First I was excited about the Rift S... it has a lot of what I hoped to see in a new Rift headset. It also made sense to replace the current Rift. But the more I think about it, the more of a problem I see with this. Already the Rift is not being sold by Oculus in the US. I expect it will be the same in Europe and Australia soon as well.
The problem is Oculus knows and says themselves that there are blind spots for the Rift S tracking. I really like the inside out tracking concept... but there needs to be an alternative as long as inside out tracking is not 360 tracking. The Rift S is said to have 300 degrees of tracking, there is also a blind spot close to your face, and these 60 degrees behind you. That is a problem for several games I think. Especially Lone Echo, Lone Echo 2 and Echo VR.
How can Oculus justify this move, while having Rift exclusive games, some that have not even been released yet, that will have issues with only 300 degrees of tracking?
I have not even heard anything about predictive algorithms and 3DoF tracking while out of sensor range. What I have heard though, is that Oculus "might" make it possible to use the Rift sensors to help the Rift S with its tracking... but as I see it, they need to confirm a solution to this as soon as possible. They cannot make exclusive deals and then backstab loyal developers, and the people who will be new Oculus VR owners this way.
I am really looking forward to the Quest, but... if this is how Oculus is moving forward, burning bridges this way, I think I will wait for alternatives because they do not seem to have any loyalty to their users or developers.
Am I the only one who sees a pretty big problem here? I sure hope its not as bad as it seems.