03-20-2019 10:41 AM
03-22-2019 08:59 PM
03-22-2019 10:22 PM
Zenbane said:
HP Reverb piggybacks off of WMR so integration should be fine. But there is a lot of Frankenstein hackery required to make it as viable as the Rift CV1 in terms of a "complete package."
03-23-2019 08:58 AM
03-23-2019 09:57 AM
03-23-2019 10:01 AM
03-23-2019 12:08 PM
03-23-2019 12:10 PM
03-23-2019 02:27 PM
03-23-2019 03:39 PM
kojack said:
Lujho said:
SkScotchegg said:
Oh that sounds cool, suppose it makes it handy when your looking for the beer on your desk or some chocolate.
Yes, especially since the Rift S seems to have a design that blocks out more light around the nose area so you can't just look down to see.If I write any software for the Rift-S, I'll add in an optional virtual nose gap, so it does a little passthrough to simulate a CV1. I find the nose gap damn handy. (If the gap gets annoying, I just turn the lights off, something the Rift-S can't handle)Actually I've just thought of an awesome use for the Rift-S. Something that a certain segment of the VR community would love, that can't be done with Windows MR or Rift. But I don't want to say anything yet until I see if the SDK can handle it (whenever they release an SDK with Rift-S support) and I can make a demo. Damn it, guess I need to buy one. 😞(Oh well, I've already got 6 VR headsets (7 when Quest comes out), might as well get an 8th one too)
03-23-2019 04:31 PM