02-12-2019 06:56 AM
02-12-2019 12:21 PM
02-12-2019 02:57 PM
Zenbane said:
So you predict that the Vive Pro will have better visuals than the new Rift-S? Not surprised to hear you say that, but definitely looking forward to holding you to that prediction!
02-12-2019 03:41 PM
02-12-2019 03:49 PM
Mradr said:
I base that prediction off wanting to keep price low, resolution hardware demand low, and wanting to expand their headsets out while they push back the CV2. Possible they could bump more if they increase to something like 599 or 699, but over all they will either want to keep between or no higher than Vive Pro. Then you have the fact if they do increase FOV - it's going to spread the pixel over degree out more - there for - in doing so they will shrink back down meaning over all visually - you get increase field of view - but the quality of the over all visual will not be as good.
Without eye tracking + FOVA + Focal Point - it'll be hard to do something like 4k by 4k plus demand 20s NV cards though there are some tricks I am sure they could make work without the need for a 20s card. It just depends on if they want to do the work around or just wait/force a hardware dependent requirement. Most likely they will just use what they do save to help lower the hardware requirement to get into VR. This frees up other resources for games to use later on instead.
02-12-2019 03:59 PM
Zenbane said:Fair points but keep in mind that the current Vive Pro still contains a healthy dose of SDE, especially when compared to something like the Odyssey+. So I would put my money on the Rift-S being more on par with Odyssey+ as opposed to resting alongside the Vive Pro. Especially considering that the Oculus GO lenses are so damn good.
01-01-2020 06:27 AM
Zenbane said:
The first predictions thread was quite fun! There were few who got it right, and plenty of us (including myself) who got a whole bunch of stuff wrong. But it was quite entertaining watching the year unfold and witnessing each prediction either come to fruition or fall flat on its face.Now time to move on to 2019. Here are my predictions:
- Oculus Quest will receive a VR gadget of the year award.
- Technical details of Rift-S will finally be revealed, and full 360 hand-tracking will be supported.
- Rift-S will be backwards compatible with the existing Rift CV1 Oculus sensors.
- Location-based Entertainment will finally gain mainstream attention, however, it will be Home-based VR titles that make it appealing (e.g. Beat Saber).
- Despite growing appeal, Location-based Entertainment businesses will continue to struggle financially.
I'm tempted to add a prediction where Facebook and Oculus will be responsible for helping LBE avoid financial distress
I anticipate a heft amount of hours spent in VR this year!
01-01-2020 09:01 AM
01-01-2020 09:11 AM
01-01-2020 09:41 AM
PluckeyOne said:I walked through an arcade the other day and there were 4 VR stations all linked. All playing Mario Cart using Vive Pros and those VR pucks. 4 guys looks like they were about to have a smashing time.
01-01-2020 10:07 AM
Mradr said:
Woa - so did I win xD? I was mostly right with my prediction :pensive:
No increase in FOV, used fast switch LCD, 2k screens, Quest seems to be the big seller/push, Constellation tracking problems slowly died off - people telling others to upgrade, people that like the old tracking did upgrade over time, and Rift S tracking system will not be 100% backwards compatible with the old tracking system. We're also seeing AI being used for some things in the coming future and special designs for fov improvements.