03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-20-2019 03:39 PM
03-20-2019 03:45 PM
Mradr said:
RedRizla said:But not everybody was happy were they? There were countless posts about the ribbon cable snapping and of people losing audio on the current Rift. Like I said in an earlier post the Rift-S has an audio jack and adding £100 to £200 to the cost of Rift -S £399, this will get you a much better pair of headphones then the current Rift's speakers.
The sensors might still be used to track the controllers if Oculus decide to keep this in their software. I think people's feedback will make them decide to do this, so I have a feeling it will stay in for now.
True, but now that they have a more static strap, your argument about ribbon cables breaking should now be fix, would it not? That was more of a design flaw than it was a unfix-able problem honestly. I understand GO open air speakers are good - but I love the headphones that the OG CV1 came with too. For me it's not that much of a deal breaker - but it was nice to have something over the ear that was usually only heard by you than something everyone going to be hearing along the fact that you couldn't hear anything else outside of the game too.
Granted I like the earphone jack as an option - but to be force to have to use it instead seems 100% backwards.
03-20-2019 03:55 PM
MowTin said:
And maybe it's nice to have the option of not using headphone when the wife is around talking to you (or just for being aware of your surroundings)
And if we can press a button and see the wife using passthrough, that would be good too.
03-20-2019 03:59 PM
SkScotchegg said:
MowTin said:
And maybe it's nice to have the option of not using headphone when the wife is around talking to you (or just for being aware of your surroundings)
And if we can press a button and see the wife using passthrough, that would be good too.
What? Wait, WHAT??? I thought we all use VR to escape from the nagging wives? Why would you want to hear them whilst using VR? lol
And then you mention seeing them in VR as well using passthrough????!!!!!????!?!?!??!?!?!
Come on mate, I think you need to reevaluate this and have a beer! hehe 😛
03-20-2019 04:07 PM
RedRizla said:
SkScotchegg said:And now tonight I am going to have to eat a lot of chocolate, I'm going to start with a Toblerone and see where the night takes me...
Probably a visit to chocoholics anonymous.
You have to remember this is all about keeping prices low and getting numbers into VR. Adding £100 here an there for things like added speakers isn't going to get numbers into VR. VR will die a death eventually if it doesn't get lots of people on-board, it's as simple as that really.
Keeping costs down is the only way to get lots of people into VR, unless you can think of another way?
03-20-2019 04:27 PM
03-20-2019 04:29 PM
03-20-2019 04:33 PM
03-20-2019 04:33 PM
RedRizla said:
@dburne - You could plug ear buds into the jack on the Rift -S. Even use some bluetooth ones from your PC.
03-20-2019 04:36 PM
ShocksOculus said:
There was a comment on the Reddit that claimed to be an Oculus/FacebookVR employee. The comment is now deleted, but they divulged some info on Rift-S and the next planned Rift (they also stated some basic things that I guess only FB employees would know - like wall paint colors and type of candy located only at Oculus vs FB.The person on reddit on stated the next Rift will be a significant upgrade over CV1, and it's currently in the finishing stages. Said it would release next year, and require a GTX 1080Ti/RTX 2080 class GPU.