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Brace yourselves: Official Rift-S reveal is coming

Zenbane
MVP
MVP


Oculus Rift S PC VR Headset Set For GDC 2019 Reveal

An email sent to Oculus developers by Facebook suggests ‘Rift S’ will be formally revealed at GDC 2019.

UploadVR confirmed with multiple people the email mentions ‘Rift S’ alongside ‘Oculus Go’ and ‘Oculus Quest’. This suggests we should expect a formal announcement in the near future of the PC-based VR headset succeeding Oculus Rift.


And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.

Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:

https://schedule.gdconf.com/

Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...

Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...


1,078 REPLIES 1,078

bigmike20vt
Visionary
I would love a higher end HMD to partner rift S but TBH I just don't see it right now even though I think It makes sense. Unless oculus are truly asshats wanting to deliberately rip us off (and I do not think they are - for no reason other than it is short term minor profit for long term loss of good will)
I do not think oculus would sell us Rift S and then drop CV2 right after because some of us would have wasted a lot of money. IF CV2 was coming within 12 months of rift S I think we would be warned.

Best hope for a CV2 imo is at the earliest summer next year
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂

vannagirl
Consultant




Ya!  Now let me show you an image comparing the God Rays. Holy Cow that looks way better !

rdyfokqf0nr5.png



Huh

why does Vive Pro look so so bad, atleast to my eyes.

Maybe i need glasses
Look, man. I only need to know one thing: where they are. 

saami81
Rising Star
More i read about Rift-S, more i like it.
They even fixed tracking. I hate it when usb sensors disconnect and connect again middle of game. Throwing your whole headset several inches for several seconds. Atleast in Rift-S you can only lost hand tracking when trying hard enough.

RuneSR2
Grand Champion

vannagirl said:





Ya!  Now let me show you an image comparing the God Rays. Holy Cow that looks way better !

rdyfokqf0nr5.png



Huh

why does Vive Pro look so so bad, atleast to my eyes.

Maybe i need glasses



I think the images are only trying to capture the god rays - not the true sharpness - but agreed, comparing different angles and levels of blurry shots may easily make us compare apples to oranges - potentially predisposing to false conclusions (and of course such photos aren't easy to take). 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

inovator
Consultant
Even though I would rather order through amazon, if 3rd parties have to wait to be able to sell the s. I will order through oculus because I can hardly wait to get rid of the rift sensor cameras.

RedRizla
Honored Visionary

Zenbane said:


I'm quoting this post from a different thread. I wanted to be sure people in this thread didn't miss it:


Woody3D said:

NO. 
It is definitely not as bad as it seems.  I have a Rift (I have since
the beginning!)  I also have a Samsung Odyssey.  After thinking about
the tracking situation, I think the most revealing thing I can say is
this:
When I used my Samsung Odyssey in the first weeks, it was hard
to get used to.  then they started to increase the 'intelligence' of the
software, giving it predictive, and reactive algorithms.  Now, when I
am in Lone Echo, The Climb, Time Transit, or JET ISLAND,  I no longer
notice any problems at all with the tracking,  as a VR Developer,  I am
highly adaptive yes, but they ALSO,  made it much better, If you
reach behind you to grab something, then pull your arm back the rock or
Arrow or Flashlight is indeed in your hand,.
   . It is perfectly
able (check out your shadows!) to track your hand behind you, and then
even though it is completely out of sight, TRACK YOUR HAND BACK with
smart algorithms they evolved using our own game play styles.
If my
Odyssey wit it's 2 cameras can do that, bring me to what I would
estimate is fully 90-95% of the full tracked experience, then 5 Cameras,
is a HUGE BOON,.  I suspect the tracking will be ROCK SOLID.  One would
have to REALLY twist to get it out of all sight, AND EVEN THEN THE
PREDICTIVE ALGORITHMS WOULD COME INTO PLAY MAKING IT EVEN LESS LIKELY
ONE WOULD NOTICE ANY PROBLEM! 

The screen may not be a LED,.. BUT
it has I believe 1/3 more sub-pixels than the VIVE Pro!  I have a
feeling, one would very quickly adapt to that too, The level of CLARITY
and Lowered God Rays and a slight FOV Bump (I have heard) , the GREAT
THINGS people say about the Go!'s Screen and Lenses,..    I think the
dark levels with be something we adapt to (OR FIND A WAY TO GET AROUND
USING GPU Screen Output controls Gamma adjust etc...)   I think it will
be a STUNNER... 
My only problem, is that as a self-incarcerated
Oculus Exclusive Developer (LOL I feel I owe them a few 'gratitude
games'!) with 4 QUEST Games in the works,  I will almost certainly HAVE
to buy a QUEST to really make sure my games work and are accepted the
first time (I don't want to waste their time, I keep what I call a
'Carmack Checklist' of acceptable game variables, features, options,
preferred compression/optimization schemes, Texture-Atlasing,
Procedural/Variable based materials where possible etc. etc.)
 
My
releases, are NOT little games, (one is,..) they are near AAA,
pre-naturally optimized to near miraculous levels, but with the look of
extreme photoreal, immersive warmth, imperfect imperfections,. etc.. !
(I use light, cheap, Facial Bones instead of Morph Targets, Edge fading
algorithms to make flat-plane opacity mapped Trees etc, look normal...) 
 Ahem.   :)_

SOOO,.  MY Biggest Problem now:
    I almost
HAVE to get a QUEST but really WANT A RIFT S!   It is basically
impossible for me to get both.  If only the Quest could be hooked up to
PC>..  Or maybe even just .. 'receive a test build' from Unreal via
WIFI or something? (Though that would not allow for working IN VR Editor
mode, which I do whenever possible too,.  

Anyways long story
short,  I am a Developer and I am now, (having really thought about it,
considered all the variables,). quite happy with both new devices, 
Just.. not thatI will have to choose between them.  and continue with my
old Rift for,.   a very long time until I release my games... (Which
WILL Sell, I worked on film, TV (and games) in Hollywood for 25 years,
as Visual FX and Character Animator.  I worked on the Hollywood Film
Life of Pi 3D, I worked at Activision, Praxis Filmworks, Warner Bros.  I
had an Animated TV show in the early 90's.  I am bringing all that
experience to my Solo-Produced, Self-Taught Games,.  I am different, 
THEY will be very different,..




https://forums.oculusvr.com/community/discussion/comment/667548/#Comment_667548


After 5 straight days of attempting to serve each other up shit sandwiches, I think that post is the one that has me most interested in trying Rift-S now.



I said a while back in another thread that I suspect Oculus would use their software to fill in any blank spots when inside outside tracking was used. With five camera's they may not have to do this, but I'm sure their software will fix it if all the camera's don't. i think I'll be getting a Rift -S and an HP Reverb.  I have the best of both worlds then, the HP Reverb just for some Sims and Rift -S for everything else.

Edit: I must say, I also prefer the PSVR design because the CV1 design really hurt my face. I hate having something pushed against my face tbh. PSVR is super comfortable I've tried it and it's much better.

Zenbane
MVP
MVP

... meanwhile at GDC, Pimax lets people "look" at their Knuckle controllers, but not actually "use" them



CES 2019: I Got To Hold (But Not Use) The Pimax Knuckles-Like VR Controllers

https://uploadvr.com/ces-2019-hold-pimax-knuckles-controllers/

Techy111
MVP
MVP
Zoom in to the right knuckles thumb stick, broken I'd say.....

vxewqqcqz4ug.jpg
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

Zenbane
MVP
MVP

Techy111 said:

Zoom in to the right knuckles thumb stick, broken I'd say.....



Nice catch!

inovator
Consultant
The evasive legendary knuckles controllers. Maybe they will come out with the cosmos.