws72, when you say to close oculus client do you mean go to task manager services and stop oculus runtime vr services.  Then later, start it again?  Thanks.

    TomCgcmfc said:
    daws72, when you say to close oculus client do you mean go to task manager services and stop oculus runtime vr services.  Then later, start it again?  Thanks.
    Hi Tom, no need to restart Oculus Services, you simply need to restart OculusDash.exe, which is calling the streaming feature, so close the desktop client and reopen after the fix should be enought.
  • TomCgcmfcTomCgcmfc Posts: 1,054
    Wintermute
    Thanks daws72!
    Alienware 17r4 Laptop with i7-7700hq 2.8/3.6, 32 gb ram, gtx1060 w/6gb ram, 256gb ssd, 1tb hdd, Oculus Rift w/2x sensors.  Now using an Alienware Graphics Amplifier (AGA) with Zotac gtx1080ti Blower and Asus vg248qe 144hz external monitor.  All works great!
  • Optic100Optic100 Posts: 1
    NerveGear
    Is it possible to reduce the black boarders around the edges? like a complete 180degree's
  • YoLolo69YoLolo69 Posts: 1,111
    Wintermute
    Man, streaming to facebook is far from my cup of tea so I hope they will only trigger this P2 gpu clock only when needed. Lowering all frequency for everybody just for a feature a certain number will use sometimes is...mmmm...not fair...

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

    I7 3770K OC 4.6GHz, GTX1080 OC 10%, 16GB DDR3 2448  OC, Oculus Rift CV1

  • RuneSR2RuneSR2 Posts: 2,380 Valuable Player
    edited January 27
    daws72 said:
    OK I found the nature of the downclock issue, and FIXED.
    It's relative to the new streaming feature and nvidia cards wich involve an encoder requiriging a more precise coding calculation instead of speed. This state, called P2, put the memory clock to a safer lower lever, around 10%, for the mentioned pourpose.
    To disable this issue:
    1) Close Oculus client
    2) download nvidia profile inspector https://github.com/Orbmu2k/nvidiaProfileInspector/releases
    3) run it and under "Common" set the record "CUDA  Force P2 state" to OFF, Apply Changes.
    4) DONE! run Oculus Client and your memory clock should be ok now.

    BTW I made some performance test, with and without the fix, there's a difference, indeed minimal, so many may probably unoticed it, but this is something that Oculus need to fix ASAP!

    With Daws72's permission, I've just posted his awesome finding on Reddit - I do hope that Oculus can fix this asap:

    https://www.reddit.com/r/oculus/comments/akb5u3/oculus_update_134_underclocks_nvidia_video_cards/
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • dburnedburne Posts: 2,333 Valuable Player
    daws72 said:
    OK I found the nature of the downclock issue, and FIXED.
    It's relative to the new streaming feature and nvidia cards wich involve an encoder requiriging a more precise coding calculation instead of speed. This state, called P2, put the memory clock to a safer lower lever, around 10%, for the mentioned pourpose.
    To disable this issue:
    1) Close Oculus client
    2) download nvidia profile inspector https://github.com/Orbmu2k/nvidiaProfileInspector/releases
    3) run it and under "Common" set the record "CUDA  Force P2 state" to OFF, Apply Changes.
    4) DONE! run Oculus Client and your memory clock should be ok now.

    BTW I made some performance test, with and without the fix, there's a difference, indeed minimal, so many may probably unoticed it, but this is something that Oculus need to fix ASAP!
    Woohoo, thanks so much for this find and sharing it!!
    Shame on Oculus for not fixing this prior to public release.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case|
  • dburnedburne Posts: 2,333 Valuable Player
    edited January 27
    Hmm the Nvidia Inspector I am getting does not have that option of Cuda-Force P2 state.
    The download link I am grabbing at Nvidia Inspector site says 2.1.3.20, but the file when open just says 2.13...
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case|
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