03-03-2019 02:20 AM
03-03-2019 03:17 AM
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1
03-03-2019 03:30 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-03-2019 03:35 AM
03-03-2019 04:08 AM
03-03-2019 04:28 AM
03-03-2019 08:56 AM
03-03-2019 11:41 PM
03-04-2019 12:03 AM
03-04-2019 01:25 AM
What sucks for me is I can't roll back, I have a small SSD so if I don't notice a problem after a day I clean the restore points. I guess I should change that to being a few days so that I try out more things as I happened to not try VR this time...I have the same issue, my Rift worked perfectly in the past, I even
commonly used supersampling of 1.3 in even the most demanding games,
but now it seems as if performance is shitty everywhere including Home
and the hand (but not the headset) tracking is wonky and drifty and all
over the place. If I do an abrupt from up to down motion then the hands
will often continue traveling downward for a second disappearing in the
distance until they reset to where my hand actually stopped, even the
mouse cursor when checking out the desktop window lags way behind the VR
pointer dot. Everything is broken I guess.The only thing I can think of that actually changed is, perhaps similar to you, the latest Windows10 cumulative update:I've
tried everything I could think of, I've reinstalled Oculus, reset all
OCT settings, reset all my Nvidia Control Panel settings, reverted to
the non-beta version of Oculus just in case it was an experimental
update pushed on that, nothing changed. The desktop Oculus app doesn't
show anything wrong with the devices and their performance but the Home
performance indicator shown when you press the left Touch controller's
menu button does change from green to worse.
I have 16GB RAM, an
old i7 3770K overclocked to 3.7GHz (pre-Boost, so around ~4GHz or more
when gaming, it never throttles) and a GTX1080 (also slightly OCed and
it's always fine in temps and such even in the most demanding games like
most recently Metro Exodus) so it's not really an actual hardware
performance issue and the situation remains in games that were perfectly
playable, whether demanding like Onward (where I can't aim for shit) or
light like Beat Saber (I can't perform at all). It's been rendered
completely unplayable for anything that has motion controls, I haven't
tried gamepad games yet...Non VR games don't show any difference in behavior so whatever happened only affected whatever I run with Oculus.Edit:
my setup is a 2-sensor set up and I did have some USB issues in the
past but have solved them by removing my less used USB devices like a
bluetooth dongle that I only used with my DualShock4 which I can just
use wired when I need it, I'm using an inateck 4-port USB 3.0 PCI-E card
(I have also tried switching between the fresco logic and the built-in
Microsoft drivers which solved the warning in the Oculus software but
otherwise didn't really change anything, it worked either way in the
past).