02-05-2019 04:41 PM
02-08-2019 03:42 PM
Zenbane said:
btw,I haven't made my public review yet, but I did recently try the Vive Pro on a VR Arcade attraction. While the attraction was incredibly lackluster, the Vive Pro's visual improvements over the Rift were instantly noticeable. I still prefer my Rift CV1 (comfort and sleekness are better than the Vive Pro), but there's no denying the overall image quality improvement that the Vive Pro maintains.It is a very good headset without needing to Mod the lenses.
02-08-2019 03:46 PM
02-08-2019 03:57 PM
Zenbane said:
The 1400 price tag doesn't bother as much as all the other stuff surrounding the HTC Vive Pro:
- Integrated Audio isn't as refined
- HMD Comfort is arse
- Wands and a Trackpad are a damn joke
- HTC is in a constant state of financial ruin
But yeah, those lenses are tight tho!
02-09-2019 07:16 AM
02-09-2019 07:50 AM
gr0bda said:
I don't understand the big hoopla about inside out tracking. I own now Odyssey+ (which is a total piece of shit btw) but I have to say I use it more often that Rift, JUST because of the inside out tracking and ability of playing wherever I please, unlike Rift, where I have to be in my designated area (which is not at the PC).
If they can improve the tracking by adding extra cameras, especially in the back, it will be waaaay better than any wacky wired system that's currently in use. I'm "sorry" to say but inside out tracking is the future. And the next iteration of PSVR will only reinforce that.
02-09-2019 08:34 AM
snowdog said:The problem is that it doesn't provide 360 degree tracking which causes problems playing certain games - any game where you need to reach behind you such as Echo, any game which has your hands to close to the headset such as archery games and any game that involves firing from the hip, firing in multiple directions or involves grabbing something like ammo etc without looking at it will have tracking issues.
And tracking issues instantly kill immersion.
02-09-2019 09:25 AM
02-09-2019 09:39 AM
Zenbane said:
snowdog said:The problem is that it doesn't provide 360 degree tracking which causes problems playing certain games - any game where you need to reach behind you such as Echo, any game which has your hands to close to the headset such as archery games and any game that involves firing from the hip, firing in multiple directions or involves grabbing something like ammo etc without looking at it will have tracking issues.
And tracking issues instantly kill immersion.I've made this same argument against WMR, but everyone who owns a WMR headset swears that it isn't a problem. And Quest tracking covers a wider range than WMR. Over time I've accepted that my arguments are based only on how I "think" this should all work compared to how it actually works based on first-hand experiences. But you are still arguing based solely on theory without leaving room for first-hand experience.Regardless, neither of us has any idea if the Rift will add additional cameras. There is nothing about these rumors that suggest Facebook-Oculus won't add at least one camera in the rear of the Rift-S. And if we end up finding out that the Rift-S will in fact have an additional camera to ensure flawless 360 tracking... then this entire 5-Page thread was pretty much pointless! lol
02-09-2019 11:36 AM
snowdog said:Not everyone, there are plenty of people on Reddit complaining about it quite regularly.
Wildt said:
If we can get a pro level Echo, Quivr, Eleven Table tennis and Onward player to state that their experience with upcoming inside out is on par with current outside in solutions - I wouldn't worry.But I'm not fucking going backwards on tracking precision after 3 years.
02-09-2019 02:10 PM
Zenbane said:
No doubt. I wouldn't bet on WMR tracking anyway. As we've seen, Quest will cover a wider area than WMR. But this isn't even Quest we're talking about, it's Rift. And as I said, there's nothing in the rumor that states a lack of 360. I'm still not sure why you automatically assume that they wouldn't add one or more cameras on to the Rift-S HMD.