Basically what the title says.
Since about two weeks ago (guesstimated) I have no sound on Oculus Home, Touch Basics and First Contact.
Strangely, while the Oculus Home environment is dead silent, I do have sound when I bring up the in-game Oculus menu (the one with the screen floating in front of you and the button bar at the bottom).
Also, all other apps work perfectly.
Oddly enough, First Contact is malfunctioning in both its built-in and downloadable versions.
I haven't read about anyone else having this.
Any ideas?
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Hey uKER, that's very unusual. Please try a repair of the Oculus software by downloading a fresh copy of the setup file from https://www.oculus.com/setup/ , opening it, and selecting the repair option. If you're still having issues, please contact support at https://support.oculus.com so we can help you out. Thanks! -Rick
I am going around and sharing this information because of how frustrating the issue was and how relieving it was when I fixed it.
Hope this helps resolve your issue too!
To everyone having the same issue, just curious, what build of Windows are you running?
I'm on build 18351 (latest Fast Ring build).
Guess a pattern will arise here.
What about you, @Harry_Hood ?
EDIT: Come to think about it, the timing seems to match the time when this showed up as a known issue with the builds:
Come to think of it we are the "Canary in a Coal Mine" people so Dev's can fix issues before the rest of the pubic sees them. This is an issue though so I hope there is a resolution forthcoming.
If your Touch Controllers go bad and you loose tracking and the quality light isn't green on your home it is probably the WIndows 10 update bug that there is another thread open on. I could not remove the update as I am on an Insider Preview Build. My Solution was to pull one of my Monitors due to the Bug having to do with 2 Monitors with Different refresh rates. With only 1 monitor connected my tracking and quality in Home returns to normal. Minus the Sound of course.
We've identified the issue as affecting the last few Insider builds.
My bet is that it will be fixed when MS solve the issue with X-Fi sound cards.
Haven't tried skip ahead but they're pretty much the same currently .
All apps work fine. Even when in the dead silent store, the games' trailer videos play with sound.
Go figure.
This has long been established to be caused by being in the Insider fast ring.
https://forums.oculusvr.com/community/discussion/comment/664372/#Comment_664372
And no, there's barely any mention of the issue anywhere else. I only found some other guy on Reddit with the same issue, and sure enough, he was on Insider fast too.
Creative fixed their audio issue and put out new drivers. What’s Oculus doing?
As far as I’m concerned, the ‘cause’ is still unknown and neither party is attempting to resolve it.
Yep — he said he was in this thread too. Hi!
Whether the blame is on Microsoft or Oculus, I'm not the one to tell.
Sadly, Oculus seems to be playing the easy card of blowing off the issue, not considering that what today is an Insider build, soon enough will be in the general public.