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Brace yourselves: Official Rift-S reveal is coming

Zenbane
MVP
MVP


Oculus Rift S PC VR Headset Set For GDC 2019 Reveal

An email sent to Oculus developers by Facebook suggests ‘Rift S’ will be formally revealed at GDC 2019.

UploadVR confirmed with multiple people the email mentions ‘Rift S’ alongside ‘Oculus Go’ and ‘Oculus Quest’. This suggests we should expect a formal announcement in the near future of the PC-based VR headset succeeding Oculus Rift.


And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.

Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:

https://schedule.gdconf.com/

Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...

Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...


1,078 REPLIES 1,078

inovator
Consultant
May peace be with u. 

Zenbane
MVP
MVP

KlodsBrik
Expert Trustee
I´ve had discussions like this myself. Usually how I found long lasting relationships in the past.

https://www.youtube.com/watch?v=-PgTjhx1VLw

Be good, die great !

bigmike20vt
Visionary

Zenbane said:


If you check the Amazon listing for Rift-S, it has the following release date:
December 31, 2019



Release won't be then, no chance it is either placeholder OR Oculus are just going to sell it themselves for the 1st 6-9 months before allowing 3rd party stores to sell it.
Either is possible but I think the former more likely. Placeholder date because Amazon either don't know themselves or under NDA
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂

RuneSR2
Grand Champion



Zenbane said:


If you check the Amazon listing for Rift-S, it has the following release date:
December 31, 2019



Release won't be then, no chance it is either placeholder OR Oculus are just going to sell it themselves for the 1st 6-9 months before allowing 3rd party stores to sell it.
Either is possible but I think the former more likely. Placeholder date because Amazon either don't know themselves or under NDA



Oculus states on their website that Rift-S is coming in spring 2019 = May 31 2019 at the latest:

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Quest on the other hand could be December 31  - currently it just says 2019 on the Oculus website:

dac8wmi3h8q0.jpg

I think the German seller Saturn (which is quite large) stated something like May 2 for the new version of Rift, probably not a bad estimate for availability of Rift-S. And at OC5 Oculus also stated spring for Quest - I'd be surprised if both Rift-S and Quest won't be available in May. 2c.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Zenbane
MVP
MVP

I'm quoting this post from a different thread. I wanted to be sure people in this thread didn't miss it:


Woody3D said:

NO. 
It is definitely not as bad as it seems.  I have a Rift (I have since
the beginning!)  I also have a Samsung Odyssey.  After thinking about
the tracking situation, I think the most revealing thing I can say is
this:
When I used my Samsung Odyssey in the first weeks, it was hard
to get used to.  then they started to increase the 'intelligence' of the
software, giving it predictive, and reactive algorithms.  Now, when I
am in Lone Echo, The Climb, Time Transit, or JET ISLAND,  I no longer
notice any problems at all with the tracking,  as a VR Developer,  I am
highly adaptive yes, but they ALSO,  made it much better, If you
reach behind you to grab something, then pull your arm back the rock or
Arrow or Flashlight is indeed in your hand,.
   . It is perfectly
able (check out your shadows!) to track your hand behind you, and then
even though it is completely out of sight, TRACK YOUR HAND BACK with
smart algorithms they evolved using our own game play styles.
If my
Odyssey wit it's 2 cameras can do that, bring me to what I would
estimate is fully 90-95% of the full tracked experience, then 5 Cameras,
is a HUGE BOON,.  I suspect the tracking will be ROCK SOLID.  One would
have to REALLY twist to get it out of all sight, AND EVEN THEN THE
PREDICTIVE ALGORITHMS WOULD COME INTO PLAY MAKING IT EVEN LESS LIKELY
ONE WOULD NOTICE ANY PROBLEM! 

The screen may not be a LED,.. BUT
it has I believe 1/3 more sub-pixels than the VIVE Pro!  I have a
feeling, one would very quickly adapt to that too, The level of CLARITY
and Lowered God Rays and a slight FOV Bump (I have heard) , the GREAT
THINGS people say about the Go!'s Screen and Lenses,..    I think the
dark levels with be something we adapt to (OR FIND A WAY TO GET AROUND
USING GPU Screen Output controls Gamma adjust etc...)   I think it will
be a STUNNER... 
My only problem, is that as a self-incarcerated
Oculus Exclusive Developer (LOL I feel I owe them a few 'gratitude
games'!) with 4 QUEST Games in the works,  I will almost certainly HAVE
to buy a QUEST to really make sure my games work and are accepted the
first time (I don't want to waste their time, I keep what I call a
'Carmack Checklist' of acceptable game variables, features, options,
preferred compression/optimization schemes, Texture-Atlasing,
Procedural/Variable based materials where possible etc. etc.)
 
My
releases, are NOT little games, (one is,..) they are near AAA,
pre-naturally optimized to near miraculous levels, but with the look of
extreme photoreal, immersive warmth, imperfect imperfections,. etc.. !
(I use light, cheap, Facial Bones instead of Morph Targets, Edge fading
algorithms to make flat-plane opacity mapped Trees etc, look normal...) 
 Ahem.   :)_

SOOO,.  MY Biggest Problem now:
    I almost
HAVE to get a QUEST but really WANT A RIFT S!   It is basically
impossible for me to get both.  If only the Quest could be hooked up to
PC>..  Or maybe even just .. 'receive a test build' from Unreal via
WIFI or something? (Though that would not allow for working IN VR Editor
mode, which I do whenever possible too,.  

Anyways long story
short,  I am a Developer and I am now, (having really thought about it,
considered all the variables,). quite happy with both new devices, 
Just.. not thatI will have to choose between them.  and continue with my
old Rift for,.   a very long time until I release my games... (Which
WILL Sell, I worked on film, TV (and games) in Hollywood for 25 years,
as Visual FX and Character Animator.  I worked on the Hollywood Film
Life of Pi 3D, I worked at Activision, Praxis Filmworks, Warner Bros.  I
had an Animated TV show in the early 90's.  I am bringing all that
experience to my Solo-Produced, Self-Taught Games,.  I am different, 
THEY will be very different,..




https://forums.oculusvr.com/community/discussion/comment/667548/#Comment_667548


After 5 straight days of attempting to serve each other up shit sandwiches, I think that post is the one that has me most interested in trying Rift-S now.

RuneSR2
Grand Champion

Brixmis said:

Oculus/Facebook have a number of highly qualified and experienced professionals working on their VR products. They do a lot of market research and know their products better than anyone.

Yet all the armchair experts here seem to think they know better. Well, Zenbane always thinks he knows better, that's a given, but this thread and all the other ones here trying to tell Oculus how they are doing it wrong just make me laugh.

So thanks for the light entertainment 😉



You're welcome - can't help it, I'm a tire kicker by nature :blush:

Image result for tire kicking animated

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Zenbane
MVP
MVP

RuneSR2 said:


Brixmis said:

Oculus/Facebook have a number of highly qualified and experienced professionals working on their VR products. They do a lot of market research and know their products better than anyone.

Yet all the armchair experts here seem to think they know better. Well, Zenbane always thinks he knows better, that's a given, but this thread and all the other ones here trying to tell Oculus how they are doing it wrong just make me laugh.

So thanks for the light entertainment 😉



You're welcome - can't help it, I'm a tire kicker by nature :blush:




Facebook and Oculus have responded to mass consumer complaints in the past. The most historic one being the DRM Check. Posters like Brixmis simply don't have much knowledge of the history between Facebook, Oculus, and the Community.

Armchair Experts > Sideline Cheerleaders

pyroth309
Visionary
I just posted in the Audica thread about something changing with my Odyssey+ since the last time I tried beat saber so I can attest to what this developer is talking about. I was playing a bunch of single player games and stuff like Gorn and then I went away to flat screen land for a couple of months. Somewhere along the way it learned how to predict. It is really good now something definitely got improved. Beat Saber is flawless for me now with just two cameras after previously being unplayable. Having 5 will be close to perfect in everything and a lot more convenient. 

Wildt
Consultant

pyroth309 said:

I just posted in the Audica thread about something changing with my Odyssey+ since the last time I tried beat saber so I can attest to what this developer is talking about. I was playing a bunch of single player games and stuff like Gorn and then I went away to flat screen land for a couple of months. Somewhere along the way it learned how to predict. It is really good now something definitely got improved. Beat Saber is flawless for me now with just two cameras. Having 5 will be close to perfect and a lot more convenient. 

My takeaway here is that "close to perfect" is actually better than "flawless" :lol:
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb