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Shadow Legend - reviews and impressions - better than Skyrim VR?

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  • ZenbaneZenbane Posts: 13,659 Valuable Player
    Something else that Shadow Legend gets better than SkyrimVR,

    Depth Perception

    When I climb up to a high location and look down... I feel like I'm elevated. In Skyrim? Not so much. Not even a little bit I talked about standing at the edge of a high mountain in my SkyrimVR review. I felt nothing.
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  • PhoenixSpyderPhoenixSpyder Posts: 216
    Nexus 6
    Zenbane said:
    Something else that Shadow Legend gets better than SkyrimVR,

    Depth Perception

    When I climb up to a high location and look down... I feel like I'm elevated. In Skyrim? Not so much. Not even a little bit I talked about standing at the edge of a high mountain in my SkyrimVR review. I felt nothing.
     
    I totally agree with this...distance depth perception is a blurry mess in Skyrim VR (even with tonnes of high quality mods, which do happen to only make it a tiny bit better). This is a major limitation of the Skyrim engine unfortunately. Fortunately, dungeons and caves in Skyrim VR seem to have a different affect though...which is where a lot of great user/mods/quests/new dungeons take place.
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  • ZenbaneZenbane Posts: 13,659 Valuable Player
    Yes, I can agree that the depth perception in SkyrimVR drastically improves in the dungeons! Outside though? You said it best, "a blurry mess."
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  • Swifty8008Swifty8008 Posts: 30
    Brain Burst
    edited March 8
    The Game is spot on. The inventory Mechanics are sweet as hell. The Bartering with traders using your Voice is super sweet. The Load Times between areas can be quite long though. To the point I have to force stop the game and restart.

    My Desktop PC has an 1Tb Nvme M.2 which the game is installed on.
  • ZenbaneZenbane Posts: 13,659 Valuable Player
    Swifty8008 said:l8tr
    The Game is spot on. The inventory Mechanics are sweet as hell. The Bartering with traders using your Voice is super sweet. The Load Times between areas can be quite long though. To the point I have to force stop the game and restart.

    I hit alt-tab instead of restarting. Has been working out for me so far.
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  • DarkaliskDarkalisk Posts: 2
    NerveGear
    Seeing it's just out.. there are limited critic reviews, but looks promising so far and I'll be giving it a go in any case.

    Reviews monitored by vr metacritic site vrgamecritic.com at the time of posting (more to come for sure):
    https://vrgamecritic.com/game/shadow-legend-vr

    Games.ch [86/100]
    Real o Virtual [70/100]
    Upload VR [70/100]
    The VR Grid [80/100]

  • RuneSR2RuneSR2 Posts: 1,989 Valuable Player
    Nearly had to ask the wife to lift my fork and feed me because of my sore sword arm and shoulder :blush: Fortunately just found out I'm not alone  :D 

    "Hello, I am a Foil fencer and I'm having troubles with fencing using my forearm. It is tiresome for me to hold the blade and hit with accuracy once it becomes tired. 
    I am now moving my blade in absence horizontal, vertical 6, and eight, with snapping actions to prevent my opponent to seek an open line, also to distract him/her. It is a self made habitual action, which is not a problem because it is clean and does not open my target area up. Although I usually fence at a relaxed 6 and under bell guard, horizontal blade parallel to the ground, I am finding myself constantly switching guard lines and positions.

    My questions are:
    Does strengthening my forearm purely by fencing help me gain endurance, power and accuracy when it comes to point control?
    Is there another way to empower my whole forearm and fingers using other techniques?
    I would like to prevent cramps. How do I rid cramps when I have them?

    Also, I get tired easily, though I exercise daily, I never seem to gain enough endurance. Is there a way around this?"

    Find the answers here  :D

    https://www.fencing.net/forums/threads/sore-forearm-and-cramps.34405/

    Maybe it's a good thing to prepare and get in shape - 2019 may be a challenging year and I'm convinced the worst is yet to come! B)


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    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 1,989 Valuable Player
    Another review - this time by VRGameRankings:

    "So, in conclusion, I can safely say that Shadow Legend VR is one of the best VR games I've played so far this year. In fact, not only is it one of the best, it's the best. It's my current front-runner for Game of the Year 2019, until something can come along and topple it. Is it perfect? Nope. But the key fact to consider, is that VitruviusVR set out with a very specific goal in mind, and I think they absolutely nailed what they were shooting for. The game won't fulfill every persons dreams and aspirations, but man, did they really deliver upon their original vision and scope.

    Another complaint you'll get about the game is the length. Some say you can run through the game in a mere 3 or 4 hours. I'm about 85 percent of the way through the game at this point, and I've played at least 4 or 5 hours already.  The only way somebody could get through Shadow Legend in a mere 3 or 4 hours, is if they never stopped to admire anything along the way. They would have to go from one objective to the next, never taking time out to appreciate all the little details littered everywhere throughout this game. I think the $25 price point is perfectly appropriate for this game. Sure, it's not a 10 or 12 hour game, by any measure, but it's still a spectacular romp that any self-respecting VR gamer should probably strongly consider!"

    Source: https://www.vrgamerankings.com/single-post/2019/03/08/Shadow-Legend-VR-quite-possibly-the-Best-VR-game-of-2019-thus-far

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    "Ask not what VR can do for you – ask what you can do for VR"
  • RedRizlaRedRizla Posts: 5,848 Valuable Player
    @PhoenixSpyder - What are the 200 SkyRim mods you have do you have the list and do they all work? I usually find with so many mods it causes the game to crash.
  • PhoenixSpyderPhoenixSpyder Posts: 216
    Nexus 6
    Apologies to OP, as we shouldn't stray to far from the main topic of the thread or derail it, as there is a proper thread for discussing Skyrim VR. I'll be brief.

    @RedRizla - yes, all the mods I use work together fine (though my list tends to be script heavy which can cause issues at times). There will always be some kind of CTD no matter what or how many mods are used due to the limitations of the Skyrim script engine. The frequency of the CTD's is what needs to be kept to a minimum and if consistent CTD's in the same place then further testing is needed. When modding, mod order is extremely important for keeping the system stable using a program called LOOT. Even if LOOT has ordered mods a particular way, there may still need to be a manual intervention from the user as a certain mod is usually causing a problem with another mod.

    Anyway to keep on topic, we can discuss this further in the proper thread if you like:


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  • nroskonrosko Posts: 953
    Neo
    OK so i played it all the way through. It's a decent game not sure i rate it that highly maybe 7/10 3.5/5 as some here. 
  • pyroth309pyroth309 Posts: 1,272
    Wintermute
    I just dusted off my Rift this morning, you guys sold me on this. 
  • A.ForceA.Force Posts: 75
    Hiro Protagonist
    That treasure chest tho.. I almost had a heartattack and cursed the developers!!
    Other than that, great game so far!

    Just completed the first "big boss". The boss fight was a bit drawn out though, probably fought him for 15 minutes or something, running around like crazy.
    I've handled the game pretty well but after that fight i had to hop out of VR since i could certainly feel simsickness growing. Looking forward to hop back in tonight!
  • SkScotcheggSkScotchegg Posts: 971
    3Jane
    edited March 12
    I only got a chance to play for about 90 minutes the other night. Did you guys do the same as me and shoot up at that Rune in the window with your bow for ages? lol I was like OMG, this is soooooo bugged!!! I was getting mad at the developers and I was cursing at the game and my arm was aching so much!...And then I realised you just have to climb up and touch it with your hand! LOL

    I'm still suspicious that the devs did this on purpose as an evil scheme so that people play long enough past their refund period and can't change their minds! :wink:

    But yeah, so far I'm loving it, I like feeding horses carrots, that's great, but this pesky dog wants to eat everything I find so I keep throwing the stick and when he's not looking I eat his biscuit so that works out quite well. This game has me smoking which I didn't think I would do because of my asthma but oh well.

    And I burnt my hands when I was smelting iron, but other then that the dangers are quite minimal whilst playing. :smiley:
  • RuneSR2RuneSR2 Posts: 1,989 Valuable Player
    edited March 12
    I only got a chance to play for about 90 minutes the other night. Did you guys do the same as me and shoot up at that Rune in the window with your bow for ages? 

    And I burnt my hands when I was smelting iron, but other then that the dangers are quite minimal whilst playing. :smiley:

    Got the Runes without much trouble in the courtyard, but couldn't find the last one in the war room  :#

    Burnt my hands too - luckily there was some water nearby  :D

    I think the value of this game lies hidden in the details - I do my best to uncover all the secrets and get all the stuff, I've already spent 2 hours in-game and I'm far from finishing the game (had too much work the last days, haven't had time to play the game since Sunday, sigh).

    Maybe Shadow Legend isn't the longest game, but I love the immersion especially in the courtyard - feeding the horses, smoking the pipe, frying a steak etc. - combined with truly awesome graphics and performance - really show the best of VR like few games have been able to do before. 
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    "Ask not what VR can do for you – ask what you can do for VR"
  • SkScotcheggSkScotchegg Posts: 971
    3Jane
    Yeah definitely, I was quite impressed by how good the graphics look and also how smooth they managed to get it to run on my GTX 1060.
  • RuneSR2RuneSR2 Posts: 1,989 Valuable Player
    edited March 13
    I greatly enjoyed today's sightseeing - seems like there are some blind people on Steam criticizing the game for poor/boring graphics - which of course may be true if they just sneezed in the headset  :# Of course we don't need to agree, and here're some fresh photos when visiting Tarius (he's a shop keeper, so it's as close to not spoiling anything as I I probably can get). 

    (Click on each picture to see it in higher res.)

    Don't we all love shadows? - Here're some (non-RTX) on the floor, not bad right? (Compare that to shadows in Transpose, cough ;-)


    - if I take a few steps back, we can add some awesome light rays - note that the carpet to the left isn't lying completely flat, check out how that interacts with the shadows compared to the (more) flat carpet to the right - looks quite real:



    Maybe we should keep looking at the floor - shy shoe-gazing dudes have all the fun, because you may have seen nice floors in VR before, but nothing like this, right?



    There's even some music written about the floor in Tarius' shop:


    It's easy to get floored in Shadow Legend  :D (alright, admitted - that was a really bad joke) 

    Looking up is even more impressive:




    Maybe a better shot of the ceiling:



    My arm keeps impressing me - the textures are even better if I hold the arm closer to my face. I haven't seen such detail since Lone Echo, ok Mage's Tale isn't bad too:



    Of course I took the above photos while wandering around trying to figure out how to get rid of Tarius. Unfortunately he didn't react to me politely saying "Dear Tarius, my good man, your shoe laces are untied, please fix that while I wait here and won't immediately steal all of your utterly awesome weapons and run the very best I can". 


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • AlextendedAlextended Posts: 50
    Brain Burst
    edited March 13
    I like what I played so far but it's no Skyrim or Lone Echo or anything ground breaking. It's very clearly a small scale indie project that lacks depth and polish in many areas despite neat little touches here and there like the horses, dogs, whatever else, all of which are one-off instances like each area is a theme park to present some cool bits rather than a core part of the gameplay. So it's not like Skyrim where you can say you can have blacksmithing skills and make stuff to equip or sell, it just has a nicely interactive workshop to use in the intro section which you never see again.

    The combat which is most of what you do after the intro beyond exploring is passable, melee parrying feels decent, but other than that there's no depth to it and the same goes for most all of its other mechanics, from ranged weapons to whatever else (I just got the gimmicky returning axe myself, maybe it's made obsolete later but for now it seems to have made other ranged weapons unnecessary as you can use it in both melee and range, we'll see).

    Its best aspect I feel is the way they've tried to make you fully explore all the environments by putting the runes you need to unlock new weapons all over the place in nooks and crannies, it's basically done to pad the game's length as the environments are small and few but it works, climbing all over the place is cool (but they seem to have forgotten that you can just shoot some down as they have intricate climbing paths laid out but they turn out to be unnecessary).

    Of course I wouldn't want that in a Skyrim-length game, imagine having to climb like that in every single dungeon and town and palace and whatever, it would get old very soon. Being able to do it is one thing, having to do it everywhere if you want to progress optimally is another. It only works here exactly because it's a bite sized experience in comparison.

    Like most of the rest the game really, I feel all of its mechanics and systems beyond the polished locomotion/climbing would outstay their welcome and make all of their flaws and lack of depth feel much more important. I wouldn't want to play this combat a lot if it offered a sandbox arena mode like Blade & Sorcery's, that's for sure (on the other hand I do think Blade & Sorcery's systems are wasted in such a limited scope but still it's actually fun to go back to once in a while).  I give these guys an A for effort but unless they churn out a bigger and grander sequel I feel it will be forgotten soon, the story leaves a lot to be desired as if it was an afterthought and full of silly cliches (without humor most of the time). Grandmaster, lol (though the moment you make your way to the underworld or whatever was unexpected and cool!). It's worth playing through for sure but I think people overhype it and some might be disappointed if they expect some epic next generation VR experience like say, Lone Echo seemed to be at the time with its awesome visuals and zero gravity locomotion.

    The way people speak about this game I felt about Karnage Chronicles when I first played it, it's a small scale dungeon crawler that you'll never hear anyone compared to Skyrim because its small scale intentions are clear but it feels very meaty, it doesn't have the little sim details and climbing focusing on fun combat with varied enemy types instead but it also includes some pretty good puzzles and other interactions here and there. It just feels like a good meaty game to play rather than a tech demo showcase, but I'm now waiting for it to get out of early access before playing it again, hopefully they'll have managed to round off the experience nicely (I stopped playing when I read the next major update would completely overhaul the last area I had just gone in to be a full dungeon like the previous rather than just a boss and its build up section as I read it was up to that point).

    I suppose Shadow Legend's impact will be much grander if you haven't played many more VR games when you try it though, it might be a very nice showcase for newer users transitioning from the introductory and free VR experiences to show them the potential of the medium, but I had basically sampled all of its features, some in way better incarnations, in other games. It brought it all together in a nice but to me very shallow package (and not much beyond Vengeful Rites beyond the fancier graphics anyway). I was really excited when I first saw the trailer but quickly tempered expectations when I found out it was meant to be a short 5-10 hour experience rather than a grand RPG and I feel I was right to do that, I'd have been very disappointed if I expected a made from the ground up for VR Skyrim scope experience as the title suggests but now I've enjoyed it for what it is.
  • ZenbaneZenbane Posts: 13,659 Valuable Player
    edited March 13
    I like what I played but it's no Skyrim or Lone Echo or anything ground breaking. It's very clearly a small scale indie project that lacks depth and polish in many areas. The melee combat for example is passable, parrying feels decent, but other than that there's no depth to it

    Have you even played SkyrimVR? The melee combat is utter garbage.

    If you describe melee combat in Shadow Legend as "passable" then that would make SkyrimVR's melee combat... coma inducing.


    Alextended said:It's worth playing through for sure but I think people overhype

    Ah, so this is the problem with the feedback you are trying to provide. You aren't being entirely genuine at all about Shadow Legend, instead you are going out of your way to intentionally counter what you believe is "overhype." And all you did was grossly exaggerate the negative aspects of the game. Simply put: you believe people are exaggerating how good it is, so you are going to exaggerate how "not good" it is. Lovely - lol
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  • AlextendedAlextended Posts: 50
    Brain Burst
    edited March 13
    I agree, Skyrim melee is pretty bad whether in or out of VR and I'm not a fan of Elder Scrolls since Morrowind (which had sucky combat too but I felt it was more excused by the era and everything else it brought to the table). That doesn't make Shadow Legend's combat good, nor does it make its scope as grand as that of TES games which, whether I like them or not, provide hundreds of hours of fun for their fans. As much as I dislike modern TES there's a lot more room for character development and progression in the usual RPG ways with skills and spells and stealth and such than there is in Shadow Legend which is the same from start to imminent finish except you might be using a gigantic flintlock rifle instead of a bow or crossbow (though functionally it's nearly identical to the crossbow) and a sword that occasionally freezes enemies in place instead of the starting sword or whatever, which ultimately doesn't change the experience, nor does it feel like you evolved a character in a meaningful way.

    Hell, Shadow Legend feels a lot like a nicer looking, more condensed form of Vengeful Rites (which lacks in graphics but has a similar parrying system, climbing, mining, magic spells including telekinesis so you can place ladders and such for environmental puzzles, and other stuff). It's cool but not a ground breaking next level step over VR like some seem to claim. No, I'm not countering anything or not being genuine, I'm just saying how I feel about the game and how I disagree with it being hailed as the best thing since sliced bread for VR, without making out of the blue personal accusations for whoever just because I disagree. Nice ad hominem there though, keep it up. If you're so obsessed you can't stand for people not loving the game and have to find some sinister motive behind an opinion, lol. If people had been saying it's a shitty game then I'd say all the same things except where I say I feel it's overhyped I'd have said I feel it's underappreciated or underrated, the core opinion is the same.

    I said my piece and I'm moving on, I'm sorry if that's a foreign concept to you.
  • PhoenixSpyderPhoenixSpyder Posts: 216
    Nexus 6
    To be fair, even trying to compare SL with Skyrim (even with all the faults) is 'not being fair'. I give full credit the developers of SL for being able to do what they have done (though I haven't seen all of it yet for other reasons) with the game. It's no easy task in this day and age to put out a product that is very polished (yet short) and be a trend setter (which I personally think will happen here). They have a lot of great idea's which will most likely advance the progress of VR.

    We all know:

    - Skyrim (TES) was made by a company that has very deep pockets and tons of manpower, been around for a long time but leaves all the bugs and addition of next gen graphics, etc... for users to provide and add on, of which wasn't designed with VR in mind (even remotely).

    With SL, we have a new developer with limited resources, manpower, and who still need to eat and pay for whats already been provided to us the users, all while creating something for a new technology that is still in it's infancy. It's a very tough task to juggle all of that without loosing the very people who are helping put it together.  They have a polished product that doesn't need users to fix or add to which is a plus. Seriously, when you think about it, they got it right, focus on the small details of usage, set the stage for VR's future for now, make a little money to cover costs and eat...so they can down the road provide a more seasoned product that will be even more spectacular. Very few devs make their signature product first time around. Most of the time it's the second or third time lucky...if they can last during the famine times.

    I really hope we will see more from these devs!!!
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  • AlextendedAlextended Posts: 50
    Brain Burst
    edited March 13
    Agreed, it's pretty unfair to compare them like that but since it's part of the thread/title/OP I commented as such. Shadow Legend's real (friendly hopefully, not like someone) competition is stuff like Vengeful Rites (I hope that gets completed too).
  • ZenbaneZenbane Posts: 13,659 Valuable Player
    edited March 13
    I agree, Skyrim melee is pretty bad whether in or out of VR and I'm not a fan of Elder Scrolls since Morrowind (which had sucky combat too but I felt it was more excused by the era and everything else it brought to the table). That doesn't make Shadow Legend's combat good
    This thread is about comparing Shadow Legend to Skyrim VR in terms of what SL does better. In that regard, we can say that SL's melee combat is good compared to SkyrimVR. Because that's how comparisons work. You described SL's melee combat as "barely passable," so perhaps we need to describe how "passing" works. When something is "passable" that means there is a baseline; where things fall below the baseline (fail) or exceed it (pass). SkyrimVR definitely falls below any baseline for melee combat in VR, and SL exceeds that baseline. And if SkyrimVR itself were the baseline... then SL is more than just "good" in comparison.

    As much as I dislike modern TES there's a lot more room for character development and progression in the usual RPG ways with skills and spells and stealth and such than there is in Shadow Legend which is the same from start to imminent finish except you might be using a gigantic flintlock rifle instead of a bow or crossbow (though functionally it's nearly identical to the crossbow) and a sword that occasionally freezes enemies in place instead of the starting sword or whatever, which ultimately doesn't change the experience, nor does it feel like you evolved a character in a meaningful way.

    Character development in Vanilla Skyrim is great but in SkyrimVR it is incredibly cookie-cutter since melee combat is garbage. Players are left either spamming magic or spamming bow. There's little to no reason to switch up character builds in SkyrimVR; the most effective play-styles end up exactly the same.


    No, I'm not countering anything or not being genuine, I'm just saying how I feel about the game and how I disagree with it being hailed as the best thing since sliced bread for VR

    Think about what you just said here. You are exaggerating the opinion of others, and then typing up your feedback on SL based on your exaggerated version of what others have said. Not a single person has portrayed this as the "great thing since sliced bread for VR," people are only praising what this game has been able to achieve in the specific genre of First Person VR RPG. And it uses SkyrimVR as a comparison. Twice now you have gone out of your way to mention the sentiment of others and then, under that context, you proceed to intentionally try to pick holes in SL. That's a self-induced bias.

    In contrast, other people have listed observable facts about what SL very much does better than SkyrimVR. You have yet to provide a counter argument to those measurable features. Instead, you have made sweeping generalizations about the game.


    without making out of the blue personal accusations for whoever just because I disagree.

    Wrong. You literally accused everyone of over-hyping SL. And now you seem upset because after you try to say that everyone is exaggerating, I'm calling you out for being just as exaggeratory. Nice pot/kettle.


    Alextended said:
    I said my piece and I'm moving on, I'm sorry if that's a foreign concept to you.
    If you're still typing replies, then you aren't exactly moving on, right? I don't think I'm the one who is foreign to the concept.
    ;)
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  • RuneSR2RuneSR2 Posts: 1,989 Valuable Player
    Just a small note - after patching the game to the current version last night, I didn't experience more crashes.

    Maybe I'm getting too old, but I greatly appreciate the adventure-like/puzzle elements like (word) riddles and finding runes + gold/gems. Especially the flying crow with the rune was fun. In Lone Echo there also was a mission about finding 20+ Cube-Sats hidden all over the mining facilities and surroundings, not that far from collecting runes. Apart from that (and the great graphics and performance), I don't think Shadow Legend compares well to many other VR games and it doesn't need to, it stands quite tall on its own.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • nroskonrosko Posts: 953
    Neo
    RuneSR2 said:
    Just a small note - after patching the game to the current version last night, I didn't experience more crashes.

    Maybe I'm getting too old, but I greatly appreciate the adventure-like/puzzle elements like (word) riddles and finding runes + gold/gems. Especially the flying crow with the rune was fun. In Lone Echo there also was a mission about finding 20+ Cube-Sats hidden all over the mining facilities and surroundings, not that far from collecting runes. Apart from that (and the great graphics and performance), I don't think Shadow Legend compares well to many other VR games and it doesn't need to, it stands quite tall on its own.
    It's hardly a puzzle finding these runes & coins though is it? it's more akin to tidying up. 
    And on the subject of overrated games & menial tasks I hope Lone Echo 2 has a bit more going on with its missions than the first one.    
  • ZenbaneZenbane Posts: 13,659 Valuable Player
    edited March 14
    nrosko said:
    It's hardly a puzzle finding these runes & coins though is it? it's more akin to tidying up. 
    And on the subject of overrated games & menial tasks I hope Lone Echo 2 has a bit more going on with its missions than the first one.    
    I still think it's funny that you downplay games like Lone Echo yet you championed The Forest VR so diligently. The Forest is the epitome of menial tasks and tidying up.

    Shadow Legend does have some great puzzles in it; especially compared to Skyrim's "step on a stone in this room then turn a stone in another room" - rinse repeat for 100+ dungeons in a row.
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  • cybernettrcybernettr Posts: 902
    3Jane
    Re the title of this thread, comparing this game, excellent as it may be, to Skyrim VR is like comparing a short poem to War and Peace. What a silly comparison. 
  • ZenbaneZenbane Posts: 13,659 Valuable Player
    Re the title of this thread, comparing this game, excellent as it may be, to Skyrim VR is like comparing a short poem to War and Peace. What a silly comparison. 
    Wrong. Morrowind is "War and Peace." Skyrim plagiarizes Morrowind's cliff notes. Skyrim VR is a Skyrim re-write as a pop-up book.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • DaftnDirectDaftnDirect Posts: 4,629 Valuable Player
    edited March 15
    I've had to stop reading this thread cos I don't want any spoilers... at all.
    Will be purchasing when I get home in a weeks time, seems like I've got something to look forward to.
    Intel 5820K OC@4Ghz, Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1809 (17763.348)
  • LuciferousLuciferous Posts: 1,827
    Project 2501
    edited March 15
    It's nice to get differing opinions of the game though. I have in the past got caught up in one persons fervor and ended up just being disappointed.  

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