I love my Rift. I use it heavily for War Thunder (aviation), Elite Dangerous, Dirt Rally, and Cars. I also like Lucky's Tale, Tethered, The Climb, Robinson, and Angry Birds a lot. Apollo 11 was so amazing and I've been a huge fan of every animation, experience, and game I've played. I can see the place for the Go/Quest, but they can't do everything
I need.
I want the most R in my VR as possible. I have my Rift Touch attached to a 1080ti and have loved every second. There seems to be a lot of consternation as of late about whether Oculus should move in the main-stream (<$300) market or the VR enthusiast market. I've been buying every title I can on the Oculus store to vote for the Rift with my dollars, but I'm growing increasingly concerned that Oculus doesn't care about my category of users anymore. Why not an annual hardware refresh with bumps in resolution, weight, and viewing angle. I don't care that that had to mount sensors -- they're nicely mounted now. I don't care that I have to tether to a PC -- at least not more than I care about how real the virtual reality looks. I'm not going to be playing Elite Dangerous on a battery-powered hybrid mobile device. I want the most realistic racing I can get out of Dirt Rally. I'm not going to drag my Obutto chair + racing wheel, pedal, and gear set around. My Saitek HOTUS isn't coming to the park with me.
Oculus: I don't like the Vive. Why are you pushing me to it? And what's going to become of all my Oculus library if you do? Please make two product lines. Maybe someday the two will grow into one, but please do not abandon the high-end VR market. More pixels please.
Best regards,
Rob van Hoose
Comments
Basically, you want a better Rift and you don't agree with Oculus' focus on standalone VR.
I understand that. However, expecting a yearly update is just wrong. Tech needs Time, I can't believe so many people don't understand that... It's what I like to call the "impatient customer Syndrome". Learn to wait, it's healthy!
My hopes for VR next gen:
- Full Body Tracking. Come on, Oculus!
- Eye tracking with foveated rendering. Must reduce the power needs!
- More big-scale games. I need a true VRMMORPG!
- Bigger community.
"If you don't mind, do you want me to take you there? Where dreams come true."
So the question comes down to two things really:
1) Is eyetracking+fova+foical there and its just a cost issue OR
2) Is that technology just not working yet?
If its two - then the question is how soon can we get it because we start back over with question 1 again.
I personally would like only a small improvement to fov as it has a large impact of ppi & i would rather they focus on getting that to reasonable levels as its currently extremely low. Its like with pimax, despite the high resolution the ppi is less than the vive pro because of the high fov.