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Undead Citadel - one of the most awesome VR games 2019?

RuneSR2RuneSR2 Posts: 4,625 Valuable Player
edited February 2019 in Games and Apps



I'm normally not easily excited (pun intended), but this game simply looks like a dream come true! Check out these trailers and the gameplay:








The game is expected in 2019. I've always been a great fan of Conan the Barbarian - maybe it's time to become Conan  :D


From the Steam page: https://store.steampowered.com/app/819190/Undead_Citadel/

******

ABOUT THIS GAME

UNDEAD CITADEL is an action-packed title exclusively built for VR that relies on a hybrid physics-driven combat system which allows for unobtrusive close/ranged medieval skirmishes with real-life movements, all within a visually stunning fantasy universe threatened by undead annihilation.

FEATURES

  • Innovative hybrid physics-based combat engine.

  • Smash or cut your enemies down with over 40+ different close combat weapons with real-life movements: swords, axes, war hammers, maces, shields, longswords or even your own fists.

  • Take the undead down with ranged weaponry like javelins, bow and arrows, or blow them up with powerful explosives.

  • Engage against dozens of different close combat, ranged or heavily armored enemy types.

  • Find and use slow motion, strength, invulnerability or freeze magic potions to mutate your power and obliterate the dead ones.

  • Full-size campaign: find your way through a huge apocalyptic fantasy environment, with 10+ levels to explore, including exterior and interior scenery.

  • Horde mode: Survive through endless armies of foes and reach the top leaderboards.

******



MATURE CONTENT DESCRIPTION

The developers describe the content like this: Contains violence, blood and gore, and strong language.

SYSTEM REQUIREMENTS

    MINIMUM:
    • OS: Windows 7 SP1 64 bit or newer
    • Processor: Intel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or greater
    • DirectX: Version 11
    • Storage: 2 GB available space




The game supports Rift, I hope it'll be available in the Oculus Store (but haven't seen any confirmation so far). 
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

"Ask not what VR can do for you – ask what you can do for VR"
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Comments

  • Shadowmask72Shadowmask72 Posts: 4,023 Valuable Player
    edited February 2019
    Real Life movements eh. Looks very scripted to me as if it's on rails. Hopefully it will have free movement and smooth  turning options. Aside from that, yeh looks pretty decent. 


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    I'm pretty sure it has full locomotion etc. Also I like this:

    "Full-size campaign: find your way through a huge apocalyptic fantasy environment, with 10+ levels to explore, including exterior and interior scenery."

    Maybe it's a good thing with PSVR support if that implies that the game will be quite polished and play smoothly in PCVR (just as long we get better textures o:)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RedRizlaRedRizla Posts: 6,948 Valuable Player
    edited February 2019
    The only problem I've got with VR games right now is I find the AI dumb most of the time. I would love to fight just one character if it meant that character would give me a good challenge in VR. While it all looks good swishing your sword around and shooting arrows, these Youtube clips make the enemy look rather easy to kill.

    I'd love an arena type game where you fight characters with good fighting skills. Where I really had to defend myself and battle it out to the death and not just kill them with one swish of my sword. Would that be really hard to do? I've got know idea because I'm not a dev, but is it possible to make AI that clever?

    The game does look good though, it looks much better then a lot of the games I've seen and I'll defiantly pick it up just for it's looks alone.
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    RedRizla said:

    I'd love an arena type game where you fight characters with good fighting skills. Where I really had to defend myself and battle it out to the death and not just kill them with one swish of my sword. Would that be really hard to do? I've got know idea because I'm not a dev, but is it possible to make AI that clever?

    I believe designing great AI is one of the hardest things to do in a game - it's so much easier making dumb in-game enemies and opponents (or dead and lifeless levels with some puzzles). Gorn may have the worst ever AI, but seems to survive on a fun "the more the merrier" approach. Have you tried Blade and Sorcery? - I haven't, I'm not a great fan of early access, but it seems that the majority of users like the game - then again, not sure about the AI:


    For sword fighting, I hope Shadow Legend will be awesome - also for the AI. Every one is using UE4 these days - we need a company developing awesome AI for enemies to be implemented in the games - and maybe prices could reflect in-game enemies' performance on a cognitive ladder much like this one  B)

    Image result for idiot imbecile iq scale

    Sadly, I'm not sure we've really moved on since the ReaperBots in Quake...  Those were the days  ;)

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RedRizlaRedRizla Posts: 6,948 Valuable Player
    edited February 2019
    I was looking to get the game, but like you, I'm not a fan of early access. I like to play a game when it's fully completed with patches and all. I usually purchase a game a few months after release and can even get it cheaper sometimes.
  • SkScotcheggSkScotchegg Posts: 1,327
    Project 2501
    edited February 2019
    RuneSR2 said:

    Mate this looks amazing, awesome find!!! So excited for this now!!! :)

    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    RuneSR2 said:

    Mate this looks amazing, awesome find!!! So excited for this now!!! :)

    It kinda made my day too - if the devs get this one right, it could easily be among my top 5 VR games. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • SkScotcheggSkScotchegg Posts: 1,327
    Project 2501
    edited February 2019
    RuneSR2 said:
    It kinda made my day too - if the devs get this one right, it could easily be among my top 5 VR games. 

    Yeah totally agree mate, this game looks god damn awesome!

    The Top 4 games I'm waiting for in order of excitement are:
    Stormland
    Undead Citidel
    Lone Echo 2
    Shadow Legend

    Do you know of any others that look as decent as these?
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    edited February 2019
    RuneSR2 said:
    It kinda made my day too - if the devs get this one right, it could easily be among my top 5 VR games. 

    Yeah totally agree mate, this game looks god damn awesome!

    The Top 4 games I'm waiting for in order of excitement are:
    Stormland
    Undead Citidel
    Lone Echo 2
    Shadow Legend

    Do you know of any others that look as decent as these?
    Maybe Asgard's Wrath - arriving summer 2019:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • SkScotcheggSkScotchegg Posts: 1,327
    Project 2501
    edited February 2019
    RuneSR2 said:
    Maybe Asgard's Wrath - arriving summer 2019:

    Good find mate, also I forgot about Defector, so now I have a TOP SIX to look forward to :)

    My new list: 
    Stormland
    Undead Citidel
    Lone Echo 2
    Shadow Legend
    Defector
    Asgard's Wrath

    I think all six are due out in 2019 but so far we only got a release date for Shadow Legend which is 28th February 2019 so only 3 days to go! :smiley:
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • nroskonrosko Posts: 954
    Neo
    I really like blade and sorcery, this looks like a fleshed out version with better graphics. Ai is certainly very hard thing to get right in a VR melee game as there are far more variable in VR compared to pancake, i think we have to remember that it's very early on in this new genre I'm also not a dev but at a guess more fluid reactive ai is some way off.  
  • feelrealfeelreal Posts: 47
    Brain Burst
    Looks really impressive!
    Virtual reality will feel so real...
    ...with Feelreal  <3 

    Pre-order World's First Multisensory VR Mask on Indiegogo now:
    https://www.indiegogo.com/projects/feelreal-the-world-s-first-multisensory-vr-mask--2





  • snowdogsnowdog Posts: 7,298 Valuable Player
    Oh bugger. I wish you'd stop posting these things cos my credit card is threatening to call the police over the abuse I've been giving it lately lol :D
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    edited June 2019
    First Q & A - actually from April, but here it is in case some haven't seen it:

    The First Q&A

    5 APR @ 1:23PM - REYNARD
    Good evening ladies and gentlemen.

    Besides toiling away producing Undead Citadel, we have been providing a few assets for you to take a peek into our development. Mentioning this, we would like to give our most sincere thanks because we have truly been mesmerized by your support and positive feedback in general.

    WorkingJello – Reddit
    My one concern would be that the gameplay could turn out to be too easy … you cut through the undead like butter and it doesn’t take much skill to dismember them, which means there’s no real challenge …

    I hope the devs can get the difficulty right.

    We are quite aware of this frustration in current games, thus we have tasked ourselves to provide added difficulty when it comes to taking down your enemies. This comes by implementing a few simple factors, such as the armour used by your enemies, which varies quite a bit. Swords can rarely cut through armour, thus you will need to look for weak spots at which to strike. Even if you try to hit with a two handed mace to bludgeon your opponent, there is the chance that your strike will be parried. To this we add a durability factor to each weapon, so depending on the use you give to it, it may break after consecutive miss-blows.

    VolgenFalconer – Reddit
    Have you figured out how to make sword fighting feel good in VR? Most games it just feel like waggling a stick in the air, since there’s no resistance, weight or actual collision.

    Ahhh, the old two handed wand claymore sword… Indeed we understand your frustration. Unfortunately VR controls do not offer weight, thus in all instances, the feeling will be that either your weapons feels like a feather, or that your hand moved farther and faster than your weapon ever could. This is the current predicament all VR games face as of now.

    This is where our hybrid physics based combat system comes into play. We needed to reach a mid point within the experience. This means that the game is not 100% physics based. We initially went for this, yet after some time opted to remove this on account that whenever you fought against your enemy or even when you hit your sword against a wall (even without meaning to), the sword would either stagnate or bounce back and in the meantime your hand would actually carry on moving into the other direction without any impediment. This was okay the first few times, yet after a while this grew to be quite frustrating. So after removing this, we added durability and force into effect. So depending on your own angle, force, and a few other calculations as well as that of your opponent, you would be able to break through the enemies defense, break your weapon, have it grasped out of your hand, vice versa, etc.

    MRdecepticon – Reddit
    Is there any real gameplay footage? This and the other footage that was linked after this video ended are both canned/pre-rendered “gameplay” footage.

    Head movements is what gives it away. No one moves that smoothly. Tracking is never that smooth, there is always a small amount of jitter. Also, the graphics are too good…I know that’s weird, but if it were being filmed live, I really don’t think the graphical fidelity would be that high.

    Graphics and physics within the trailers are all real. But indeed we have used capture devices to show off a bit more and ease the vision for public showing. These include two factors:

    We used a gimbal (steady-camera) to soften the players movement for ease of viewing on a flat screen (the sensation is quite different when you are actually immersed behind the lens.
    We also used ‘Depth of Field’ in order to highlight certain aspects within the screen, which is why you may quite evidently notice a heavy blur effect in most trailers. This will not be present in the game of course.

    Runesr2 – Reddit
    PSVR could ensure great polish, but please give us great PC textures and not blurry PSVR textures, thanks!!! (Textures do look great in the trailers though, maybe I don’t need to worry 😉

    Take a look.



    PSVR Gameplay

    TrendyWhistle – Reddit
    Lens flares are also a bit odd if they don’t use a natural one, like project cars sun flares feel totally natural and immersive, but zero caliber’s camera lens style flares are super weird to my eyes in VR.

    Flares are an optic effect caused by cameras and thus there is no sense using them to replicate them as part of the naked eye view. Yet we have included a certain ‘glow’ effect which we believe adds quite well to the atmosphere and allow for certain gameplay factors to give purpose to this; for example, it can be used to identify if an enemy is dead (truly dead) or not.

    Vincehre – Reddit
    Haha, on the Steam page it just displays the minimum VR requirements (R9 290/GTX970) but that won’t be the case probably 😀

    If you need to see to believe, so be it…

    This is the PC being used by our lead developer to design/develop/play the game (we are aware that it’s in Spanish, so just to translate for those who may not undersand, it says that our system specs are fabulous, as is the local paella, the weather is amazing, and Barca rules all).



    Kylamon1 – Reddit
    My god. If that game has a story and isn’t just an arena/wave killer it could be great. That combat looks pretty sick

    The story is half the fun. We will delve more on this soon.



    HappierShibe – Reddit
    What are the locomotion options?

    Smooth Locomotion with Stick or Move, Teleport, and 3D Rudder.

    Yoru-Seishin – Reddit
    How long is this game meant to be?

    To tell you the truth, we do not know yet. We have the main script, but modify it constantly. To this we are also still working on each level, puzzles, routes, etc. So once it’s all put together we will be able to give you some sort of indicator. Beyond this, we are adding hidden bonuses, weapons collection for your personal hall, horde mode, and leaderboards.





    RogueByPoorChoices – Reddit
    Looks really good. But why oh why is there slo mo ??? At least make it optional. Nothing kills the Adrenalin you get from being rushed more than slo mo

    The slow motion you see is actually on account of a potion which was consumed. There are different potions available which allow you to drug yourself for a variety of effects.

    DarkHunter1982 – Discord
    When do you think to release it?
    There is a beta to try?

    We dare not give a fixed release date, since our main goal is to deliver something great. We are currently finishing up the core of the game, but there is still lots of balancing to be done, additions, modifications, sometimes new ideas come up. Therefore we shall take our time… but yes, we are confident enough to say that it will be this year.

    As for beta. We will have a beta version. But as with the previous statement, we will give out more information later on.

    That would be it. Thank you all once again for your support and please, feel free to join us on our Discord channel[t.co], available on our website. We are always there and eager to answer questions, listen to your comments, suggestions, ideas, or simply to have a cup of tea.

    Till next time. Goodbye.

    Source: https://steamcommunity.com/games/819190/announcements/detail/1780519275928867845
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    Looking good:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • MowTinMowTin Posts: 1,859 Valuable Player
    Yay, smooth locomotion with thumbstick. 

    Wow, the end of 2019 is going to be full of big games. 
    i7 6700k 2080ti   Rift-S, Index
  • WildtWildt Posts: 2,165 Valuable Player
    RuneSR2 said:
    Looking good:

    Played on the ultimate VR HMD as well - good stuff :)
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • SkScotcheggSkScotchegg Posts: 1,327
    Project 2501
    Is this out yet?
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    Is this out yet?
    No, should be out later this year - I guess we'll have the most busy Christmas ever, and I'll have to inform the family that I won't be there because I'm playing Stormland, Asgard's Wrath, Undead Citadel, Boneworks and Valve's new flagship game  :D 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • snowdogsnowdog Posts: 7,298 Valuable Player
    RuneSR2 said:
    Is this out yet?
    No, should be out later this year - I guess we'll have the most busy Christmas ever, and I'll have to inform the family that I won't be there because I'm playing Stormland, Asgard's Wrath, Undead Citadel, Boneworks and Valve's new flagship game  :D 
    Fixed. You should know full well we won't be playing that until at least 2041. :D
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • MowTinMowTin Posts: 1,859 Valuable Player
    edited September 2019
    RuneSR2 said:

    No, should be out later this year - I guess we'll have the most busy Christmas ever, and I'll have to inform the family that I won't be there because I'm playing Stormland, Asgard's Wrath, Undead Citadel, Boneworks and Valve's new flagship game  :D 

     What about The Walking Dead? It's like a better version of Arizona Sunshine. 
    i7 6700k 2080ti   Rift-S, Index
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    MowTin said:
    RuneSR2 said:

    No, should be out later this year - I guess we'll have the most busy Christmas ever, and I'll have to inform the family that I won't be there because I'm playing Stormland, Asgard's Wrath, Undead Citadel, Boneworks and Valve's new flagship game  :D 

     What about The Walking Dead? It's like a better version of Arizona Sunshine. 

    It does look interesting - but reminds me a lot of Arizona Sunshine, although you seem to be able to do more with the bodies, lol:



    Maybe @Snowdog is right, if Valve takes 3 months to get the doors right in their flagship game, they probably just started working on the windows  :#  :D


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    edited September 2019
    Here's the first level - I think - maybe some one shared stuff from the alpha they're not supposed to...



    If the devs get it right, this could be goty material for me. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • MowTinMowTin Posts: 1,859 Valuable Player
    ^^ 

    That does look pretty awesome. Can't wait. Undead Citadel, The Walking Dead VR and Borderland 2 VR all just within a month away. 
    i7 6700k 2080ti   Rift-S, Index
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    MowTin said:
    ^^ 

    That does look pretty awesome. Can't wait. Undead Citadel, The Walking Dead VR and Borderland 2 VR all just within a month away. 
    If everything goes as planned - thus we'll get Undead Citadel, Valve's flagship game, Boneworks, Asgard's Wrath, Stormland, Espire 1 (out next week), Walking Dead Onslaught, Population One and Nostos - this year might turn out offering the strongest and best VR content ever. Well that might happen too even if only 50% of these games are released this year, lol. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • SkScotcheggSkScotchegg Posts: 1,327
    Project 2501
    edited September 2019
    snowdog said:
    RuneSR2 said:
    Is this out yet?
    No, should be out later this year - I guess we'll have the most busy Christmas ever, and I'll have to inform the family that I won't be there because I'm playing Stormland, Asgard's Wrath, Undead Citadel, Boneworks and Valve's new flagship game  :D 
    Fixed. You should know full well we won't be playing that until at least 2041. :D

    Don't forget they promised us 3 games!!!!! YES 3 GAMES!!!! THREE!!!!!!!!!

    Half Life 3 for Christmas 2019, followed by Portal 3 in February 2020 followed by Left 4 Dead 3 in April 2020.

    I'm expecting all three games to be released back to back in an orderly fashion with no delays!  :p




    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    edited September 2019

    Don't forget they promised us 3 games!!!!! YES 3 GAMES!!!! THREE!!!!!!!!!

    Half Life 3 for Christmas 2019, followed by Portal 3 in February 2020 followed by Left 4 Dead 3 in April 2020.

    I'm expecting all three games to be released back to back in an orderly fashion with no delays!  :p




    Yeah, if that goes wrong we can as usual drink a lot of beers and listen to some angry music  o:)



    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • MowTinMowTin Posts: 1,859 Valuable Player
    Don't forget they promised us 3 games!!!!! YES 3 GAMES!!!! THREE!!!!!!!!!

    Half Life 3 for Christmas 2019, followed by Portal 3 in February 2020 followed by Left 4 Dead 3 in April 2020.

    I'm expecting all three games to be released back to back in an orderly fashion with no delays!  :p

    I long ago said this would never happen. You almost always hear about a game long before it is released. 
    i7 6700k 2080ti   Rift-S, Index
  • RuneSR2RuneSR2 Posts: 4,625 Valuable Player
    MowTin said:
    Don't forget they promised us 3 games!!!!! YES 3 GAMES!!!! THREE!!!!!!!!!

    Half Life 3 for Christmas 2019, followed by Portal 3 in February 2020 followed by Left 4 Dead 3 in April 2020.

    I'm expecting all three games to be released back to back in an orderly fashion with no delays!  :p

    I long ago said this would never happen. You almost always hear about a game long before it is released. 
    I do think this is a different situation - Valve did deliver on both Knuckles and a new hmd, and Valve seems highly motivated to push the platform - and Valve published this, although they didn't have to:


    Valve's motivation for releasing a flagship game will not only be to make money by selling a game, but to greatly push the SteamVR platform and increase Index sales. A sudden change to using Carmack's "when it's done" statement may not work well in this scenario... Aiming for a holiday release in late Nov or early Dec would be my guess, also a Dec release might reduce the clash with the Asgard's Wrath and Stormland flagships.

    In contrast to Valve the devs behind Dead Citadel only want to sell a game, let's hope at least early access arrives before long too.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
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