12-18-2018 11:59 AM
New Features:
Node lock is in! Lock scene objects to prevent accidental moves, or lock your layers to freeze clay editing.
Tool settings - except for constraints, color, stamp, and the size slider - now save across sessions. Scene settings still save across sculpts.
The scene graph is now organized in a much less cluttered format, making hierarchy editing faster and more understandable with the new Node Settings menu.
We’ve added a toggle to turn custom stamp color on or off in the stamps menu. It defaults to “Off.”
Move tool: Double clicking in Move Tool now toggles between default and elastic move, and strength in both modes has been tuned to incorporate more stiffness parameters.
You can now change the tool applicator transform of all tools, including raycast tools.
New languages available! Change your language in Skyline to access Medium in Danish, Dutch, Finnish, French, German, Italian, Norwegian, Spanish, Swedish, or Japanese.
As part of the localization push, we now allow the import and reading of assets named with special characters.
We also fixed the long standing bug where users with special characters in their Windows username were unable to start.
We’ve swapped the tool size shortcut and applicator transform to minimize the amount of mistaken applicator changes.
Push the tool hand thumbstick to the left or right for the shortcut to change your tool size, which is now also more accurate.
Depress the tool hand thumbstick to change the applicator transform.
We’ve updated our Manual to reflect some of the current changes. Visit our manual by navigating to the top black bar at www.oculus.com/medium, or going straight to www.oculus.com/medium/manual.
Bug Fixes:
The move tool respects grid snap constraints.
Required confirmation when deleting assets in the asset browser.
When you select a scene object, its node in the Scene Graph will scroll into view.
Clay surface artifacts fix. This was showing up mostly when using the move tool repeatedly.
Default file names when saving or exporting are back, and dictating a library is not required before saving.
Steady stroke with raycast tools have been re-tuned.
Stamps no longer rearrange order within their collection every time the app restart - they will stay alphabetical.
Bloom is no longer enabled at launch if option is set to off.
Improved video capture quality using the in-Medium capture on NVIDIA machines.
Export folders now reliably and automatically generate.
The export transform is now the scene origin.
Move tool preview now consistently updates when pressing the alt tool or around the scene graph.
Repeatedly looking at tooltip videos over time doesn’t cause graphical corruption.
Fixed existing ASW implementation ahead of ASW 2.0 release.
Known Problems:
Video quality using the in-Medium capture on AMD machines is still fairly low quality.
CL 134541584
02-12-2019 12:51 PM
Bug Fixes:
Scene origin transforms now persist through export and Share to Home
Fixed artifacting when symmetric move tool spheres with strength 100 overlapped in mirror mode
Lighting Model Changes
We fixed a calculation error in our lighting model and lights have a more realistic falloff now. This fixes an issue where the lighting would dim on a sculpt when zoomed in too much, and light intensity on a sculpt surface is also a more noticeable function of local distance. New lights added will use this new lighting model--old lights in previous saves will retain their old properties.
Bloom has been tuned to better fit the new lighting model intensity range
Removed radius from point light UI in favor of point light scale
Known Problems:
Sharing to Facebook as a 3D Post sometimes fails.
Studio Share disconnects immediately after connecting.
02-13-2019 11:01 AM
02-13-2019 01:22 PM
How to update your graphic drivers - https://support.oculus.com/1802104516741690/
How to repair Vulkan drivers - https://support.oculus.com/836193806590425/
02-14-2019 02:58 AM
02-14-2019 02:23 PM
02-15-2019 12:02 PM
02-15-2019 03:25 PM
02-22-2019 12:23 PM
Bug Fixes:
Fixed grip trigger losing global manipulation after swiping out of the light settings and color picker! This phenomenon was also causing consequent crashes when interacting with windows.
Fixed custom stamps of the same layer name being moved into the wrong collection.
Fixed color picker persisting after swiping out of menus.
Fixed grid snap increments.
Known Problems:
Sharing to Facebook as a 3D Post sometimes fails.
Recording a 2D video within Medium and livestreaming to Facebook will crash.
Recording a 2D video within Medium and using Shadowplay will crash.
Studio Share disconnects immediately after connecting. Because we have not yet found a fix, we are disabling the feature for now. We will re-enable it when it works once more.
03-02-2019 02:09 PM
03-06-2019 03:19 AM
naomi.cornman said:
Medium 2.2.4 Release Notes
Bug Fixes:
Fixed grip trigger losing global manipulation after swiping out of the light settings and color picker! This phenomenon was also causing consequent crashes when interacting with windows.
Fixed custom stamps of the same layer name being moved into the wrong collection.
Fixed color picker persisting after swiping out of menus.
Fixed grid snap increments.
Known Problems:
Sharing to Facebook as a 3D Post sometimes fails.
Recording a 2D video within Medium and livestreaming to Facebook will crash.
Recording a 2D video within Medium and using Shadowplay will crash.
Studio Share disconnects immediately after connecting. Because we have not yet found a fix, we are disabling the feature for now. We will re-enable it when it works once more.