10-29-2013 08:37 PM
10-30-2013 05:08 AM
10-30-2013 06:53 AM
"SDM" wrote:
Did just note in the console that the resolution is automatically set to 640x480, then from 640 x480 back to 1280x800 once VR mode is activated for some reason. Hmm, maybe it's getting "stuck" at 640x480?
10-30-2013 10:04 AM
10-30-2013 11:00 AM
"SDM" wrote:
This game is my favorite "distraction" use for the Rift when not working on my Unity project, but unfortunately is not playable as is now with the blurriness and such now. Did just note in the console that the resolution is automatically set to 640x480, then from 640 x480 back to 1280x800 once VR mode is activated for some reason. Hmm, maybe it's getting "stuck" at 640x480?
10-30-2013 12:40 PM
10-30-2013 12:57 PM
10-30-2013 01:17 PM
10-30-2013 02:30 PM
"SDM" wrote:
Thanks for looking into it Joe (and for even supporting the Rift in the first place), much appreciated.
10-30-2013 03:49 PM
"yahknow1" wrote:
Hi, I'm hoping this isn't too far off topic, but I JUST received my Oculus and installed TF2 and been trying for hours to get the calibration routine to come up? It's weird, I have a loads of "vr_" commands in the console available to me, but "vr_calibrate" (nor vr_calibration) isn't one of them? :idea: :roll: