03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-20-2019 05:50 PM
pyroth309 said:
LZoltowski said:
Here are my takeaways from today:
Oculus released the CV1 and it did OKAY, but issues were apparent, sensor setup can be confusing to people, gen one lenses were not so good, requires a beefy machine, unpredictable PC market in terms of hardware costs, aka crypto mining debacle of 2018, multiple sensor USB issues etc.
Conclusion
Let's make a 3rd vertical ... platform independent, we control hardware to fine-tune software, let's bring 6dof experiences to the masses at console prices without them having to go and buy a 3000 dollar pc.
Ok sure! But we have limited resources and manufacturing and supply chain know-how and our enthusiast level first adopters are getting pissed off!
Ok, we were gonna get CV2 out now, but is it really v2 if it again requires sensors and super rigs? Where is the growth here? Mobile GO? No ...
OK LETS RESHUFFLE .... Let's divert all energy to Quest for now, let's launch an affordable platform independent 6dof experience so many people have enjoyed so far, let's make it no fuss accessible.
But what about them enthusiasts?
Ok, lets partner with an experienced manufacturer that can bring something to the market quickly, using our new tech like the lenses and Inside out tracking. Lenovo it is, this can serve as an upgrade path to fix most common issues for rifters, once Quest launches, we can get back full force onto the rift and get Caspar/Cv2 perfected so that it can truly be a stand out VR revolution.
But this is just my humble opinion based on experience:)
I agree with all of that. I just feel like what you're getting for 399 in the Rift S is a bad deal when you consider what you're getting from the Quest for 399. The Quest is a far superior product on paper for that price. The Rift S just seems like a cost cutting measure to me that's actually more expensive for the user.
03-20-2019 05:52 PM
ParadoxAnomaly said:
03-20-2019 05:52 PM
LZoltowski said:Quest and Rift are meant for different audiences. I would adjust my margins accordingly.
03-20-2019 05:53 PM
Mradr said:
Your last part says they will keep going on a CV2 - but they are delaying that now because of Rift S most likely. We wont see a CV2 until 2020 or 2021. If you don't pick up a Rift S now - that is basically waiting 5 years for the next update. That is BS. Even then - if it sells well - they won't be working on a CV2 - no - they will be working on smaller upgrades base on Rift S - meaning whatever they do now - will refect what CV2 will have in the future. You can say good by to IDP adjustment and support for current tracking on the CV1. No more built in headphones and single display using LCD instead of OLED. If price and mass market are your goals - advance stuff like that comes MUCH MUCH slower. Do you really think eye tracking will fit into their pretty 400$ next time around?
03-20-2019 05:55 PM
inovator said:
Mradr that's what I said in a much earlier rant. Oculus has to do what's bests for the masses hence very slow high end development. Someday standalone will completely take over. If the masses don't get into it the vr future will...........etc.
03-20-2019 05:55 PM
inovator said:
Mradr that's what I said in a much earlier rant. Oculus has to do what's bests for the masses hence very slow high end development. Someday standalone will completely take over. If the masses don't get into it the vr future will...........etc.
03-20-2019 05:56 PM
pyroth309 said:
LZoltowski said:Quest and Rift are meant for different audiences. I would adjust my margins accordingly.
I do agree with that but at the same time, they are both in the same realm since Nate alluded to them playing multiplayer together and also that there would be some crossover content purchases. IE I buy it on Quest and it's also on Rift like Xbox Play Anywhere. But it is what it is.
03-20-2019 05:57 PM
Mradr said:And my point is that CV lines ARE NOT your mass market lines - that is your mid tier hardware. The Quest IS for the mass market customers.
Too much exaggeration and hyperbole. Slow down, turbo.
03-20-2019 06:00 PM
03-20-2019 06:01 PM
Zenbane said:
Mradr said:And my point is that CV lines ARE NOT your mass market lines - that is your mid tier hardware. The Quest IS for the mass market customers.It's not your place to decide what works for mass market lines. The lower cost of entry that the Rift-S has over the Rift CV1 allows the "mass market" to enter PCVR to play higher end titles. It's a simple concept, even if it is not the best thing existing Rift CV1 owners were hoping for.That just kicking everyone from generation one in the face.Too much exaggeration and hyperbole. Slow down, turbo.