03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-20-2019 05:18 PM
RedRizla said:How many headsets has the Vive pro sold? I think we all no it's not millions let alone thousands. Seriously, if you don't keep prices down then you might aswell give PC-VR the kiss of death. VR companies aren't here to please us all, there here to eventually make a profit out of their product and keeping prices low will bring more people into VR.
Edit: Takes 5 seconds at most to put on a pair of headphones, so it's no big deal really when you think about it.
03-20-2019 05:22 PM
03-20-2019 05:23 PM
SkScotchegg said:
inovator said:
Zenbane :The only thing about that video you sent that was disturbing was he says the fov is more noticeable or tighter. To me that translates as smaller. That's very funny and ironic if true when so many people had on their wish listed a bigger fov.
Rift S has a bigger FOV by a few degrees
03-20-2019 05:32 PM
LZoltowski said:
Here are my takeaways from today:
Oculus released the CV1 and it did OKAY, but issues were apparent, sensor setup can be confusing to people, gen one lenses were not so good, requires a beefy machine, unpredictable PC market in terms of hardware costs, aka crypto mining debacle of 2018, multiple sensor USB issues etc.
03-20-2019 05:35 PM
LZoltowski said:
Here are my takeaways from today:
Oculus released the CV1 and it did OKAY, but issues were apparent, sensor setup can be confusing to people, gen one lenses were not so good, requires a beefy machine, unpredictable PC market in terms of hardware costs, aka crypto mining debacle of 2018, multiple sensor USB issues etc.
Conclusion
Let's make a 3rd vertical ... platform independent, we control hardware to fine-tune software, let's bring 6dof experiences to the masses at console prices without them having to go and buy a 3000 dollar pc.
Ok sure! But we have limited resources and manufacturing and supply chain know-how and our enthusiast level first adopters are getting pissed off!
Ok, we were gonna get CV2 out now, but is it really v2 if it again requires sensors and super rigs? Where is the growth here? Mobile GO? No ...
OK LETS RESHUFFLE .... Let's divert all energy to Quest for now, let's launch an affordable platform independent 6dof experience so many people have enjoyed so far, let's make it no fuss accessible.
But what about them enthusiasts?
Ok, lets partner with an experienced manufacturer that can bring something to the market quickly, using our new tech like the lenses and Inside out tracking. Lenovo it is, this can serve as an upgrade path to fix most common issues for rifters, once Quest launches, we can get back full force onto the rift and get Caspar/Cv2 perfected so that it can truly be a stand out VR revolution.
But this is just my humble opinion based on experience:)
03-20-2019 05:35 PM
Mradr said:
LZoltowski said:
Here are my takeaways from today:
Oculus released the CV1 and it did OKAY, but issues were apparent, sensor setup can be confusing to people, gen one lenses were not so good, requires a beefy machine, unpredictable PC market in terms of hardware costs, aka crypto mining debacle of 2018, multiple sensor USB issues etc.
THAT STUFF STILL THERE THOUGH! The recommend for Rift S hasn't change short of not needed the external sensors. Aka, you still have to have a pretty beefy machine still. You are still going to have Unpredictable PC platforms, and you are still going to have issues with random problems (screen going on sooner or is DOE). Witch I understand and ok with in this case so long as they kept everything else about the same. The fact there is soo much change for little benefit of generation one users - it doesn't help them see the point in this Rift S. Most of the problems could be simple work out as far as problems with sound and design.
03-20-2019 05:39 PM
pyroth309 said:
LZoltowski said:
Here are my takeaways from today:
Oculus released the CV1 and it did OKAY, but issues were apparent, sensor setup can be confusing to people, gen one lenses were not so good, requires a beefy machine, unpredictable PC market in terms of hardware costs, aka crypto mining debacle of 2018, multiple sensor USB issues etc.
Conclusion
Let's make a 3rd vertical ... platform independent, we control hardware to fine-tune software, let's bring 6dof experiences to the masses at console prices without them having to go and buy a 3000 dollar pc.
Ok sure! But we have limited resources and manufacturing and supply chain know-how and our enthusiast level first adopters are getting pissed off!
Ok, we were gonna get CV2 out now, but is it really v2 if it again requires sensors and super rigs? Where is the growth here? Mobile GO? No ...
OK LETS RESHUFFLE .... Let's divert all energy to Quest for now, let's launch an affordable platform independent 6dof experience so many people have enjoyed so far, let's make it no fuss accessible.
But what about them enthusiasts?
Ok, lets partner with an experienced manufacturer that can bring something to the market quickly, using our new tech like the lenses and Inside out tracking. Lenovo it is, this can serve as an upgrade path to fix most common issues for rifters, once Quest launches, we can get back full force onto the rift and get Caspar/Cv2 perfected so that it can truly be a stand out VR revolution.
But this is just my humble opinion based on experience:)
I agree with all of that. I just feel like what you're getting for 399 in the Rift S is a bad deal when you consider what you're getting from the Quest for 399. The Quest is a far superior product on paper for that price. The Rift S just seems like a cost cutting measure to me that's actually more expensive for the user.
03-20-2019 05:40 PM
LZoltowski said:
You should really start reading my whole posts before reacting, read the last part again 🙂
03-20-2019 05:42 PM
03-20-2019 05:50 PM