03-20-2019 01:25 PM
03-23-2019 11:26 AM
edmg said:
Zenbane said:
You don't see how the evolution of VR headsets in to contact lenses would serve as a replacement for VR HMD's?? Then how do you see Inside-Out tracking as a replacement for Outside-In? lol
This is just getting silly. VR contact lenses are just VR HMDs in a more convenient package.
Completely wrong. As Nate from Oculus explained, the same team that built outside-in tracking is now working on inside-out tracking. The camera placement has simply moved from external cameras to internal cameras.
It is a Fact to say the following: VR Contact Lenses are a fundamentally different technology, moreso than the difference between Inside-Out vs Outside-In tracking.
That's pure guesswork on an imaginary situation, and not even worth addressing based on your current understanding of HMD's and tracking.
03-23-2019 11:44 AM
edmg said:
Zenbane said:
You don't see how the evolution of VR headsets in to contact lenses would serve as a replacement for VR HMD's?? Then how do you see Inside-Out tracking as a replacement for Outside-In? lol
This is just getting silly. VR contact lenses are just VR HMDs in a more convenient package. Inside-out tracking is a fundamentally different technology, even if both use cameras.
Outside-in tech was necessary in 2016, but no-one would have used it if inside-out was easy to do at that time. The cool kids might still use VR HMDs in twenty years when VR contact lenses are readily available, just as they play vinyl records today. But only a handful of people with very specialized requirements are going to be using outside-in tracking.
03-23-2019 12:13 PM
03-23-2019 01:09 PM
03-23-2019 01:55 PM
Deanmrd said:
It concerns me the most is the IPD, My IPD is 70 so I am only just able play on the rift,
Don't think I am willing to buy anymore games off oculus store as they can't be trusted to develop with all people in mind.
If anything happens to my head set I would have to switch and find a new vr driver losing all games I have purchased on the oculus store.
Shame on you oculus.
03-23-2019 01:55 PM
Just watched today's F.Reality livestream discussing Rift-S vs Reverb.
Most of the points they were making are points that have been made several times in the numerous threads here. You're going to need a 2080ti to run the Reverb, I'd assumed that but there was some talk of needing something less, less won't be good enough for most games, so if you don't have one allow for that cost. If you're worried about inside-out tracking with the 2 cameras, you'll also have to buy a Vive so you can run the Reverb with Lightning sensors. The controllers are uncomfortable and burn through batteries fast and you'll have to rely on Revive for Oculus games.
I'm not sure of the usefulness of having this particular vs. as it seems to me that the Reverb is directly competing with the Vive Pro whilst the Rift-S is designed to attract more people to VR by making the experience overall just a bit better and a fair bit more accessible.
At the risk of repeating myself, I truly believe we're 12-18 months away from having our next enthusiast headset with no compromises and the PCs capable of running it. A think Oculus' enthusiast headset is following that timeline.
03-23-2019 02:19 PM
Deanmrd said:
It concerns me the most is the IPD, My IPD is 70 so I am only just able play on the rift,
Don't think I am willing to buy anymore games off oculus store as they can't be trusted to develop with all people in mind.
If anything happens to my head set I would have to switch and find a new vr driver losing all games I have purchased on the oculus store.
Shame on you oculus.
03-23-2019 02:21 PM
03-23-2019 03:11 PM
Deanmrd said:
It concerns me the most is the IPD, My IPD is 70 so I am only just able play on the rift,
03-23-2019 06:19 PM
edmg said:
Outside-in tracking was a quick hack to get cheap 6DOF VR working, not a long-term technology.