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Oculus Medium 2.2!!

naycorn
Heroic Explorer
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We’re celebrating the end of the year with our 2.2 Release! We’ve listened to your feedback and worked to improve Medium as a powerful object editor.

Accidently moved the mirror tool? We’ve added Node Lock! Scene Graph confusing you? Check out the new Node Settings menu! Unintentionally changed your stamp orientation? We’ve swapped the tool size shortcut and applicator transform! Find yourself constantly revising your settings? Most tool settings now save across sessions. To top it off, we’ve added 10 new languages.


Medium Ver. 2.2 Release Notes

New Features:

  • Node lock is in! Lock scene objects to prevent accidental moves, or lock your layers to freeze clay editing.

  • Tool settings - except for constraints, color, stamp, and the size slider - now save across sessions. Scene settings still save across sculpts.

  • The scene graph is now organized in a much less cluttered format, making hierarchy editing faster and more understandable with the new Node Settings menu.

  • We’ve added a toggle to turn custom stamp color on or off in the stamps menu. It defaults to “Off.”

  • Move tool: Double clicking in Move Tool now toggles between default and elastic move, and strength in both modes has been tuned to incorporate more stiffness parameters.

  • You can now change the tool applicator transform of all tools, including raycast tools.

  • New languages available! Change your language in Skyline to access Medium in Danish, Dutch, Finnish, French, German, Italian, Norwegian, Spanish, Swedish, or Japanese.

    • As part of the localization push, we now allow the import and reading of assets named with special characters.

    • We also fixed the long standing bug where users with special characters in their Windows username were unable to start.

  • We’ve swapped the tool size shortcut and applicator transform to minimize the amount of mistaken applicator changes.

    • Push the tool hand thumbstick to the left or right for the shortcut to change your tool size, which is now also more accurate.

    • Depress the tool hand thumbstick to change the applicator transform.

  • We’ve updated our Manual to reflect some of the current changes. Visit our manual by navigating to the top black bar at www.oculus.com/medium, or going straight to www.oculus.com/medium/manual.


Bug Fixes:

  • The move tool respects grid snap constraints.

  • Required confirmation when deleting assets in the asset browser.

  • When you select a scene object, its node in the Scene Graph will scroll into view.

  • Clay surface artifacts fix. This was showing up mostly when using the move tool repeatedly.

  • Default file names when saving or exporting are back, and dictating a library is not required before saving.

  • Steady stroke with raycast tools have been re-tuned.

  • Stamps no longer rearrange order within their collection every time the app restart - they will stay alphabetical.

  • Bloom is no longer enabled at launch if option is set to off.

  • Improved video capture quality using the in-Medium capture on NVIDIA machines.

  • Export folders now reliably and automatically generate.

  • The export transform is now the scene origin.

  • Move tool preview now consistently updates when pressing the alt tool or around the scene graph.

  • Repeatedly looking at tooltip videos over time doesn’t cause graphical corruption.

  • Fixed existing ASW implementation ahead of ASW 2.0 release. 


Known Problems:

  • Video quality using the in-Medium capture on AMD machines is still fairly low quality.


CL 134541584

31 REPLIES 31

naycorn
Heroic Explorer

Medium 2.2.5 Release Notes


Bug Fixes:

  • Tool color pickers occasionally persisting in the scene for left-handers is fixed.

  • Scene graph color pickers (world and light settings) will no longer occasionally pop into a wrong location when dismissed.

  • Scene light brightness slider is now non-linear, giving more wiggle room at dimmer ranges.   This affects the numerical brightness of existing lights in the UI, but does not change the actual brightness in the scene.

  • Fixed an issue where slider values would jump to 0 if the cursor moved off of the 2d UI panel while moving the slider handle.


Known Problems:

  • Sharing to Facebook as a 3D Post sometimes fails.

  • Recording a 2D video within Medium and livestreaming to Facebook will crash.

  • Recording a 2D video within Medium and using Shadowplay will crash.

  • Studio Share disconnects immediately after connecting. Because we have not yet found a fix, we are disabling the feature for now. We will re-enable it when it works once more.

Anonymous
Not applicable
Excellent.  Glad to see the slider fixed!