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Hey! My ten year old gamer and I are LOVING the Oculus Rift experience.
If you are an "AR" (actual reality, not just AR-15) shooter, what are your thoughts on the level of realism and level of training potential in VR?
IMHO, the two most obvious downsides in VR are lack of actual recoil and lack of realistic loading/charging/firearm controls manipulation. I know there are some very high end VR guns out there, but only available at the arena or real world training gear level, due to very high Definitelycost. Def an improvement on MILES gear "lasertag"!
I'm surprised at the level of realism I've found in games such as Range Day, Gun Club and Arizona Sunshine. Sights are decent and the controllers shoot well to POA. And VR adds a level of psychological pressure that is difficult to acheive at a traditional range. It's not feasible to simulate a zombie alocaplape at a public shooting range! VR will never replace real range time, but I've actually improved my technical accuracy in the real world with VR drills! I find if I put in 30 to 45 minutes shooting in VR with the digital equivalents of my actual sidearms before I go to the actual range, I shoot better in drills and my target groups are tighter!
Touch controller VR point of aim is accurate and I especially like the ability to adjust grip angle in Gun Club VR, to simulate the bore axis of guns like the 1911and Glock 17. I wish they would add more handguns! VR has become an excellent addition to the dry fire and blue gun style drills I practice away from the range.
Last year I bought a pricey all metal green gas Airsoft 1911 with an adjustable trigger, to practice with at home, but I barely use it now!
I ordered an Evolution rifle adapter for FPS VR games. I modified the Evolution by removing the stock Evolution "stock" and adding a modded Leapers UTG PRO AR-15 6 Position Collapsible Stock. I snagged a cosmetically blemished one in "Robin's egg blue" (The colors...Why? Just why?) for $35. Tons of adjustable AR platform stocks out there for under $40. The Evolution w/AR stock wasn't my idea, but I can't remember where I saw it posted. Regardless, it improves the experience when using long guns in VR. I love the Evolution design! By adding the AR stock and 4 pounds of strategically placed lead weights using plastic hose clamps, I get a decent level of rifle realism. (4 pounds is lighter than most rifles, but I can easily add or remove the weight).
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Comments
Thomas Covenant, Unbeliever
A list of guns, I don't know if they include the recent ones.
http://www.imfdb.org/wiki/Hot_Dogs,_Horseshoes_&_Hand_Grenades
All these fake guns simulating recoil are now obsolete.
think the biggest complaint I have is there isn't a tracked weapon. What Id really like to see is realistic plastic trainers like blue guns that have a snap in slot for a tracking puck. Plug it in and you get a 1:1 feel for where the controls are on the firearm. At least you could build muscle memory for things like USPSA. You could have a recoil solenoid in something like that as well.
I wonder if it could be a kit that attached to a rail for a real firearm? That way weight would be accurate and you'd get to feel the real trigger as well?