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Problem with latest Windows 10 2019-02 Cumulative Update KB4482887

TomCgcmfc
MVP
MVP
I noticed a problem earlier today with Oculus Home.  When I activated either touch controller I get a lot of controller and headset stuttering.  I did the usual things like checked my usb ports, rebound controllers, and redid sensor setup.  I also opted out of the PTC (1.36) and then did a repair back to the current public release 1.35.  None of these (including reinstalling drivers) helped.

I then remembered I had done a Win10 update late yesterday and had not used my Rift since before noticing this stuttering problem.  So I went to my win10 settings/update and security/view latest updates/uninstall updates and uninstalled KB4482887.  After this (and a mandatory restart to finish the process) all is back to normal = very good.

I'm not sure that everyone will have a problem with this Win10 update but I thought I would pass this on to others that may have just noticed a similar issue.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers
39 REPLIES 39

YoLolo69
Trustee
Mmmm, interesting. did you check the usual suspect like the (in)famous GameMode and GameBar of Windows 10 in settings? I found previous Win10 update turned it ON again sometimes and I had to turn it OFF to retrieve a fluent experience.

“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

"Be careful, if you are killed in real life you die in VR too." - TD_4242

I7 10700K,  RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1

RuneSR2
Grand Champion
Interesting, I'm still telling Win10 that I'm using paid Wi-Fi services, seems like MS has left me alone for about a year - and my Rift is still working perfectly (v. 1.35). Now, my rig is only for VR and gaming, I don't even have Office on that machine. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

TomCgcmfc
MVP
MVP
No I didn’t check game mode because that usually only happens with large feature updates.  Mine is set to off.  If this happens again I’ll def check this out.  Thanks 
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

Digikid1
Consultant
Err.....you may want to edit that title.  😄 😄 😄 

Thanks for the heads up though. It may explain a couple issues that were happening last night. 

TomCgcmfc
MVP
MVP
Ya, sometimes abbreviations don’t work out, lol!  Thanks 
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

rooskie94
Honored Guest
Having the same issue with the update as well 

Shii
Protege
 
Intel Core i7-7700K, Asus ROG Strix Z270E Gaming, 32Gb RAM, MSI RTX 2080 8Gb Gaming X Trio

Shii
Protege
Same issue, process csrss.exe started consuming significant amount of
CPU when I put on my Oculus headset, about 10% of i7-7700K after this
update. Noticed that CPU usage dependend on Touch controllers. When both
Touch controllers in standby mode, csrss.exe consuming 0%, with one
Touch controller in my hand csrss.exe using 5% and with two controllers
it using 10% of CPU.
After uninstalling KB4482887 CPU usage by csrss.exe went to normal 0.1-0.3%.
Intel Core i7-7700K, Asus ROG Strix Z270E Gaming, 32Gb RAM, MSI RTX 2080 8Gb Gaming X Trio

Alextended
Expert Protege
Yeah I get the problem too, I posted it here as a reply:
https://forums.oculusvr.com/community/discussion/73975/im-having-problems-with-laggy-hands-any-sugge...

I have the same issue, my Rift worked perfectly in the past, I even
commonly used supersampling of 1.3 in even the most demanding games,
but now it seems as if performance is shitty everywhere including Home
and the hand (but not the headset) tracking is wonky and drifty and all
over the place. If I do an abrupt from up to down motion then the hands
will often continue traveling downward for a second disappearing in the
distance until they reset to where my hand actually stopped, even the
mouse cursor when checking out the desktop window lags way behind the VR
pointer dot. Everything is broken I guess.

The only thing I can think of that actually changed is, perhaps similar to you, the latest Windows10 cumulative update:

I've
tried everything I could think of, I've reinstalled Oculus, reset all
OCT settings, reset all my Nvidia Control Panel settings, reverted to
the non-beta version of Oculus just in case it was an experimental
update pushed on that, nothing changed. The desktop Oculus app doesn't
show anything wrong with the devices and their performance but the Home
performance indicator shown when you press the left Touch controller's
menu button does change from green to worse.

I have 16GB RAM, an
old i7 3770K overclocked to 3.7GHz (pre-Boost, so around ~4GHz or more
when gaming, it never throttles) and a GTX1080 (also slightly OCed and
it's always fine in temps and such even in the most demanding games like
most recently Metro Exodus) so it's not really an actual hardware
performance issue and the situation remains in games that were perfectly
playable, whether demanding like Onward (where I can't aim for shit) or
light like Beat Saber (I can't perform at all). It's been rendered
completely unplayable for anything that has motion controls, I haven't
tried gamepad games yet...

Non VR games don't show any difference in behavior so whatever happened only affected whatever I run with Oculus.

Edit:
my setup is a 2-sensor set up and I did have some USB issues in the
past but have solved them by removing my less used USB devices like a
bluetooth dongle that I only used with my DualShock4 which I can just
use wired when I need it, I'm using an inateck 4-port USB 3.0 PCI-E card
(I have also tried switching between the fresco logic and the built-in
Microsoft drivers which solved the warning in the Oculus software but
otherwise didn't really change anything, it worked either way in the
past).
What sucks for me is I can't roll back, I have a small SSD so if I don't notice a problem after a day I clean the restore points. I guess I should change that to being a few days so that I try out more things as I happened to not try VR this time...