03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-16-2019 11:57 AM
RedRizla said:
Am I missing something here? Why are some people thinking the Rift S could be expensive? My thinking is the Rift S is like an Oculus Quest, but it uses PC hardware instead. How could that make it more expensive then Oculus Quest when an Oculus Quest needs a snapdragon processor and the Rift S doesn't? Please tell me if I'm missing something here in regards to pricing? If eye tracking is added that could increase the price, but I can't think of anything else that would make it more expensive then Oculus Quest. Infact it should be cheaper then Oculus Quest given it will be using PC hardware.
03-16-2019 12:09 PM
03-16-2019 12:21 PM
03-16-2019 12:26 PM
davejohnblack said:
I think people might be over estimating how much it saves to remove the snapdragon 835... a quick search suggests $40 plus heatsink and ram, then they have to replace it with something less powerful to coordinate the sensors (If not perform image processing)...
03-16-2019 12:33 PM
RedRizla said:
davejohnblack said:
I think people might be over estimating how much it saves to remove the snapdragon 835... a quick search suggests $40 plus heatsink and ram, then they have to replace it with something less powerful to coordinate the sensors (If not perform image processing)...
Well if that's the case it certainly doesn't make it worth $600, which is the post I was mainly responding to. For $600 it would need to have a lot more then what Oculus Quest offers. Unless of course the the sensors you talk about come in at $250.
Efit: I was basically responding to a post where some said it would be worth $600 without even knowing what we are getting.
03-16-2019 01:22 PM
03-16-2019 01:36 PM
Mradr said:I will say software in king - but without good hardware support it - software can only do so much. At some point - the river just needs to be bigger if they wish to push more water down stream. .
03-16-2019 01:58 PM
Zenbane said:As of today, there isn't enough software in the VR ecosystem to warrant improved hardware.
03-16-2019 02:13 PM
03-16-2019 02:21 PM
Mradr said:
Zenbane said:As of today, there isn't enough software in the VR ecosystem to warrant improved hardware.
I like to feel like that might be a chicken and a egg problem than a software or hardware problem.
This is 100% false if we're going by factual human history. The software comes first, and drives hardware innovation forward. Software first came in the form of Algorithms which go back to 300 BCE.
And some further history on how Software emerged before Hardware:
Charles
Babbage invented the “Analytical Engine” (a computer made out of gear
wheels and levers and stuff) - that would have been the “first computer”
during Victorian times.
Ada
Lovelace (a rich countess with a fondness for math and science -
daughter of the poet Byron) took it upon herself to write a description
of the machine - and included a program that she (probably) wrote in her
description.
Since
Babbage never did finish building the Analytical Engine - Ada’s
software existed for almost 100 years before the first working computers
came along.
Software has always come first, and it drove the need for hardware. History and facts reveal this without question. VR is no different.