03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-20-2019 08:30 AM
03-20-2019 08:33 AM
Wildt said:
From that video... "Every time I raised my hand above my head, the Quest lost tracking". Not getting that one either methinks.
03-20-2019 08:33 AM
03-20-2019 08:34 AM
Zenbane said:
It has improved Inside-Out tracking where it captures the "top" but behind-the-back is still a problem. So if we can't use our external sensors with Rift-S then this will be a pass for me. I still plan to get Quest, but I'm 50/50 on Rift-S until more specs come out.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-20-2019 08:37 AM
03-20-2019 08:37 AM
Zenbane said:
Wildt said:
From that video... "Every time I raised my hand above my head, the Quest lost tracking". Not getting that one either methinks.Yeah I figured that already from seeing the Quests specs and camera placement. However, Quest will have platform specific titles where this should be less of an issue; so I don't mind investing in it.The Rift, however, needs flawless 360 tracking for the hands.
03-20-2019 08:38 AM
03-20-2019 08:41 AM
03-20-2019 08:43 AM
03-20-2019 08:44 AM
Maybe, but perhaps for me maybe not.
Mradr said:
"Rift S will replace CV1"