03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-23-2019 05:08 AM
03-23-2019 05:57 AM
ShocksOculus said:
Ya! Now let me show you an image comparing the God Rays. Holy Cow that looks way better !
03-23-2019 06:03 AM
03-23-2019 06:14 AM
vannagirl said:
ShocksOculus said:
Ya! Now let me show you an image comparing the God Rays. Holy Cow that looks way better !
Huhwhy does Vive Pro look so so bad, atleast to my eyes.Maybe i need glasses
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-23-2019 07:43 AM
03-23-2019 08:47 AM
Zenbane said:
I'm quoting this post from a different thread. I wanted to be sure people in this thread didn't miss it:https://forums.oculusvr.com/community/discussion/comment/667548/#Comment_667548
Woody3D said:NO.
It is definitely not as bad as it seems. I have a Rift (I have since
the beginning!) I also have a Samsung Odyssey. After thinking about
the tracking situation, I think the most revealing thing I can say is
this:
When I used my Samsung Odyssey in the first weeks, it was hard
to get used to. then they started to increase the 'intelligence' of the
software, giving it predictive, and reactive algorithms. Now, when I
am in Lone Echo, The Climb, Time Transit, or JET ISLAND, I no longer
notice any problems at all with the tracking, as a VR Developer, I am
highly adaptive yes, but they ALSO, made it much better, If you
reach behind you to grab something, then pull your arm back the rock or
Arrow or Flashlight is indeed in your hand,.
. It is perfectly
able (check out your shadows!) to track your hand behind you, and then
even though it is completely out of sight, TRACK YOUR HAND BACK with
smart algorithms they evolved using our own game play styles.
If my
Odyssey wit it's 2 cameras can do that, bring me to what I would
estimate is fully 90-95% of the full tracked experience, then 5 Cameras,
is a HUGE BOON,. I suspect the tracking will be ROCK SOLID. One would
have to REALLY twist to get it out of all sight, AND EVEN THEN THE
PREDICTIVE ALGORITHMS WOULD COME INTO PLAY MAKING IT EVEN LESS LIKELY
ONE WOULD NOTICE ANY PROBLEM!
The screen may not be a LED,.. BUT
it has I believe 1/3 more sub-pixels than the VIVE Pro! I have a
feeling, one would very quickly adapt to that too, The level of CLARITY
and Lowered God Rays and a slight FOV Bump (I have heard) , the GREAT
THINGS people say about the Go!'s Screen and Lenses,.. I think the
dark levels with be something we adapt to (OR FIND A WAY TO GET AROUND
USING GPU Screen Output controls Gamma adjust etc...) I think it will
be a STUNNER...
My only problem, is that as a self-incarcerated
Oculus Exclusive Developer (LOL I feel I owe them a few 'gratitude
games'!) with 4 QUEST Games in the works, I will almost certainly HAVE
to buy a QUEST to really make sure my games work and are accepted the
first time (I don't want to waste their time, I keep what I call a
'Carmack Checklist' of acceptable game variables, features, options,
preferred compression/optimization schemes, Texture-Atlasing,
Procedural/Variable based materials where possible etc. etc.)
My
releases, are NOT little games, (one is,..) they are near AAA,
pre-naturally optimized to near miraculous levels, but with the look of
extreme photoreal, immersive warmth, imperfect imperfections,. etc.. !
(I use light, cheap, Facial Bones instead of Morph Targets, Edge fading
algorithms to make flat-plane opacity mapped Trees etc, look normal...)
Ahem. :)_
SOOO,. MY Biggest Problem now:
I almost
HAVE to get a QUEST but really WANT A RIFT S! It is basically
impossible for me to get both. If only the Quest could be hooked up to
PC>.. Or maybe even just .. 'receive a test build' from Unreal via
WIFI or something? (Though that would not allow for working IN VR Editor
mode, which I do whenever possible too,.
Anyways long story
short, I am a Developer and I am now, (having really thought about it,
considered all the variables,). quite happy with both new devices,
Just.. not thatI will have to choose between them. and continue with my
old Rift for,. a very long time until I release my games... (Which
WILL Sell, I worked on film, TV (and games) in Hollywood for 25 years,
as Visual FX and Character Animator. I worked on the Hollywood Film
Life of Pi 3D, I worked at Activision, Praxis Filmworks, Warner Bros. I
had an Animated TV show in the early 90's. I am bringing all that
experience to my Solo-Produced, Self-Taught Games,. I am different,
THEY will be very different,..After 5 straight days of attempting to serve each other up shit sandwiches, I think that post is the one that has me most interested in trying Rift-S now.
03-23-2019 09:40 AM
03-23-2019 10:02 AM
03-23-2019 10:03 AM
03-23-2019 10:31 AM