03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-16-2019 07:27 PM
Mradr said:Real science says that the hardware came first
Charles
Babbage invented the “Analytical Engine” (a computer made out of gear
wheels and levers and stuff) - that would have been the “first computer”
during Victorian times.
Ada
Lovelace (a rich countess with a fondness for math and science -
daughter of the poet Byron) took it upon herself to write a description
of the machine - and included a program that she (probably) wrote in her
description.
Since
Babbage never did finish building the Analytical Engine - Ada’s
software existed for almost 100 years before the first working computers
came along.
03-16-2019 07:46 PM
03-16-2019 07:57 PM
03-16-2019 08:03 PM
03-16-2019 10:43 PM
03-17-2019 01:38 AM
03-17-2019 03:10 AM
MowTin said:
Aren't you the guy who cranks up the super sampling to 2.0 even if it kills your frame rate? But you love the SDE? 🙂
RuneSR2 said:
I'm really fond of my 3 sensors and love the tracking. Unless Oculus can make even better tracking somehow (and not just "nearly as good"), I'd greatly appreciate being able to use my sensors with a new HMD.
Well not sure I'll upgrade soon, I really love my Rift CV1. We have a special bond, I even like the SDE to some degree - like scanlines in my MAME arcade games :blush:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-17-2019 03:22 AM
pyroth309 said:
Not to overanalyze a rumor but, to expand upon my thinking...
If the Rift-S is just a quest without the SoC it kind of confirms my suspicions that VR just needs more power than is available. (Outside of outrageous price points for average gamers). As I mentioned when I bought my Odyssey+, it was eye opening at how far away we are from me getting the kind of clarity I want. I ran into several games that had performance problems that I didn't on the Rift. And it is a relatively small bump in resolution. The amount of power I needed to super sample the O+ significantly, coupled with the results not being worth the loss of performance made me realize we're far off from the clarity I'd like. So I can't blame Oculus for going this route until something like foveated rendering is ready to leap us forward.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-17-2019 03:50 AM
RuneSR2 said:This is much in line with my previous post. I think Oculus easily could make a new HMD with awesome specs if they wanted to - but what's the point if you can't even get 90 fps using a 2080 Ti... Already using the old 2160x1200 res games like Lone Echo and Robe Recall easily require a 2080 Ti for solid 90 fps and optimal image quality. It seems we often tend to forget that fact. Personally I'd love 4K - or 8K - HMD res in 90 fps in high-poly games like upcoming Lone Echo 2 and Stormland, but unless GPU power requirements somehow are reduced that may require 2 to 4x the power of a GTX 1080 (Ti) or RTX 2070/2080 (non-Ti). - ok. maybe less if there limited need for antialiasing due to the res, but you get the idea...
03-17-2019 04:22 AM