03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-20-2019 12:04 PM
03-20-2019 12:12 PM
Zenbane said:
Mradr said:
Zenbane said:
snowdog said:You COULD argue that the Vive Pro ISN'T a bigger jump when you take the lenses into account. You shouldn't have to take apart a $1200 headset and perform surgery on it to add lenses from the GearVR to make it a decent headset.Yeah but the Rift-S is no longer a complete package either. The loss of integrated headphones and external sensors means that we need to hack it to make it a decent headset.
I feel like it will be good enough - but yea - not near as good as the OG CV1 sensors are. For new users it wont matter because they wont be able to compare - but anyone with a CV1 is going to notice a big difference. At the same time - if most games dev keeps this in mind - it should be fine to a point. At the same time - Another sensor on the back for a CV2 should fix this feeling as that will cover a good chunk of the 360 view point later on.Yep, the ability to use my external sensors are all I need, and the Rift-S is a purchase. Without the external sensors... pants.
03-20-2019 12:14 PM
03-20-2019 12:16 PM
03-20-2019 12:18 PM
03-20-2019 12:28 PM
OmegaM4N said:
I wonder if the S have the pass through ability for actual WMR, that would be a nice little added feature seeing as they stuck 5 camera's around it, would seem like a no brainer to be honest with that many.
03-20-2019 12:30 PM
03-20-2019 12:39 PM
03-20-2019 12:41 PM
03-20-2019 12:50 PM