03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-21-2019 12:23 PM
03-21-2019 12:38 PM
03-21-2019 01:11 PM
03-21-2019 01:19 PM
Zenbane said:Nope. The bottom line is that everyone, including Tested and Nate, acknowledge that there are "two areas that are problematic" when it comes to tracking.
03-21-2019 01:23 PM
03-21-2019 01:27 PM
Very few people have a dedicated room. I have an office. The third sensor has a long USB traveling across the floor and up the wall. It's ugly. And all my USB ports are used up. And we haven't even touched on the problems of USB disconnect issues some people face. And then there is the portability issue.
inovator said:
Mardr setup is not debatable. If you can permanently place sensors and have a dedicated room it's easy peasy
If not its a pain in the ass. Kick and scream all you want sensors are being phased out eventually. And when cv2 comes out, I believe tracking will be as good in my opinion. If they decide for now to continue sensors it will still eventually be gone. If oculus quest totally blows away and dwarfs the rift s and I mean an unexpected major monster blowing it away, you may not even see oculus coming out with cv2. Of course that's a huge if.
03-21-2019 01:33 PM
Could be a supply issue, I've no idea what the implications are for producing those screens for the Quest and Rift-S... it could have been a toss-up deciding which device merited them more. Maybe the Quest was deemed to be more important as it's more of a make-or-break for stand-alone.
Also, I'm not going to judge until I try it what the implications are of less than staller blacks. We need to remember that with the current Rift, god rays don't disappear in bright or evenly lit scenes... they just appear all over so aren't notable as rays... they instead manifest as poor contrast. So some of the bad issues with LCD will be negated by the better lenses.
I'm not saying that OLED wouldn't have been better, I'm just not going to judge the overall quality until I see it.
03-21-2019 01:38 PM
Zenbane said:
Brixmis said:
I could swear I heard the Oculus guy saying this headset isn't aimed at current Rift owners. So why are people who have a Rift constantly moaning about how they don't want a Rift S?
Because "the guy" also said that the Rift CV1 is being phased out. Why are you moaning about moaning?
03-21-2019 01:44 PM
RedRizla said:
I'm still finding it mind boggling why they didn't just put Oculus Quest screens in Rift 2. I'm trying to find one good reason why they didn't do this and I can't think of one. I can find good reasons for them to have used Oculus Quest screens, which makes it all the more difficult to understand why they didn't. Had Rift -S been given Oculus Quest screens then number 1) it would have made more CV1 users upgrade and number 2) It would be a much better experience for those new to PC -VR.
The only one thing I can think of is that they intend dropping the Rift -S price in a matter of months to £299, because that's what Rift -S is worth when everything is taken into account.
03-21-2019 01:54 PM