02-05-2019 04:41 PM
02-08-2019 09:24 AM
Alextended said:Or who knows maybe the same way you buy a 3rd or 4th sensor for the current Rift to add to its tracking quality/versatility maybe a future S-like model (if the upcoming one doesn't have any infrared reflective points for sensors to track) will support doing the same thing, buying (or digging up for your by then old Rift sensors) a couple external sensors for the front and back for additional accuracy and versatility, even if the out of the box experience relies on inside out tracking alone, who knows.
02-08-2019 09:39 AM
02-08-2019 09:44 AM
Alextended said:
Yeah that's another idea I've considered too but there's probably a reason no company has done it yet, though they could be researching it and maybe will be able to do it in the future, who knows.
02-08-2019 10:44 AM
DaftnDirect said:
....
It doesn't have to be perfect but provided it's good, it'll tell us if the public is really as ready for VR as we think they are.
02-08-2019 11:20 AM
snowdog said:
Hiro_Protag0nist said:
RedRizla said:
snowdog said:
Well I've calmed down a little now lol
I guess we'll have to wait and see what the 360 tracking is like before I pass judgement.
But if it doesn't have a better FOV than the current Rift I'm still going to look elsewhere I think, either a Pimax or a Valve headset. I'm hoping that @Shadowmask72's Pimax headset is going to be decent otherwise I'll probably have to do the unthinkable and give Valve some of my money. And that thought HORRIFIES me 😮
Just don't come back here saying how great Valve is if you do decide to jump ship 😄
Vive pro with wireless is a very good headset. Their inability to release anything better than their pathetic wands makes it meaningless to someone who has used the Touch controllers though.
It WOULD be a very good headset if they had a) been bothered to change the crappy lenses and b) you didn't need to take out a second mortgage to buy one.
A headset that costs over a grand to buy SHOULDN'T need you to mod with GearVR lenses.
It's a bit of a shite headset if you REALLY start to think about it.
02-08-2019 11:43 AM
02-08-2019 11:47 AM
02-08-2019 12:10 PM
Hiro_Protag0nist said:
Price is irrelevant to how good a headset is, it is only a barrier to whether we can have it or not. It's still a very good headset even if it is sitting on the shelf at the store.
Hiro_Protag0nist said:
I'm incredibly confident the Quest will sell in droves. Perfect price point, a load of software available and the form-factor (pretty much a Rift + Touch) is spot on, tried and tested. It needs good coverage from the outset though.
02-08-2019 12:11 PM
kevinw729 said:
DaftnDirect said:
....
It doesn't have to be perfect but provided it's good, it'll tell us if the public is really as ready for VR as we think they are.
Yes, I hear a lot of the faithful quoting that point. "It don't have to be perfect" - I was seeing this as a code phrase for,"its less powerful than we hoped for!" Speaking with those that are working on the system I hear lots of this, managing expectations (hopefully not too much!) For the VR community, I wonder if those that double down on day one will have a code that of the 50-release-titles, if they already own some that they don't have to buy again?
Quest has to be about enticing those that previous management promised were waiting in the wings to buy into VR, rather than selling to the VR community!
02-08-2019 12:20 PM
DaftnDirect said:I'm not sure what code phrases people use but I'll try to be clear with my interpretation...
It doesn't have to be perfect