03-18-2019 05:49 AM
GDC starts this week at the Moscone Center in San Francisco, and we. are. pumped. Game devs and gamers alike will get hands-on with Oculus Quest, we’ll share some brand-new Rift demos, and we may just have an announcement or two up our sleeves...
03-21-2019 05:47 AM
bigmike20vt said:
My hope is that going forward, The Go ultimately gets deprecated and the oculus quest or equivalent becomes the "standalone" device then the RiftS would be the entry level into PC VR and a rift 2 would be a high end device.......
03-21-2019 06:31 AM
03-21-2019 10:25 AM
03-21-2019 10:29 AM
Spuzzum said:
I saw a video interview with one of the Oculus reps, and he was saying Oculus is moving away from the external trackers altogether, not just for Rift S. If the Rift S uses Constellation for the controllers still, I don't see why Oculus can't let us use the external cameras as well then. That would let the user buy a basic inside-out system, but have the option of upgrading their tracking by purchasing the external cameras. This is a downgrade as far as I'm concerned.
03-22-2019 01:11 AM
CrashFu said:
Spuzzum said:
I saw a video interview with one of the Oculus reps, and he was saying Oculus is moving away from the external trackers altogether, not just for Rift S. If the Rift S uses Constellation for the controllers still, I don't see why Oculus can't let us use the external cameras as well then. That would let the user buy a basic inside-out system, but have the option of upgrading their tracking by purchasing the external cameras. This is a downgrade as far as I'm concerned.
You seem to be assuming that the Inside-Out tracking will be bad enough that there would be some benefit to using the external sensors in conjunction with it..
More likely, it will work just fine by itself, and adding externals would just add on the risk of judder due to bumped sensors or misbehaving usb ports, in exchange for no appreciable tracking improvements.
03-22-2019 10:21 AM
Spuzzum said:
CrashFu said:
Spuzzum said:
I saw a video interview with one of the Oculus reps, and he was saying Oculus is moving away from the external trackers altogether, not just for Rift S. If the Rift S uses Constellation for the controllers still, I don't see why Oculus can't let us use the external cameras as well then. That would let the user buy a basic inside-out system, but have the option of upgrading their tracking by purchasing the external cameras. This is a downgrade as far as I'm concerned.
You seem to be assuming that the Inside-Out tracking will be bad enough that there would be some benefit to using the external sensors in conjunction with it..
More likely, it will work just fine by itself, and adding externals would just add on the risk of judder due to bumped sensors or misbehaving usb ports, in exchange for no appreciable tracking improvements.
There's going to be issues of occlusion here and there...it's inevitable. Tested already pointed out issues it'll have with games such as the Echo series. There's also the fact you can't do full body tracking with inside-out cameras. Not that Oculus has trackers such as Vive does, but they said in the past that full body tracking was on the list of things they wanted in the future. As for risk of judder due to bumped sensors or misbehaving usb ports...c'mon, give us some credit. There's what...~1,000,000 or so Rift owners who had no problems setting up and maintaining our sensors, even going as far as buying a dedicated pcie usb card and stands for the sensors. They don't get bumped, and there's no misbehaving usb ports. Many of us do not want inside-out tracking for high end pcvr. If that's your thing...have at 'er. But they're pissing off a huge portion of their customer base with this. There's enough posts to back it up.
03-22-2019 10:50 AM
CrashFu said:
Spuzzum said:
CrashFu said:
Spuzzum said:
I saw a video interview with one of the Oculus reps, and he was saying Oculus is moving away from the external trackers altogether, not just for Rift S. If the Rift S uses Constellation for the controllers still, I don't see why Oculus can't let us use the external cameras as well then. That would let the user buy a basic inside-out system, but have the option of upgrading their tracking by purchasing the external cameras. This is a downgrade as far as I'm concerned.
You seem to be assuming that the Inside-Out tracking will be bad enough that there would be some benefit to using the external sensors in conjunction with it..
More likely, it will work just fine by itself, and adding externals would just add on the risk of judder due to bumped sensors or misbehaving usb ports, in exchange for no appreciable tracking improvements.
There's going to be issues of occlusion here and there...it's inevitable. Tested already pointed out issues it'll have with games such as the Echo series. There's also the fact you can't do full body tracking with inside-out cameras. Not that Oculus has trackers such as Vive does, but they said in the past that full body tracking was on the list of things they wanted in the future. As for risk of judder due to bumped sensors or misbehaving usb ports...c'mon, give us some credit. There's what...~1,000,000 or so Rift owners who had no problems setting up and maintaining our sensors, even going as far as buying a dedicated pcie usb card and stands for the sensors. They don't get bumped, and there's no misbehaving usb ports. Many of us do not want inside-out tracking for high end pcvr. If that's your thing...have at 'er. But they're pissing off a huge portion of their customer base with this. There's enough posts to back it up.
And only a couple of those "pissed off" people have any prior involvement with the community, suggesting that the majority of complaints are coming from a small fringe group that has suddenly decided to be overly vocal. :smile:
As for your other non-issues: Compared to the ever-present risk of stepping / reaching outside of your sensor range, the Rift-S tracking will have FAR fewer issues with blind-spots and occlusion than the Rift. The one and only theoretical situation that it would have a problem is performing dexterous actions directly behind your own head, and when have you EVER had to do that?
Body Tracking? You can't be serious. Body tracking rigs exist solely for rich kids to show off in VR Chat. They're something that 99.9% of the market would never waste their money on and that 99.9% of applications would never support. Body tracking is not a gimmick that Oculus or any other developer should be concerned with at this time.
"1,000,000 people have never once had a sensor get bumped or a usb port misbehave"? :lol: :lol: :lol:
*ahem* You're delusional. Also, nobody is forcing you to trade your Rift in for a Rift-S just yet, so all you're really doing here is getting mad that Oculus had the audacity to make a product not specifically catered to you.
03-22-2019 12:34 PM
03-24-2019 12:04 PM
Spuzzum said:
I could care less about their 'involvement within the community'.
03-24-2019 03:50 PM
Hiro_Protag0nist said:
Spuzzum said:
I could care less about their 'involvement within the community'.
...or, are you using it correctly...? I can't tell lol
Best be safe - never say "I could care less" B)