02-05-2019 04:41 PM
02-08-2019 06:33 AM
Mradr said:
......
I know some people thought I was silly for saying that they might go down this route, but I could totally see it being a thing once they feel it was good enough.
.....
Honestly - the news is soo thin for a leak it sounds like the Oculus S might be a different product thank the CV. If it is a the CV - well that sucks that it sounds like were going backwards a little bit here if theyre going to remove some the extra controls we had.
02-08-2019 06:35 AM
Plus I think we need to keep in mind where our hands will be in relation to the headset and how often and for how long they move outside of the headset's forward view.
There will be many times when we're looking left and our right hand remains at the far right or vice versa, but not for extended periods of time. I don't think super accurate hand tracking at those moments would be vitally important if the controller's internal motion detection is accurate enough to fill in the gap plus a disparity may only be noticeable when we see our hands provided any corrections when returning to camera tracking are small and subtle.
Maybe 360 cameras aren't necessary, I'm thinking maybe 200-220 or there abouts? so that would probably equate to side mounted cameras, or front quarter mounted.
02-08-2019 06:51 AM
DaftnDirect said:
Plus I think we need to keep in mind where our hands will be in relation to the headset and how often and for how long they move outside of the headset's forward view.
There will be many times when we're looking left and our right hand remains at the far right or vice versa, but not for extended periods of time. I don't think super accurate hand tracking at those moments would be vitally important if the controller's internal motion detection is accurate enough to fill in the gap plus a disparity may only be noticeable when we see our hands provided any corrections when returning to camera tracking are small and subtle.
Maybe 360 cameras aren't necessary, I'm thinking maybe 200-220 or there abouts? so that would probably equate to side mounted cameras, or front quarter mounted.
02-08-2019 07:42 AM
Yep, I don't want to downgrade people's expectations over what should be a premium experience over Quest. We definitely don't want anything less capable than what we already have.
Im confident it won't be less capable, I'm maybe more optimistic over what can be done, with what may be on the face of it, less hardware, given advancements in the tech.
That said, companies don't always deliver what we want, and i've got no illusions about the possibility of Oculus disappointing us!
Edit, I still reckon 200-220 degree camera coverage would be pretty good for almost all circumstances, if it's in both the horizontal and vertical, even shooting from the hip. That would equate to 10-20 degree behind the plane of the headset in all directions.
02-08-2019 07:54 AM
DaftnDirect said:
Yep, I don't want to downgrade people's expectations over what should be a premium experience over Quest. We definitely don't want anything less capable than what we already have.
Im confident it won't be less capable, I'm maybe more optimistic over what can be done, with what may be on the face of it, less hardware, given advancements in the tech.
That said, companies don't always deliver what we want, and i've got no illusions about the possibility of Oculus disappointing us!
02-08-2019 07:59 AM
DaftnDirect said:
.......Im confident it won't be less capable, I'm maybe more optimistic over what can be done, with what may be on the face of it, less hardware, given advancements in the tech.
That said, companies don't always deliver what we want, and i've got no illusions about the possibility of Oculus disappointing us!
02-08-2019 08:03 AM
snowdog said:
https://uploadvr.com/oculus-rift-s-code-references/
The Rift S has been referenced in code somewhere apparently and is using inside-out tracking and a software IPD instead of a physical one.
...
02-08-2019 08:10 AM
@Mradr Yeah, Guitar Hero really felt like it was PM's dream experience and unfortunately it was a bit of a niche dream there.
But yes I absolutely agree, we've had enough of expectations not really being met to the full during recent times. But hey, think how much worse it's been for Pimax kickstarters!
02-08-2019 08:24 AM
kevinw729 said:
Quest will be a 'make or break' platform for the community. In effect the majority of the VR community have approached VR from a High-end PC direction, many dismissive of mobileVR. With Quest, the promise has been made that it offers "Rift-like experiences", that is a make or break statement, and the proof will be in the reaction in a matter of months time. Launching with a promised 50 titles, this platform has all the opportunity, with no excuses if if can not deliver.
I'm genuinely excited about Quest and it will be a definite day 1 purchase for me. It will be really compelling for anyone who's like me, and has their VR confined to the small room where the computer is, as well as those who haven't considered VR because of cost, cordless convenience, PC complexity/compatibility reasons, and who weren't interested in non-6dof, non-hand-tracking varieties of stand-alone VR.
I think that covers a lot of people out there. It doesn't have to be perfect but provided it's good, it'll tell us if the public is really as ready for VR as we think they are.
02-08-2019 08:34 AM