03-20-2019 01:25 PM
03-24-2019 02:32 AM
RedRizla said:
@DaftnDirect - Yes, I think there's a lot of people just saying they will get a HP Reverb, but like me had forgotten that a higher a resolution also means needing a better Graphics Card. Yes a Geforce 1080 will work on a HP Reverb, but I'm sure it isn't going to be a great experience. I think a Geforce 1080 will run great on a Rift -S and given that is the card most gamers have right now, then I'm sure the Rift -S will sell very well. I hope it does to keep the VR dream alive for years to come. I'd hate to think these companies don't sell enough headsets and just decide to shelve PC-VR altogether for that reason.
03-24-2019 03:26 AM
DaftnDirect said:
Just watched today's F.Reality livestream discussing Rift-S vs Reverb.
Most of the points they were making are points that have been made several times in the numerous threads here. You're going to need a 2080ti to run the Reverb, I'd assumed that but there was some talk of needing something less, less won't be good enough for most games, so if you don't have one allow for that cost. If you're worried about inside-out tracking with the 2 cameras, you'll also have to buy a Vive so you can run the Reverb with Lightning sensors. The controllers are uncomfortable and burn through batteries fast and you'll have to rely on Revive for Oculus games.
03-24-2019 03:41 AM
ShineHunter said:
DaftnDirect said:
Just watched today's F.Reality livestream discussing Rift-S vs Reverb.
Most of the points they were making are points that have been made several times in the numerous threads here. You're going to need a 2080ti to run the Reverb, I'd assumed that but there was some talk of needing something less, less won't be good enough for most games, so if you don't have one allow for that cost. If you're worried about inside-out tracking with the 2 cameras, you'll also have to buy a Vive so you can run the Reverb with Lightning sensors. The controllers are uncomfortable and burn through batteries fast and you'll have to rely on Revive for Oculus games.
Oculus Quest is 1600p and can run on a out dated mobile chip so yes this you need this to run this is BS. All depends on the games.
Totally agree. We know the games that will be running on a Reverb as we run them now, so GPU estimates for Reverb I think are pretty accurate. Quest games will be graphically less complex because they'll have to be. They'll also take up less memory because they'll have to.
I think when Oculus say Quest will give a Rift-like experience, we need to remember that they mean Rift-like with a LOT of optimisation by games devs.
03-24-2019 03:43 AM
Yea I'm hoping we get some actual benchmarks. I have money set aside for an Ampere upgrade already but Nvidia is in cruise control since AMD is no threat. With my Odyssey+, I run it normally at 2015x2520 with a 1080 and I can play everything except fallout 4 at that setting. I'm hoping I can run the HP at native until next gen cards release or even downsample a bit. At 2160x2160 everything is going to be super sharp already. Hopefully we get some early reviews.
ShocksOculus said:
RedRizla said:
@DaftnDirect - Yes, I think there's a lot of people just saying they will get a HP Reverb, but like me had forgotten that a higher a resolution also means needing a better Graphics Card. Yes a Geforce 1080 will work on a HP Reverb, but I'm sure it isn't going to be a great experience. I think a Geforce 1080 will run great on a Rift -S and given that is the card most gamers have right now, then I'm sure the Rift -S will sell very well. I hope it does to keep the VR dream alive for years to come. I'd hate to think these companies don't sell enough headsets and just decide to shelve PC-VR altogether for that reason.
HP has stated the GTX 1080 is the MINIMUM. You know you're gonna need something better to play those games.
03-24-2019 03:51 AM
I'm hoping for further nvidia releases along the lines of their 1660ti. Something with the non-raytracing performance of a 2080ti. So maybe a 1680ti ? The problem for nvidia is that such a card would probably put the breaks on RTX sales so they'd have to decide what's more important... overall sales or continuing to push ray-tracing.
03-24-2019 04:02 AM
DaftnDirect said:
I'm hoping for further nvidia releases along the lines of their 1660ti. Something with the non-raytracing performance of a 2080ti. So maybe a 1680ti ? The problem for nvidia is that such a card would probably put the breaks on RTX sales so they'd have to decide what's more important... overall sales or continuing to push ray-tracing.
03-24-2019 04:16 AM
03-24-2019 06:30 AM
ShineHunter said:
DaftnDirect said:
Just watched today's F.Reality livestream discussing Rift-S vs Reverb.
Most of the points they were making are points that have been made several times in the numerous threads here. You're going to need a 2080ti to run the Reverb, I'd assumed that but there was some talk of needing something less, less won't be good enough for most games, so if you don't have one allow for that cost. If you're worried about inside-out tracking with the 2 cameras, you'll also have to buy a Vive so you can run the Reverb with Lightning sensors. The controllers are uncomfortable and burn through batteries fast and you'll have to rely on Revive for Oculus games.
Oculus Quest is 1600p and can run on a out dated mobile chip so yes this you need this to run this is BS. All depends on the games.
03-24-2019 08:32 AM
nalex66 said:
ShineHunter said:
DaftnDirect said:
Just watched today's F.Reality livestream discussing Rift-S vs Reverb.
Most of the points they were making are points that have been made several times in the numerous threads here. You're going to need a 2080ti to run the Reverb, I'd assumed that but there was some talk of needing something less, less won't be good enough for most games, so if you don't have one allow for that cost. If you're worried about inside-out tracking with the 2 cameras, you'll also have to buy a Vive so you can run the Reverb with Lightning sensors. The controllers are uncomfortable and burn through batteries fast and you'll have to rely on Revive for Oculus games.
Oculus Quest is 1600p and can run on a out dated mobile chip so yes this you need this to run this is BS. All depends on the games.
Oculus Quest may have 1600p screens, but it only renders a 2560x1280 image and upscales it to the displays.
03-24-2019 09:00 AM
ShineHunter said:
I didn't know this. However still the same answer. Quest can run 2560x1280 then upscale it to 1600p with just a out dated 435 mobile CPU. The Rift S could of had 2k per eye screens and If your system isn't cutting it then just lower the quality settings plus SS. It should still look good and be able to run it.